RimWorld

RimWorld

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Vanilla Ideology Expanded - Splits and Schisms
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Mod, 1.3, 1.4, 1.5
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3.813 MB
Aug 12, 2021 @ 10:33am
Apr 15 @ 8:54am
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Vanilla Ideology Expanded - Splits and Schisms

In 1 collection by Oskar Potocki
Vanilla Expanded
96 items
Description
[www.patreon.com]







1.0 (12/08/2021): Release



Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge, as well as introduce a new form of threat that needs to be countered by the player once the colony is big enough.

Ideologies, while docile and strong in small societies, often tend to divide larger societies. The more people there is, the more ideologies differ. This mod introduces an Ideological Schism, which is an event in which a new ideology emerges in some percent of your colonists. In a way, the new ideology is very much similar to what the base ideology is, except for one or two different memes.

This will result in a player having two unique ideologies in one colony, both struggling to become dominant. Once one of the two ideologies completely vanishes, a new schism can occur.

[forms.gle]



A: Can I add it mid-playthrough to an existing save?
A: Yes, of course.

Q: I don’t like the way something is done. Can I adjust it?
A: There are extensive mod options that you can change to make it fit your liking. Make it harder, make it easier, make it more game changing or less, it’s all up to you.

Q: Where should this mod be placed in the mod load order queue?
A: Anywhere under Ideology.

Q: Is it compatible with other mods that add revolutions, splits etc?
A: Should be, but in case of any issues, let me know.

Q: Does this work without Ideology?
A: Yes, instead of splitting an ideology it splits your graphics card.

Q: Does this work with Combat Extended?
A: Yes. In case of a split it actually deletes Combat Extended and installs Call of Duty Warzone on your computer.




No issues are currently being tracked. If you encounter an issue, make sure you have a Hugslib mod running. Go to dev-mode console and press the green ‘Share Logs’ button and paste it in the comment section.



Authors:
Oskar Potocki, an artist responsible for icons and part of the code.
Taranchuk, a programmer responsible for the entirety of the code of Schisms.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]





Popular Discussions View All (2)
3
Feb 12 @ 11:29am
Safe to remove this mod and load a save?
Deleted Profile
0
Jan 17, 2023 @ 7:50pm
BUG REPORT
Enrico
206 Comments
Вистан Apr 27 @ 1:18pm 
Any ideas to add mechanics from cult of the lamb? It would be cool if the ideology was formed as a choice between random tenets to simulate the agenda in the colony. Or a choice between tenets that occurred after the events that happened in the colony - for example, after a fight between representatives of different xenotypes, one of them initiates a choice of tenets, where you can choose - either you stick to the xenotype, which is the majority in the colony and the attitude between its representatives will improve, or choose a tolerant attitude to all xenotypes, but will worsen the attitude to the initiator of the controversy.
Alu Apr 13 @ 2:51pm 
Good change in the new version, making it a punishment for not keeping certain things in check. Rather than some annoying unending shakeup with no counterplay.
EnderSlend Apr 6 @ 9:52pm 
Nice, thank you my good fellow for epic modding
Rat Bastard Apr 3 @ 2:27am 
@Oscar Potocki
Now this is an awsome change
Oskar Potocki  [author] Apr 3 @ 2:10am 
1.5 Update is out now!

This mod has undergone a big change in the 1.5 version. Now, a split will only happen if a large percentage (set in mod options) of your colony has low certainty. You will then be prompted to customize the split ideology. Not doing that will make the new ideology random, but it will retain the general meme composition of the main ideology, except it will change 1 or more memes (also customizable in mod options). Schisms can now be prevented by ensuring high certainty in the main ideology.
La Kato Mar 29 @ 7:09pm 
Is it possible to enable schisms even if the two original ideologies from a previous schisms are not gone. I tend to play with very large colonies and essentially want ideological fragmentation as my colony grows. Thank you.
Flamangos Mar 18 @ 1:36pm 
This is top quality (as VE always is) but be warned it's a bitch to play with sometimes. The schism mechanic is really impactful!
Candle Mar 15 @ 7:00pm 
Nah imagine finally uniting the republics from vanilla expanded classic and some randome Schima happens
Rabbit Feb 19 @ 11:07pm 
"Q: Does this work with Combat Extended?
A: Yes. In case of a split it actually deletes Combat Extended and installs Call of Duty Warzone on your computer."

Well shit if I get a $60 game for the price of a free mod sign me up:steamhappy:
Oskar Potocki  [author] Feb 7 @ 3:39am 
Please report it using the form above.