RimWorld

RimWorld

Minify More
56 Comments
cowsarenottoys Aug 29 @ 12:08am 
Not sure what's causing it, probably some unholy multi-way mod conflict, but I had an issue where uninstalled doors tank my framerate. I looted a bunch from a mission and brought them back to base, then when I unloaded them the TPS went from like 250 to ~17. I installed all the doors in places and it went back over 200.

Don't suppose anyone's seen this and knows what the cause is?
Tobias Aug 19 @ 12:11pm 
It would be great if you could add geysers. I was able to pack them using another mod, but I can't unpack them anymore. Now my storage is full of them^^°
PathogenXD  [author] Aug 16 @ 7:20pm 
@Aargh Tenna Ah, I should specify... I mean base game or DLC items. I usually don't try and tweak mod related items because there are a lot of mods out there... I think the list of base game items that are likely candidates is pretty small though
Aargh Tenna Aug 16 @ 5:12pm 
Advanced solar panels from VE-Power. Chemfuel tanks. Industrial generators. Campfire. Torch. There are plenty of things that are irritatably not moveable. Biotech gene processors.
PathogenXD  [author] Aug 16 @ 1:46pm 
Having played 1.6 for a bit, I can say a couple things: Moving chemfuel tanks seems like it would be really nice, but beyond that I can't say I've seen anything so far that makes me want to be able to minify it... Tempted to just mark this as 1.6 capable but I need to play a bit more
The Gaming Archaeologist Aug 6 @ 3:04pm 
Now, I'm only interested in this to take away vehicles that I can't repair that I find. Like cool cars and all kinds of impressive vehicles.
Dr. Nefario Jul 18 @ 6:44pm 
Moving gravcore works!
fryjah07 Jul 13 @ 6:42pm 
Reporting in that it works in 1.6 as expected - though I have not tried to move a gravcore.
StatistNo1 Jul 12 @ 10:13am 
Hi PathogenXD,

I see. If you don't want to, it's fine. I am gonna upload patches to modded items as a separate mod. Thanks for your answer.
mayonez Jul 12 @ 5:25am 
pleeeease add the ability to minify and move chemfuel tanks for the gravship when you get to it.

i think minifying the gravcore might cause a resonance cascade but i don't know...
PathogenXD  [author] Jul 11 @ 4:19pm 
@nova Yeah, most likely it'll work with 1.6 as long as none of the existing def names changed and such. But... I still need to go through and figure out what new stuff the new update adds that I think can or can't be minified. @ StatistNo1 I looked over your PRs, and I think it looks good so I'll most likely try and test it out when I have some free time. In general... I don't like adding modded items to this as I feel that mod authors should be able to control what should or should not be minifiable and it kind of opens pandora's box because there are many many mods out there that could benefit from minification tweaks... but it's vanilla expanded so I have a little more space in my heart for that I guess
Nova Jul 11 @ 12:44pm 
Nevermind it looks like it works anyway, for now..?
Nova Jul 11 @ 12:39pm 
Desperately need an update.
StatistNo1 Jun 24 @ 9:06am 
Hi PathogenXD,

I made patches for Vanilla Furniture Expanded - Power, Vanilla Helixien Gas Expanded, Vanilla Nutrient Paste Expanded and Slim Recharger and put in PRs for them on the Github.
You can check those out if you feel like it.
cauamachado51 Sep 20, 2024 @ 10:50pm 
for non-existing buildings from mods use MinifyEverything
with Smart Minify to customize the weight and add the item to the inventory categories. It also allows you to remove and add buildings, as in MinifyEverything , by default walls, doors and two dozen other things are not minifiable.
cauamachado51 Sep 20, 2024 @ 6:52pm 
Why would I not want the invaders to steal my walls? Not long ago they stole my work benches, damn it! I didn't even know that it was possible.
JoeOwnage Aug 28, 2024 @ 4:58am 
Sent you a pull request to add a medieval overhaul patch
~Nols~ Aug 26, 2024 @ 12:37pm 
So glad for this. I remember using the other minify mod and would just watch a raider run up to my vault and steal the entire door, giving the other raiders a way into my base. Was real funny, but not quite what I had intended
JoeOwnage Aug 1, 2024 @ 10:51am 
I think I am getting a similar error to @Javik, errors for me are showing up when I try to reinstall or install certain workbenches
Revon Jun 1, 2024 @ 4:06am 
Hey, I'm the creator of Uninstall Rimworld. I hadn't played Rimworld for a while, but got back into it with Anomaly. Did a vanilla run for a while but now I'm looking to do a new modded run, and found this mod. Well, I'm glad someone was able to take my old idea from the 1.0 days and continue it when I was off doing other things with my life. Keep up the good work!
PinkPlinko May 16, 2024 @ 8:47pm 
I came into this comment section to ask a question, not argue with someone with differing opinions about game balance than me. If you don't have an answer to my question, I'm not interested.
PinkPlinko May 16, 2024 @ 1:50pm 
Howdy, this probably seems like an odd question, but does this work with Minify Everything?
I really like the utility of being able to actually store minified buildings in stockpiles with this mod, but really like being able to just minify everything with the other mod.
Javik May 1, 2024 @ 10:20am 
having this mod active makes me unable to place any blueprints that arent structures
RemyJustice97 Apr 18, 2024 @ 11:19pm 
@Bosh it's updated for 1.5
Bosh Apr 9, 2024 @ 8:33am 
1.5?
Fido Oct 29, 2023 @ 4:17pm 
Did this used to include ancient beds and lamps, but somehow no longer does?
Comrade_Atticus Jun 9, 2023 @ 8:32pm 
is this alright with a ongoing save?
Egg Dec 10, 2022 @ 3:41am 
Hi there :) When i Pick up Machanoid Loading station. It Drops the wastepacks. but it also keeps them in the building duplicating them. Not good since im Raiding with them
ShaShaBC2 Nov 16, 2022 @ 6:51pm 
need 1.4 come on1!!!!!
Katieclysm Nov 8, 2022 @ 10:13am 
Looking forward to update. Minify everything has a tendency to break the game.
Bosh Oct 26, 2022 @ 9:36am 
This does seem to work fine with 1.4.
Victor Oct 23, 2022 @ 9:22am 
There are some buildings on the DLC that could use this
PathogenXD  [author] Oct 23, 2022 @ 9:14am 
I'll see if I can work on this a bit in the coming days. For now, try enabling as is. The mod is XML only, so it may work for all the existing buildings from 1.3, just 1.4 buildings may not be minifiable
Evono Oct 21, 2022 @ 10:15am 
1.4 planned?
Victor Aug 13, 2022 @ 6:31pm 
Not Quite Dead Mar 24, 2022 @ 5:53pm 
Should include if this can be used with minify everything so it can deal with mods that you dont.
Fantasy System Mar 15, 2022 @ 9:15am 
This mod does not seem to check if something is already minifyable before adding the tag, in the case of doors.
Lurmey Feb 24, 2022 @ 9:23am 
I would love if this mod made power conduits minifiable, purely so I can reinstall them when at bandit camps and the like. Solar panels and batteries tend to get destroyed in the fighting, and with my mods, copper is pretty hard to come by to build new conduits and deconstructing them doesn't yield any.
InKy Feb 13, 2022 @ 7:58am 
I think there is a "bug" when you move a wind turbine. It registers buildings that we're built in it's place as blocking it. I'm certain there wasn't anything blocking it, built a new one to test, and it wasn't blocked. Anyways, thanks for a great mod! :steamthumbsup:
BloodyRain2k Oct 5, 2021 @ 10:59am 
Could a whitelisting function be added?
I'm using a mod that adds ceiling lights and they aren't minifiable.
PathogenXD  [author] Sep 17, 2021 @ 12:59pm 
@Lurmey Thanks for the insight! I do some conditional patching for Ideology, but I can see about adding more conditional patching in
Lurmey Sep 17, 2021 @ 9:17am 
This has a minor incompatibility with Fertile Fields, mostly because your patches to the vanilla sandbags add the same xml nodes as FF does, however FF checks if the nodes are there before adding them so this can be solved by just putting this before FF.

It's good practice to test for an XML node before adding it, though, for future reference. Check Fertile Fields' "PatchesVanillaMisc.xml" to see how to do this.

Thanks
PathogenXD  [author] Aug 17, 2021 @ 2:40pm 
@Thundercraft The mod description lists "this mod allows most constructed buildings to be minified and a small selection of structures". While this mod is inspired by Uninstall Rimworld, it is by no means a one to one recreation
Xurker Aug 14, 2021 @ 4:12am 
throws 3 errors when used with the "Quality Doors" mod, logs here: https://gist.github.com/HugsLibRecordKeeper/878eaae723aec6df8f53cb3897af2f81 lines 164-173 for relevant errors
JinxLuckless Aug 13, 2021 @ 11:28pm 
I'm not sure, but I think you need Minify More after Minify Everything, for that. I could be wrong, but from what I've seen, the lower something is on the list, the more the game respects its choices over what came before. It's counterintuitive, but.
PathogenXD  [author] Aug 13, 2021 @ 7:21am 
@Xurker Should be able to use it. I *think* that as long as you have Minify More first, it'll honor the weights and such that this mod sets
Xurker Aug 13, 2021 @ 1:17am 
can this be used together with minify everything? so this will take precedence and minify everything will just get the things that this mod doesnt
BladeofSharpness Aug 13, 2021 @ 12:19am 
I had Vikings still the door of my palisade, this was rather fun in the end.
ashhhh2 Aug 12, 2021 @ 7:06pm 
i've been using minify everything for quite a while and i have never had raiders steal anything maybe that's just me but i've never had that problem