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Now this is an awsome change
This mod has undergone a big change in the 1.5 version. Now, a split will only happen if a large percentage (set in mod options) of your colony has low certainty. You will then be prompted to customize the split ideology. Not doing that will make the new ideology random, but it will retain the general meme composition of the main ideology, except it will change 1 or more memes (also customizable in mod options). Schisms can now be prevented by ensuring high certainty in the main ideology.
A: Yes. In case of a split it actually deletes Combat Extended and installs Call of Duty Warzone on your computer."
Well shit if I get a $60 game for the price of a free mod sign me up
I think that the game is rolling for a schism even when you're underneath the colonist count, and if the roll ever succeeds, it causes a schism the moment you hit the minimum.
Anyway, having played with this a few times I think I don't really enjoy it. Even if it only changes one meme, the precept changes can be massive. I've had things that were very important to a colony turn into evil. I'll probably not play with the mod anymore, but I wanted to leave a report to fix the bug.
"SPLITTERS!!!!"
every time they patch up and ready to explore the world or do something else this fvcking mod just pop up and told them no u shall live in cuts and kept busy arguing with others
cant even turn this shet off through mod setting cause ur minimum set is above zero
rename this mod to split with other expands to avoid more harm to others, anyway u just like split why not
maybe u living in a split world and u felt like it but not everyone enjoy split ok?
RENAME IT
Every single revolution and every christian divisions happens when there's an economic crisis, a war happening, or a social problem people are not happy about (for example, 95 Thesen happened during a period where German nobility are at constant clashes with the Habsburgs, leading to political instability and stagnation in trade). If we move east to China and Japan, schisms and revolutions always, always happens after a famine. I don't think people are "happy" during economic crisis, wars, and famines, and most splits in history happens either due to instability or cultural difference (the only example I can think of for the ladder would be the great schism as the West Roman Empire was long lost and caused a great cultural difference between the east and the west. Even the muslim schism was caused by internal power struggle.)
I don't really mind splits, since they add some random, but I wish it wouldn't trigger change of sprouse limitation precepts each time, esp when changed meme wasn't related to it. Would be nice to have some blacklist for what shouldn't be changed during split for additional control over it. But Ik it wouldn't be the case, so just sharing the story of one colonist, who failed to get his harem.
Just for a suggestion.
I just downloaded a mod that has low mood drop Ideo-Certainty per day and I think that would be a good mechanic if possible
Are you seriously using an ideoloyg mod for a non-ideology run? What the hell man. No, we won't be fixing it. There is nothing to fix.
There's nothing to fix as this mod is for ideology, so you need to have the dlc installed and "on". Reading comprehension/not understanding much.
This mod is broken when using it with Ideos off, as it forces them back on at some point.
It's a mod for ideology, so of course it throws errors when you dont have ideology on. It literally also say you need the dlc.
Yeah sooner or later even in a save that had ideos off from the start you'll receive a broken/error one, as long as this mod is enabled this can happen
Probably should have disabled it before going into an ideo-free run, now I have more demanding colonists that I don't want there, and the only way to fix it is through dev mode
Any idea if you could look into fixing this? Seems to happen when an ideo-enabled pawn becomes your colonist, but since you yourself had ideo off it creates a "new" one, apparently that's the idea behind Errorism appearing
The memes remain mostly the same, but the precepts are so different that it's essentially an entirely new and random ideology. I think all the precepts are being reset back to the defaults, only deviating when forced by one of the memes. Or maybe it's not default and it's just being randomized.
Looked back in the comments and apparently I'm not the only one with this issue. Shame. This mod is a detriment and not in the spirit of ideology if a schism won't preserve even the tiniest bit of the precepts of the original.
god awful and annoying when you have intense bigotry constantly at war with oneself both physically and mentally permanent -3 mood and -25 opinion
I'm not masochistic enough to continue using this on my 25 pawn colony right now
I don't know if this intended or not but when a split happens it sometimes does it 2+ times and messes up the notifications.
I am probably 50 hours deep into a playthrough, and now my save has been ruined because I accepted some refugees, and within the day of their arrival, it triggered this mod despite me having Ideology disabled for this playthrough. Half of my colonists are now inflicted with some random shit ideoligion from the refugees that I cannot remove from them no matter what I do, and attempting to do so via editing the save file simply breaks the save.
I feel when a schism happens it shouldn't be a big divergent from the original ideology with only like the core precepts of the new memes being the only change. If people are looking to make this game even more difficult this is a good mod for you.