RimWorld

RimWorld

Give up your building (Continued)
25 Comments
Mlie  [author] May 27 @ 4:22am 
@Ġedryht of Wōden Depends on your definition of cheating
Ġedryht of Wōden May 27 @ 3:51am 
Can this mod be used to cheat?
Dr Jimothy Feb 4 @ 5:04pm 
This mod is awesome. I especially like being able to put fun little decorations around places raiders are likely to go through without said decorations getting ripped apart!
No, rimrim! Those are just market stalls! Stop having the raiders destroy them while ignoring the fact that they're being shot at!
Mlie  [author] Aug 28, 2023 @ 9:47pm 
@Hellbound63 No, just an extra gizmo
Hellbound63 Aug 28, 2023 @ 3:07pm 
Is there a tab or somthing that is supost to show?
Mlie  [author] Apr 22, 2023 @ 12:59am 
@AdeyBot I have no such plans but the source is open to expand upon
Pyroraptor Apr 21, 2023 @ 1:52pm 
Can you make a version that lets you give the base to factions instead?
bearhiderug Apr 6, 2023 @ 9:32am 
RIGHT
That being said..
I often check mods for safe remove/add by useing CTRL F to search for "safe" or "save" which images do not pop up for and are easily skipped =]
It scans the posts and descriptions faster, while now days descriptions for mods have seen a 3x - 5x length bump compared to just two years ago
This mod is nice for unclaiming!
Mlie  [author] Apr 5, 2023 @ 8:31am 
@Verto Yes, there are pretty large images regarding save-compatibility in the description
Verto Apr 5, 2023 @ 8:10am 
is it save to uninstall? can i just unclaim structures, remove the mod and they will stay uninstalled?
Spirehawk Jan 11, 2023 @ 7:32am 
good, now i should be able to simply unclaim the hedges i built in my anima garden and not have the trees whining about them being there
bearhiderug Sep 29, 2022 @ 9:05pm 
i have been setting a few outter wall buildings to Give Up and have observed nothing messing with them outside of random rng
JACK Sep 25, 2022 @ 10:38am 
strange. thanks for the response and the mod update!
Mlie  [author] Sep 25, 2022 @ 10:02am 
@JACK As far as I can tell, there is no problem setting no faction as owner. Might have been an issue in earlier versions of the game
JACK Sep 25, 2022 @ 9:45am 
maybe I'm asking above my pay grade here, but the description of the other mod LingLuo mentions in the description says something about how there is technically no 'unowned' structure, and when a building isn't claimed, the game says it belongs to insects and that's why they made 'unclaim' give it to the insects. is that not the case/has that person got it wrong? and if not then what is it this mod does? I'm just curious so if I'm digging too deep don't worry about it
bearhiderug Nov 22, 2021 @ 8:11am 
I usualy read the comments, but have been going threw several mods right now, thankyou for the reply =]
Mlie  [author] Nov 22, 2021 @ 8:08am 
@bearhiderug See my earlier comment to DisKorruptd
bearhiderug Nov 22, 2021 @ 7:54am 
Out of curiosity...
Does this have the clicker for useing this in the architect tab, or did you update it to pout it in the normal tab area?
Палки Барсука Aug 4, 2021 @ 4:12am 
10q
Petrothian Aug 3, 2021 @ 11:26am 
OHF YES>
Mlie  [author] Aug 3, 2021 @ 3:42am 
@DisKorruptd Seems the author put it in the orders-menu earlier as the patch was already there
Wololo Aug 3, 2021 @ 3:36am 
<3
机车族战士龙卷风 Aug 3, 2021 @ 2:52am 
好起来了
DisKorruptd Aug 3, 2021 @ 2:52am 
So, with this version, will we still need that secondary mod to put it in the tools menu rather than it's own architect menu?
Arcanant Aug 3, 2021 @ 2:43am 
nice!