tModLoader

tModLoader

Fargo's Mutant Mod
1,254 Comments
2154162754 May 1 @ 6:01am 
你们那里简介显示的是v3.3.6吗?我这里是v3.3.5,没法用。以下机翻。
Is your profile showing v3.3.6? I have v3.3.5 here, it cannot be used. The following machine flip.
sharkfynn10 May 1 @ 1:06am 
i haven't played yet, but i know it's gonna bring some lag. so for the people with certain computers that aint entirely the best, you have my warning. the mod is definitely a good one though.
司马模组
𝓩𝓪𝓷𝓸𝓲𝓽 Apr 27 @ 6:07am 
huhu, can you add the potions from "The Galactic Mod" to the "unlimited buff at 30 stack" thingy, please? Thank you!

This mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2838158305
Jamminjames11 Apr 21 @ 7:33pm 
i love the mutant mod. its been a while since i have played it
Jamminjames11 Apr 21 @ 7:33pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
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Alive maybe Apr 20 @ 8:06am 
How disable buff icons above my character head and sold by (NPC) tooltip?
Here's Background Player Apr 14 @ 6:32am 
great
ShadowRyuga Apr 11 @ 8:37pm 
Will the mod be updated to work with tModLoader v2025.2.3.2 in the future?
佐巴扬 Apr 10 @ 1:28pm 
非常好
TheOnlyConorMcgregor Apr 5 @ 2:31pm 
круто оч
jesuser Apr 2 @ 6:43am 
wait nevermind they just dont show up?!
jesuser Apr 2 @ 6:42am 
Can confirm, perma buffs aint working
GamerGuyRocks Mar 31 @ 11:48am 
mod broken as of latest patch
jacky951212 Mar 31 @ 9:37am 
I can't update to 3.3.6.1
Drewseph Mar 24 @ 6:24pm 
After playing about 20 hours with this mod plus calamity on a journey mode character, it breaks the duplication menu by no longer allowing for one to use the search bar, which is major because it's how I find the items I want after having duplicated hundreds of items.
:3 Mar 24 @ 3:12am 
Btw Its calamity wrath of the gods bricks any multiplayer, not Fargos. My worlds without fargos, but with other mods bricks with wotg, so consider not to play multiplayer with this bug calamity dlc
Thund3r Mar 23 @ 1:56am 
remove boom shuriken damage and reverse speed
Neonexus || Tatane Mar 22 @ 6:52pm 
new update bricks any multiplayer server with calamy wrath of the new god and/or magic storage, the consensus on discord is that nothing will be reverted because it's the other mod fault...
Suir Mar 22 @ 2:01pm 
new update is crashing with magic storage mod
overviewfixture Mar 22 @ 4:15am 
why is my rocket launcher spewing eye springs bro... the endless rocket ammos may need to be fixed :steamlaughcry:
Eraser Mar 16 @ 8:27pm 
Nice mod
MarekDy Mar 12 @ 5:40pm 
THANK YOU SO MUCH i messaged like 7 or 9 months ago idk, then i was struggling to defeat THE MUTANT final boss it was impossible llike 99% IMPOSSIBLE on Masochist Mode i just couldnt defeat him, but now i can. Since when did MUTANT 3rd phase got nerfed?
Billnotic Mar 7 @ 6:09am 
@Lachlain I agree the final boss isn't great, at least when balanced for calamity. Requiring mutant drops for shadowspec isn't due to this mod though iirc, I think it's from the Calamity Fargo's Souls DLC mod.
Billnotic Mar 7 @ 3:29am 
Can't seem to actually beat the mutant as it keeps despawning during the second phase.
Albert Mar 2 @ 9:44pm 
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....../´¯/..../´¯\.....ТВОЯ ИГРА КАЛ../¯` ....\¯`\.....
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Saavi Mar 2 @ 9:02pm 
This mod works amazing! I love being able to have 30 potions and never worrying about it again. It works if the potions are in the safe, void bag, and piggy bank. It would be really nice if it worked in the defenders forge though
Lachlain Mar 1 @ 1:21am 
After playing a round of calamity with this mod I got one major complaint, the final boss is absolutely terrible. I get calamity adds some bullet hell stuff and this mod follows the "bullet hell to add difficulty", I will also admit I am not much of a bullet hell kind of guy, but this fight feels absolutely terrible. The boss has a ridiculous amount of health, does insane damage regardless of my ability to dodge or not. Most of the fight is literally just a pure memorization of like 2 things that you can dodge and pray that you can dodge most of the rest but if you do get hit you die. Health/healing is not fast enough to do anything. Also the special abilities you get from Fargo like the golden shell and time stop (time stop doesn't specifically work for this boss I know) gets unbound the second the fight starts meaning I couldn't even use these things if I wanted to. Tying the Spec bars at the end of calamity to the material you require for this fight is not a good idea.
exorig Feb 27 @ 12:44pm 
♿♿♿♿♿♿♿♿♿♿♿♿♿♿♿
invalidok Feb 24 @ 2:04am 
I’m not able to use the insta-house item. Does anyone have a solution to fix my problem?
Billnotic Feb 23 @ 8:59am 
Would it be possible to add infinite pouch variants for Calamity ammunition as well for better compatibility?
The Viral Divinity Feb 22 @ 10:19pm 
No way to turn off telling you where each item gets sold from, and for some modded items that means having a mostly useless info box take up most of the screen. Sadly, that ruins the entire mod for me.
佐助本人 Feb 18 @ 9:35am 
好东西
:steamhappy:
❀♥.°Rocio°.♥❀ Feb 17 @ 9:08pm 
The rest of the mod is just wonderful, its help a lot without cheating the whole gameplay. Of course almost everything can be configurable, so you pick what you don't like and what you like.
❀♥.°Rocio°.♥❀ Feb 17 @ 9:07pm 
I only found one bug from the mod, which im not sure is part of the mod or vanilla thing.
When u decide to increase the Health of the boss, some bosses got their bar health reaching on the right side like broke, you see the bar getting broke and red health bar huge.

Only happen with some bosses like MoonLord, brain of cthulhu, bosses like that.
Shiro Feb 14 @ 5:42pm 
An option to individually turn off new items introduced by the mod would be greatly appreciated, love the mod, thanks Fargowilta
faze123perek Feb 12 @ 3:13pm 
when will it be updated to this mod so it will work on 2024.11
Silly Lil Cat Feb 10 @ 12:04am 
thanks to this mod i can say that i turned a child into technological devices
Chief Feb 9 @ 5:05pm 
Can you add an option to disable ore variants conversion recipes
Latus Feb 8 @ 6:35pm 
Seems like Energized Bosses on Multiplayer only appear locally and not on the server itself
4k1n0m Feb 8 @ 5:15am 
also may you add a config option to have the torch god's favor no longer auto replace placed torches plz
UnrealPleb Feb 8 @ 4:06am 
My unlimited buffs arent being hidden can it be an issue with another quality of life mod??
4k1n0m Feb 8 @ 2:18am 
also the effect to auto replace placed torches to the best biome torch keeps replacing all underground torches (except jungle, aether, and hallowed) with bone torches (haven't tested with corruption or crimson)
4k1n0m Feb 8 @ 2:15am 
may you devs add support for Alternates Lib for modded alternate evil biomes plz (especially the alter exterminator to destroy alternate evil altars)
yuanming_g Feb 4 @ 5:41am 
fking author,did you play your fuking mod?p of shit:steamfacepalm::steamthumbsdown:fking difficult mod shit
JamesTripleQ Feb 3 @ 3:02pm 
also all the endless coin ammos shoot copper coins (they still have the correct damage values tho
JamesTripleQ Feb 3 @ 1:54pm 
heads up that the celebration MK2 behaves weirdly with endless rocket items
Bean Feb 2 @ 5:55pm 
ok apparently it's because in the config having "Transparent Friendly Projectiles" at 0, it doesn't mean transparent projectiles are off, it means that they're completely transparent
hewanglan1347 Feb 2 @ 11:00am 
The range of hatred of boss is shorter than author‘s dick
Bean Jan 28 @ 6:54pm 
I have a problem with FMM causing all pets and some weapons (both vanilla and modded) to not appear at all, and I have no clue if it's just the mod or another mod conflicting with it. I wanted to see if I got a response from someone before I go through every single one of my active mods and see which one might be causing it, if any.