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2) There is a bug. If an aerial unit follows a character who has stalk, upon stopping (the character stops and the aerial unit catches up) even for a moment, the aerial unit no longer follows the character.
I was so excited to use Coatl to set up an ambush giving my ground unit stalk, but the fact that the aura itself provides stalk causes the bug to happen. In the video you can see clearly what's happening:
https://www.youtube.com/watch?v=8-qLADYfHnE
Also I've noticed that if you set it to defend allied units (Cant remember the proper name) it wont do anything else but fly above them, no bombardment use or anything. Still testing with other units only did so with the elves so far.
@TempuS)(FatumA Thanks again!
There is a little issue, I guess. There can be such a situation: you lock in the target from far away, target goes hidden, bird follows the hidden target without fail. I mean, bird literrally gets an order to move to another "empty" location, where the hidden unit has moved to after becoming hidden.
Maybe script_unit:is_visible_to_enemy and script_unit:is_hidden could help to resolve the issue (if it's an issue even).
Cant wait to use the mod now. Thanks @paperpancake
If you are running into the limit early with vanilla abilities, though, then please let me know that, since that would be a bug that I would need to address in this mod.
1. You no longer need to unpause for your orders to register before turning on Aerial Pursuit. (The cosmetic arrow won't update until unpaused, but the icons will, and the target will be chosen correctly.)
2. There's a new configuration option, allow_friendly_air_support, that allows you to order your flying units to move above friendly units. Useful for Coatls or for fending off enemy flying units. Friendly air support will not be marked as idle by Find Idle Units. Let me know if you wish it was and I can add a config option. (@Whale_Meat)
Thanks to everyone that has been offering positive feedback and encouragement. Enjoy!
@Whale_Meat (and anyone else interested) It depends on what you mean.
Yes, it should work in the sense that Coatls should still give nearby friendly units stalk even if this mod is moving them; this mod shouldn't interfere with that ability. Master of the Sacred Spaces is a constant ability, so there's no wind-up to interrupt.
If you are asking whether this mod can be used to move Coatls over friendly units instead of enemy units, the answer is: Not currently, though the game's "lock group" can help with that. I've been considering adding a new configuration option to allow this mod to target friendly units to provide air support. I didn't include that as the default because I worried it might make it harder in some rare to target enemies. Is friendly air support a feature that you would find more helpful than locked groups?