RimWorld

RimWorld

Organic Ideology
104 Comments
Benjamin the Rogue Aug 14 @ 1:05am 
I don't think it's obsolete, but I don't think it's getting updated to 1.6.
SMercisk Mar 22 @ 4:27am 
Is this mod obsolete? I don't think this feature is in-game yet.
rako  [author] Apr 23, 2024 @ 2:13pm 
I never bothered to update it to 1.4, really, and my Rider license ran out and I can't be bothered to migrate my workflows from Jetbrains to Visual Studio.

I don't imagine there would be much hassle to update between versions, a simple recompile for 1.4 and 1.5 would be sufficient. Source is available on GitHub and the repo is open to PRs.
abcdxyz Apr 22, 2024 @ 9:18am 
I'm guessing this mod is no longer receiving support?
Thundercraft Feb 2, 2024 @ 5:41am 
Is there still some hope of an update for 1.4? :steamsad:
rako  [author] Sep 11, 2023 @ 9:25am 
idk, to be honest. A few months back I've been looking into introducing the pilgrimages feature and the cultural festival, but life got in the way.
stellar_kitty Sep 10, 2023 @ 9:17am 
Is there an update coming soon? 💜
SupernaturalSides May 21, 2023 @ 1:25am 
i would love this to be updated! even on top of fluid ideology having the option to randomize what changes based on what people are exposed to would be amazing
-RedTrainer Apr 7, 2023 @ 1:09am 
i feel that the islamic lore is repeating it self.... lol
affairs most succubussian Jan 19, 2023 @ 12:51am 
Same here.
TurtleShroom Jan 16, 2023 @ 5:02pm 
I look forward to seeing any updates, OP!
Mr Samuel Streamer Dec 3, 2022 @ 9:25pm 
I'd love to see this kept updated, still far better than the Ideology mechanics that Ludeon have implemented!
rako  [author] Nov 7, 2022 @ 9:59am 
I'll take a look at it this weekend.
SCARRIOR Nov 5, 2022 @ 10:37am 
Nope
rako  [author] Nov 3, 2022 @ 11:39am 
Does it not work on 1.4 already?
FranCSGO Gameplays y Tutoriales Nov 2, 2022 @ 10:02pm 
bro will you update to 1.4???
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 8:13pm 
1.4?
rako  [author] Oct 21, 2022 @ 10:00am 
I don't think there are any breaking changes between 1.3 and 1.4 for this mod, feel free to test it out yourself and report back.
flankaykay Oct 20, 2022 @ 8:00pm 
Will this be updated for 1.4?
Twój stary to jeleń Aug 16, 2022 @ 8:10am 
Great mod, but I don't have the Ideology DLC :(
Azraile Jul 17, 2022 @ 1:40pm 
Any chance you can turn this into a mod that just makes every ideology you take fluid?

That way you can start with a fully developled ideology and it still be fluid...
FungalFish Jul 10, 2022 @ 12:03pm 
Stupid question, is this compatible with Ideology Development+? If not, which one should I install?
rako  [author] Feb 22, 2022 @ 10:43am 
Should be, haven't updated it in a while
Alexander Feb 22, 2022 @ 8:25am 
THIS IS MUCH NEEDED! Q: Is this compatible with Vanilla Ideology Expanded?
astro Nov 27, 2021 @ 10:24pm 
"have opened up the minds of your colonists up to a change." Just noticed it and figured I'd let ya know :)
astro Nov 27, 2021 @ 10:23pm 
There's a typo in the second screenshot btw
Ferret With A Cat Hat Nov 19, 2021 @ 1:08pm 
Maybe try adding in crusading: you raid a faction base and their ideologies get some of your precepts and their people have less certainty.
Inquisition Time! Sep 29, 2021 @ 2:54am 
It's still compatible with the actual vanilla features? because I like the idea of both evolving the ideology myself and getting new precepts from other ideologies.
rako  [author] Sep 7, 2021 @ 8:36am 
see ya then x
cactus angel Sep 6, 2021 @ 9:07am 
not really interested if it doesn't work both ways
rako  [author] Sep 3, 2021 @ 9:02am 
it's only your ideology that changes in response to others
GODamrit Sep 3, 2021 @ 8:51am 
So is it only other ideologies that change in response to your's? Or can your's change in response to others as well over time?
rako  [author] Sep 2, 2021 @ 9:54am 
I've got some of the preacher events work already done, it's just I'm quite busy nowadays and I caught a bad cold recently so I can't continue working on it for now, I'll see if I can get back at it in a week or w/e :)
DeeHasApples Sep 2, 2021 @ 4:02am 
Hi, I actually haven't played with Ideology, because I'm still into a game I'm playing in 1.2, and also I'm letting the DLC and mods be fleshed out a bit more, and had my eye on this mod. Since the new vanilla fluid ideology concept was released, I was curious what you were doing with the mod, and I'm happy to see you're still planning on continuing. I think both Fluid and Organic changes will work really well together when I get to playing around with Ideology, so I appreciate your hard work! The planned features look wonderful too! Subscribed!
Omega13 Aug 31, 2021 @ 6:04am 
Well, I thought maybe it would spread from contact with hospitality guests and caravans and whatnot. Thank you for the information, though.
rako  [author] Aug 30, 2021 @ 5:14pm 
Yes, at least one of your colonists needs a different ideology. How will it get a chance to spread to you if you convert them from-get go? :)
Omega13 Aug 30, 2021 @ 4:51pm 
Does it require actual colony members to have other ideologies? The description seemed to imply you just need to encounter other ideologies. If the former is the case, then that's my issue; I pretty much convert everyone that wants to join. (Since even though my ideology is tolerant, like nobody else's is, and it doesn't matter if you're tolerant when everyone else is assholes.)
rako  [author] Aug 30, 2021 @ 4:18pm 
I'll look into it - it should appear at least once a year. Is your player ideology the primary one (aka, the one that holds majority?)
Omega13 Aug 30, 2021 @ 3:41pm 
I am four years into a colony and have not seen the effects of this mod a single time. Is that just bad luck or am I possibly having an incompatibility?
rako  [author] Aug 25, 2021 @ 6:39am 
Yeah I plan to develop it a little further than it is right now - turns out fluid ideologies are still a little different than this mod so they fill their own niches :)

I'm working on another mod right now, but I'm planning to jump right back into the development of the next update for this one right after.
Cairyth Aug 25, 2021 @ 3:32am 
Also an eventual mod option for changing memes would be real cool too, but no pressure :) Thanks for your hard work
Cairyth Aug 25, 2021 @ 3:31am 
I'd love to see this mod continue it's development if you're still motivated to work on it. Much like Tactical Shrubbery is see this mod as both a better alternative that allows for ANY ideology to be fluid, aswell as a way to give the colonists a slight mind of their own.
Montepogey Aug 24, 2021 @ 9:10pm 
Thank you for making this
Tactical Shrubbery Aug 24, 2021 @ 7:39pm 
I like how this one does it better, it does it without player input
fruit flavored ENERGY DRINK Aug 24, 2021 @ 5:48pm 
aaaaaaaaaand it's obsolete
rako  [author] Aug 16, 2021 @ 7:40pm 
oh cool, here's hoping that this mod will be obsolete :)
Zical Aug 16, 2021 @ 6:59pm 
hey the devs are working on doing something similar in the unstable build, a fluid ideology
rako  [author] Aug 13, 2021 @ 10:33am 
I don't see a reason why it shouldn't.
Xurker Aug 13, 2021 @ 1:19am 
is this compatible with the new vanilla expanded mod Splits and Schisms?
Krausladen Aug 11, 2021 @ 9:46am 
you've successfully butchered the English language into a moist hot dog.