tModLoader

tModLoader

9,764 ratings
Fargo's Mutant Mod
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Mod Features: Quality Of Life
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
4.222 MB
Aug 9, 2021 @ 8:03pm
Apr 9 @ 8:24pm
78 Change Notes ( view )

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Fargo's Mutant Mod

Description
A Quality of Life mod that makes various adjustments and additions across the game to provide information and convenience.
Adds the Mutant town NPC, who sells boss summons of nearly every mod, along several others.
Other features include:
-Infinite ammos, potions, etc at high enough stack
-Craftable instant builds for common world infrastructure like skybridges, obsidian underworld bridges, hellevators
-Powerful explosives for clearing out large parts of the world
-Spawn rate increase/decrease items
-Helpful extra tooltips, showing things such as which items are sold by which NPCs
-Several configs for shaping the game and mod to your wishes
And much more!

Fargo Discord: https://discord.gg/Rgen4Vv
Fargo Wiki: https://fargosmods.wiki.gg

NEW UPDATE - v3.3.5
Reworked boss Swarms into Energized bosses; now summons one super-powered boss instead of a swarm of lesser bosses
Added Multiplayer spectate feature
Added Dirt Instabridge
Added new config that lets Modded item inventory effects work from Piggy Bank or Safe

Added Deviantt dialogue for new environmental effects
Mutant doesn't spawn from Trojan Squirrel
Mutant, Abom, Deviantt, Lumberjack now get increased health in Hardmode
Abominationn now has a shimmer sprite

Instabridge: Right Click clears area without placing bridge
Instalake: Fixed showing wrong visual when held, now spawns on mouse
Bottled Honey no longer grants infinite Honey buff at 30, but Omnistation now provides Honey buff as aura effect

Boom Shurikens:
-Doubled cost in Demolitionist shop
-Doubled cost of recipe
-Boom Shurikens can hurt you now
-Improved multiplayer performance

Added Souls Mod attack speed stat to Stat Sheet
Fixed Stat Sheet UI focusing in search bar when right clicking anywhere while it's open
World Token is now craftable with 5 Iron/Lead Bars
Fixed Destroyer summon not resetting night
Increased Big Suck Potion money value
Many summons now always work as if it was night on Remix worlds
Reduced Super Dummy health
Removed Dungeon Guardian from Ancient Seal
Moved Wires painting to Mutant Mod from Souls Mod
Energizers have 10x the value
Ruler no longer falsely has piggy bank effect tooltip
Bewitching Table only grants buff when nearby post-Skeletron
Important structures now save per-world across sessions
Added Census compatibility
Added "AddCaughtNPC" ModCall

Resprited and renamed Jelly Crystal to Royal Slime Crown
Resprited and renamed Mutant Voodoo Doll into Mutant Plushie
Resprited and renamed Truffly Worm into Concentrated Truffle Worm Oil
Resprited and renamed Overloadfish into Can of Truffle Worms
Renamed Dragon's Egg to Old Dragon Egg
Resprited Sibling Pylon, fixed right click (opening map) not working correctly
Originally posted by tModLoader Fargowiltas:
Developed By Fargowilta, Terry N. Muse and Javyz
Popular Discussions View All (90)
15
May 3 @ 2:26pm
Remove Damage Debuff from Boom Shurkens.
JadedNebula
1
May 3 @ 2:24pm
Sleeping Bug
Gunnar
3
Dec 13, 2025 @ 9:10am
Calamity Mod Infinite Buffs?
Gideon Yoldov
1,399 Comments
Jul 1 @ 3:09pm 
@Mei Asashime maybe you need to use their PC
Jun 20 @ 9:53pm 
oo
Jun 19 @ 11:42pm 
@link500 what is bro waffling about?
Jun 7 @ 4:12am 
bit of an odd request, but could you add a toggle to remove the ore/ingot conversion recipe please? I play with a mod that adds both metals to the world instead of just picking one of each randomly and would rather not be able to convert the ores :marone:
Jun 5 @ 7:36am 
bring back the piggy bank station/aoe buffs. Or make them togglable instead why even remove it
Jun 4 @ 8:40pm 
Due to the advertisement I have made a new mod of this to remove the 'requirements' for this mod that are clear AI slop

I do not, and will not, under any begging, release this for free.
I am, of course, willingly, to EDUCATE anyone on how to remove the adware on this mod so they may enjoy a NON ADWARE version for free.
May 30 @ 12:17pm 
Has anyone ever encountered an issue with this mod where two Lumberjacks move in at the same time?

I got the first one as expected early in the game, but real-life days later, I was chopping Jungle trees, and a Lumberjack fell out of one. I didn't think much of it at the time and thought that maybe he could just fall out of a tree again, even after he had already spawned. It wasn't until even later that I went back to base and saw two Lumberjacks sitting beside each other.

The pair has different names, and only one of them is tracked in the NPC portion of the menu, so I can't do much with the other one without doing something like making his house invalid to move him. Nothing seems to be wrong other than the duplication; both of their shops seem to work fine and all that, so it's just weird.
May 29 @ 10:01am 
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May 23 @ 9:32am 
Is there a way to disable the stat sheet button on the inventory? It overlaps with Dragon Vault's remote storage button. :c
May 17 @ 6:36am 
Hi! Are there any notes on what I should disable from Quality of Terraria to be able to get this to work correctly? I realize I should have shopped around a lot more before baking QoT in... The added features of this mod look really great, but I also see a lot of overlap.

Thanks!