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the button is right next to it.
Thank you so much for updating this mod! I’ve been eagerly waiting for an update and was thrilled to see it finally happen. Using this mod has always been such a joy, and I truly appreciate the time and effort you took to bring this update to us. It means a lot to me and many others in the community!
Rest assured, I will be updating this once all my stuff arrives so I can play Anomaly but in the meantime, anyone else feel free to recompile against 1.5 and create a release :)
1. Have a pawn with saved outfit.
2. Kill pawn.
3. Bury pawn (mb not needed).
4. Save game.
5. Load game.
6. Have exception.
It seems that it fails to load data for dead pawn. Other pawns policies binds seems not to be affected.
If a pawn is wearing patchleather pants and then thrumbofur pants become available, your pawn will go wear the better quality pants. So I guess it registers the item type. Hope that helps.
Being able to ADD currently equipped items to the loadout policy is <chefs kiss>.
Their situation is why I just make everything out of purple Hyperweave, because it's easily one of the better materials and I like purple. (Hmmm... Could start raising rhinos or thrumbos for leather... I have Pawnmorpher, just need a few "volunteers" to get started...)
Unfortunately I'm a bit burned out on RimWorld and fairly busy with real life work at the moment. As I don't use VGP anymore (found it way too bloated with VE), I can't really see myself implementing this any time soon.
I will continue to maintain and update this mod if updates break things, but adding new features isn't on my radar for the immediate future.
Seriously, good luck!
By Randy, that's a lotta hoops to jump through, my dude. Good luck!
And I just now realize that the last post was made on Sept 6th... Heck with it, I put too much effort into this to NOT post it.
https://steamcommunity.com/workshop/browse/?appid=294100
You're welcome :) Honestly, it depends how the mod works. What's it called? Does it introduce a filter by colour? If so, I can probably look in to making it compatible for you, but I can't promise anything.
Sure can, I developed it for use in my existing colony. It should also be safe to remove mid-game also, you'll likely get a one-time error when you first load a save after removal, but it shouldn't permanently break anything.
Nope, never heard of it
Fellow Oneyplays fan I see?
This should be compatible with almost everything. If you notice any weird behaviour or have suggestions for improvements, feel free to let me know :)
I'm looking forward to yours playing nicely w other mods more than AweInv (which hasn't been updated yet, anyway)!
P.S. Dat username tho, ha ha