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Had to manually verify files. This mod was active in rimpy, somehow on unstable branch so 1.6 it was white so 1.6, but acted like 1.4 or 1.5 so in fact, wasn't active. Same for few other mods.
Thanks
I find that my colonists tend to pump out new equipment much faster than they dye their existing clothes. So a lot of the time they just wander around undyed. It would be amazing if as soon as they had their clothes dyed that they went straight to the styling station to recolor.
- patterns without rules do nothing (except for pattern "do not dye");
You don't need to set an outfit or a layer for "do not dye" pattern;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
You can't make a blanket pattern that covers all appareal. You should make a separate pattern for each piece with its own set of layers.
What I did:
Pattern Color: Custom
Layer: Outer Layer: Headgear
Pattern color: Do not dye
C. Outfit: Anything
Without "do not dye" pawns ignore the custom color and simply use their favorite or ideology color.
With "do not dye" they simply do not dye anything.
Is there a way to stop them from dying to either ideology or favorite color?
Today I learned something I've seen referred to in the past but had no idea. :P
Well, thanks for the awesome mods - saw the same response in common sense one after my post and then... spent 10 minutes staring at things trying desperately to find the right button to force update.
Thanks for the awesome work, without you no tinctoria will ever be grown in my colonies. :D
Bro acts like he paid for this mod or something.