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change :
public VRage.Scripting.MemorySafeTypes.MemorySafeList<byte> ShaftStates = new VRage.Scripting.MemorySafeTypes.MemorySafeList<byte>();
and
ShaftStates = ParseValue<VRage.Scripting.MemorySafeTypes.MemorySafeList<byte>>(values, "ShaftStates") ?? new VRage.Scripting.MemorySafeTypes.MemorySafeList<byte>();
Hoppe will help you
Certain scripts may be broken by 206 by the way, I expect some amount of reports from script authors.
This version is intended for SE 206 update (Fieldworks) which would be shipped today evening.
Special thanks to @lizelive (discord) for providing the hex spiral algorithm.
Drills - I wont turn them off because it is safer to keep them on during ascent, less likely to get stuck in a tiny unmined voxel. Overloading seems like is a drone design issue to me, they should have enough thrust to lift when fully loaded.
Force-finish has low speed cap, again it is safety measure as FF can happen at any time, including drones mid-shaft.
Unmined pillars are left because of shafts pattern generation, next version have hex lattice generator instead of concentric circles (and it is already done by ManuelSchmitz in his SCAM fork on github, you can try that version too).
Is there a way to make them turn off their drills on ascent from a shaft? It has lead to issues where they bug out sitting there still picking up stone while waiting and get over loaded.
Is there a way to stop them from going slower than my walking my speed back to their job sight if I force finish them?
If I can solve these 3 issues I'll officially be in love with this script.
Also to stop them from leaving unmined pillars I have to adjust the circular pattern value correct?
Regarding GUI panel, take a look at my reference world, it is set up there. If it does not work, then you probably have mod/plugin issues.
In my testing, I was using the [SCAM] - Min3r 69R Hydro. I was getting the same behavior as mentioned in my previous posts: Order started, they would mine until full and would then dock. Once docked, the drone would switch tank to stockpile, batteries to recharge and it wouldn't undock.
What i did to fix it was install a conveyor sorter to force the inventory to the mining barge. It takes about 10-20 seconds, but the drones will empty and continue their task as expected.
If you want I can even upload the drone I am using if you would like to take a look at it. At this point I'm ok with being called an idiot if I actually did miss something.
1- My Grid lcd isn't loading even though name the wide LCD as "scam-gui-panel" The panel just goes black.
2- after pairing 4 drones with the dispatcher (followed your setup guide to my mining barge) The drones do their task once set up. When they dock, the tanks stay on Stockpile-On, the batteries go to Recharge so i can't control via remote, and they don't dump their cargo. Also, after sitting for about 30 seconds on the dock after returning, my drone PBs overheat and must be rewelded.
I hope you are still working on this because I would love to try again after some updates. As of now I have to baby sit them more than they mine to where I might as well just do it myself.
Is there actually a complete, step by step, doesn't cut out 50% of the tasks you need guide for how to do this from scratch? Like. I start a survival world, build up to the point where I have the resources to make a drone, and set this up?
Heck so far I can't even get all of my screens to display and can't figure out why, let alone begin starting up mining tasks.
@oddduck its hard to tell without knowing all the details. Check antenna connection, check if the dock is assigned (look into its custom data), see dispatcher log for errors, try using a single drone in case you tried multiple.