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i can say that this mod is very good indeed, because its the only mod that works in my current 500+ modpack (im still on v1.2 but getting a savegame upgrade approx once per year from v1.0 so far) :)
its cool because most of the other cool mods require dlcs which i dont have any, but yeah if there were mods or extras that can add other cool psychic effects it would be cool.
(i still have a brand new game to try with all the 'rimworld of magic' mods, and all the 'vanilla expandeds' mods as separate game sessions, since likely compatibility issues seems best to keep them separate)
Notice how I said I like the sound of it, though. That's because I haven't been able to try it firsthand, all of this is a hassle to obtain.
This would benefit greatly from something like integrated Biotech genes, a starting scenario, or a crafting recipe.
I've searched and searched for other mods that add onto this, but alas, the simplistic and lovable Psychic Awakening doesn't get enough love to have a craftability patch.
JobDriver threw exception in toil Use's initAction for pawn Phoenix driver=JobDriver_UseItem (toilIndex=2) driver.job=(UseItem (Job_143) A=Thing_PsychicAwakeningSerum10620)
System.InvalidCastException: Specified cast is not valid.
Tested on a new map, with only this mod, Harmony, and the DLCs loaded. Using dev mode to directly give the pawn the 'Psychic conversion' hediff does work, so it seems to just be a problem with activating the serum.
Gist with minimal modlist: https://gist.github.com/34e8fd6b585dbb8009f248c47cc04c2a
but could it just be that some items from royalty are recognised, and give you a boost if you have them?
@Mlie This mod still requires Royalty because it calls for PsychicEntropyRecoveryRate StatDefOf which is first logically stat from Royalty and second has an attribute MayRequireRoyalty, and apparently it requires because for me it's null :(
I understand it's design error not a programming bug, so is there a possibility you could fix it(if just removing it is the only fix, I gladly take that as well)
even with minimal setup, I got errors at the main menu
Psychic Awakening (Continued)] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="PsychicDroner"]) failed
same error with `PsychicSuppressor`
He had such a knowledge of modding that he could even keep the mods he cared about from dying.