Total War: WARHAMMER II

Total War: WARHAMMER II

Aerial Pursuit
Showing 1-8 of 8 entries
Update: Jul 18, 2023 @ 7:43pm

Fixed a bug that prevented you from assigning aerial pursuit units to be friendly support over hidden units (Coatls giving units stalk will now no longer cancel that unit's friendly aerial support.) Thanks @Valour for the bug report.

Update: Jan 5, 2023 @ 10:06pm

- Fixed a bug that prevented the default configuration text file from being created unless you also had my Attack Move and Countercharge mod enabled. (The lack of bug reports for this makes me wonder how many people actually use text file configuration. I found this bug when porting this to Aerial Pursuit for WH3.)

Update: Nov 22, 2021 @ 2:31pm

- Fixed a bug that was allowing an aerial pursuit unit to continue to follow their target even if the target became hidden after the initial order was given. The fix in this update makes it so that if the target becomes hidden, your aerial pursuit unit will maintain course towards the target's last known location. Your aerial pursuit unit will only update directions when the target becomes visible again. If the target is not visible when your flying unit arrives at the target's last known location, your flying unit will wait with the aerial pursuit lock still on for the target to reappear.

Update: Oct 19, 2021 @ 2:09pm

- You can now configure this mod to use F2, Shift+F2, or other hotkeys that don't override the Save Camera Bookmark hotkey. (This was theoretically in the mod even before this update, but a bug was preventing it from being applied correctly.)

- Fixed a bug that could cause a script break with a specific configuration. (Previously, the script break would occur if you had configured it to "Allow Friendly Air Support," did not have the Find Idle Units mod enabled, and then gave a friendly air support order. This is now fixed.)

Update: Sep 1, 2021 @ 4:59pm

Bug fix: This update allows you to toggle on and then change your mind and toggle off Aerial Pursuit while the game is still paused. (This should have been included in the previous update, but this fixes an oversight that previously required unpausing to cancel Aerial Pursuit orders that were given while the game was paused.)

Update: Aug 30, 2021 @ 8:31am

- You no longer need to unpause between giving a move order and turning on Aerial Pursuit. Yay!

- New configuration option allows you to order your flying units to move above friendly units to provide air support. Useful for Coatls or for fending off enemy flying units. Friendly air support will not be marked as idle by Find Idle Units. Let me know if you wish it was and I can add a config option.

- Fixed a bug that was causing Find Idle Units to think that once one of your Aerial Pursuit units had run out of bombard abilities and should be marked as idle, all of them should be marked as idle.

Update: Aug 25, 2021 @ 5:24pm

Fixed a bug that was preventing the Aerial Pursuit button from being properly updated when summoned flying units were selected.

Update: Aug 19, 2021 @ 12:09pm