RimWorld

RimWorld

Item Randomizer
37 Comments
Посудомойка МТС Jul 18 @ 12:04am 
will be update on 1.6?
Rubus Jun 9 @ 3:39pm 
Can the settings make the game more unplayable?
richarddm1144 Feb 16 @ 9:34am 
aaaaaaa:steamfacepalm:
[I.L]Timeh Sep 13, 2024 @ 8:40pm 
because just getting several different types of leather from steal and wood and even plants succks ass
[I.L]Timeh Sep 13, 2024 @ 8:38pm 
maybe count all leather as one?
[I.L]Timeh Sep 13, 2024 @ 8:38pm 
Hey the only thing i see wrong with this mod is wood/steel is impossible to get if replaced by leather, maybe an otpion for trees not affected ir out lether in its own category with things like wool, because theres to many options for leather and i have had 3-4 games where leather is all i get and have to abandon that world
Трашер May 16, 2024 @ 1:52pm 
1.4 VERSION PLS
hahayes  [author] Apr 28, 2024 @ 8:42am 
Updated to 1.5. I haven't kept up with the game so I don't know if a new feature will break the mod. Just from my quick testing, it seems like books are slightly bugged. Will fix when I have more time.
creativforce Apr 20, 2024 @ 1:56pm 
1.5?
kredrok Apr 13, 2024 @ 6:43am 
update 1.5 PLEASEEE
Alex Nares Feb 5, 2024 @ 6:37pm 
Every time I chop a tree, I only get silver. Is that intended or wasn't it supposed to drop some random materials?
A V.O.I.D Representative Jan 19, 2023 @ 1:47pm 
YOU MONSTER. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
[The] Force Aug 19, 2022 @ 11:07pm 
The number of times my ADHD ass enables this thinking "I'm gonna try this out with this run"
Then forgets cause of load times cause of hundreds of mods and goes "WHY THE FUCK IS EVERYTHING DROPPING THE WRONG THING?!"

Something I did note, probably something to do with modded materials/material incompatibility idk I was trying to make a shortbow and it kept making a cloth apparel object (couldn't tell) and when the pawn placed it in the stockpile the whole thing disappeared. Dunno what that's about, might just be mod interaction but I thought I'd let you know in case you wanted to take a look and it didn't end up being.
hahayes  [author] Feb 2, 2022 @ 4:51am 
@kanoi21377 Make sure you have the mod downloaded. If you want to change the settings, go to settings->mod settings-> RimWorld Randomizer
casanova von ungern sternberg Jan 30, 2022 @ 10:07am 
yo how do i randomize the items again?
dejaime=D-Newbie Jan 25, 2022 @ 10:19am 
hah, sounds like fun
Rosas Jan 25, 2022 @ 9:30am 
Now do it with mood effects.
Whiterun Guard Dec 24, 2021 @ 5:07am 
i was mistaken about mining, but this makes me wonder if it's possible for lets say steel to randomize into steel.
Whiterun Guard Dec 23, 2021 @ 7:27am 
i also noticed the crashed ship chunks still give steel and plasteel. dunno if you fixed that already, but it also is the same for the crashed ship from the royalty dlc.
mining also still seems unchanged.
hahayes  [author] Dec 22, 2021 @ 7:05am 
Ok, the bugs should be fixed now. Please tell me if there is any other ways the game can give you items that I forgot to randomize.
Whiterun Guard Dec 19, 2021 @ 11:05pm 
i think I found a couple bugs. in wandering caravan encounters, if I purchase or sell an item, it goes as per normal, with no randomizing. also, reloading an autosave, not a manual save, re-rolls the resources you have in your stockpiles, but all of the production chains stay the same. i actually put myself through quite literal hell to test this mod, because i still have not found any way to produce wood...but i love it. <3
Whiterun Guard Dec 16, 2021 @ 7:14pm 
this... this might just balance Nanotech Overpower...
testing will commence...
hahayes  [author] Sep 26, 2021 @ 1:49pm 
Ok, it took a while, but the bugs should be fixed now.
hahayes  [author] Sep 20, 2021 @ 5:54am 
It seems like something broke the code that randomized raw resources based on market value. I'd recommend turning it off until I have time to fix it.
CryoChick Sep 17, 2021 @ 6:46pm 
did you accidentally upload the wrong file to update?
now it alone is broken.
hahayes  [author] Sep 8, 2021 @ 6:55am 
Save file loading is now fixed to be compatible with the path avoid bud as well as (hopefully) other mods that change how the game loads.
CryoChick Sep 4, 2021 @ 8:13pm 
okay so I have after a long time found the culprit of the bug Path Avoid https://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
CryoChick Sep 4, 2021 @ 4:34pm 
I am using a performance mod I can check if that is bugging it
hahayes  [author] Sep 4, 2021 @ 7:12am 
@CryoChick are you using any other mods that could change how the game loads?
CryoChick Sep 3, 2021 @ 6:22pm 
so whenever I load my save it just randomizes all the items I have layed out the randomizer seed stays the same but my stockpiles are a mess
CryoChick Sep 1, 2021 @ 10:14pm 
not saying that is bad just randomness funnyness
CryoChick Sep 1, 2021 @ 10:14pm 
soo uhh. I decided to do a playthrough and the game is just the most broke
Silver is turned into a modded item with a value of 800. so I can get infinate money
hahayes  [author] Aug 25, 2021 @ 6:31pm 
@CryoChick animal breeding is not randomized. I could do it, but it'll be hard so that's a low priority lol.
Puro's Number 1 Fan Aug 25, 2021 @ 10:43am 
Perfect with Randy Random.
CryoChick Aug 23, 2021 @ 1:09pm 
Question is even animal breeding randomized?
if no could you do that. I want genuinely every thing in the game to be randomized
hahayes  [author] Aug 21, 2021 @ 2:48pm 
@Talist Thanks for the feedback! I definitely plan on implementing your suggestions. As for linking randomization with each save file, I actually already had that coded, but turned it off when debugging and forget to turn it back on. Oops.
Anyway, I added it back in and fixed it so it won't break existing saves. It should start working the next time you save a game.
Talist Aug 18, 2021 @ 4:23pm 
I actually did (most of) a playthrough with this mod, and overall, it was pretty fun. I do have some suggestions for potential settings if you want to continue this mod.

* Have the item shuffling bound to the save file. Whenever I would close and relaunch Rimworld (which would happen a lot due to crashes), all items get a new shuffling. Late game, even though my fridge was overflowing with food, I had to resort to nutrient paste dispensers because I couldn't get a source of meals. Having the randomization tied to the save file would encourage building up unusual supply chains that you can use consistently.
* Maybe add the option to disable randomization from workbenches, or even add the option to only disable it for certain kinds of products.
* Similarly to how food is randomized by nutrition, maybe other materials can be randomized by market value.

Overall, fun little mod. Would recommend for silliness.