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I am trying to use your mod for this situation.
Strip only the non-smeltables and keep the smeltables on the pawn. E.g. remove tainted clothing, let it rot outside, carry pawn and smeltables to base. "Process" the pawn in the base ;).
Here is a collection of images showing the mod settings and the result in game. I can't make it work. Is that at all possible with your mod?
https://imgur.com/a/rimworld-auto-strip-on-haul-mod-XNW80ds
Hell yeah thank you
Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.
I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!
The mod can be added in the middle of a saved game, so no need to restart.
Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.
Have fun~!
I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along
I'll try to get my mods updated in the next few weeks.
@Jiopaba Oh thanks, I'll take a look. Lol, it just moves all my compiled mods from the development directory into the rimworld mod folder.
Your workflow must be pretty unusual though, I kind of want to know what's up with the "Move Mods" batch file you have run, it really tripped me up lol.
that explains a lot. thanks!
That means by default non-smeltable clothing stay on the corpse.
You can either turn that option on to destroy the clothing.
Or raise the number of non-smeltables to strip to strip the clothing.
why is her arms cutoff though?
The current workaround is going to the mod settings and setting the auto-strip to happen after haul, and after hauling moving this settings back to strip before hauling, which is somewhat clunky.
Thanks!
If you untick the automagically destroy option, zero will mean they will be left on the corpse.