RimWorld

RimWorld

Psychic Awakening (Continued)
36 Comments
StockSounds Feb 17 @ 5:45am 
If I knew C#, I'd make a patch for this and add the ability to destroy your opponent's eyeballs.
Mlie  [author] Feb 17 @ 2:42am 
@SaltyDwarf I will not be changing any such design decisions by the original author. You are however free to patch them to whatever values fits your playstyle
SaltyDwarf Feb 17 @ 1:40am 
I see serums too rarely, and never seen a single engram, really should increase chances of them spawning.
pgames-food Jan 16 @ 6:55pm 
hi @stocksounds (do you stock sound fx?) :)

i can say that this mod is very good indeed, because its the only mod that works in my current 500+ modpack (im still on v1.2 but getting a savegame upgrade approx once per year from v1.0 so far) :)

its cool because most of the other cool mods require dlcs which i dont have any, but yeah if there were mods or extras that can add other cool psychic effects it would be cool.

(i still have a brand new game to try with all the 'rimworld of magic' mods, and all the 'vanilla expandeds' mods as separate game sessions, since likely compatibility issues seems best to keep them separate)
StockSounds Jan 16 @ 5:24pm 
I'm not sure if these "Continued" mods tend to get upgrades, but I love the sound of this system and I want to see it better.

Notice how I said I like the sound of it, though. That's because I haven't been able to try it firsthand, all of this is a hassle to obtain.

This would benefit greatly from something like integrated Biotech genes, a starting scenario, or a crafting recipe.

I've searched and searched for other mods that add onto this, but alas, the simplistic and lovable Psychic Awakening doesn't get enough love to have a craftability patch.
feydras May 7, 2024 @ 11:52pm 
Thank you for the update @Mile! Love this mod. The powers are so much more interesting, useful, and nicely simple, to me than Royalty psychic powers.
Winter Nov 2, 2022 @ 6:47pm 
I seem to be getting an error when a pawn attempts to use the psychic awakening serum:

JobDriver threw exception in toil Use's initAction for pawn Phoenix driver=JobDriver_UseItem (toilIndex=2) driver.job=(UseItem (Job_143) A=Thing_PsychicAwakeningSerum10620)
System.InvalidCastException: Specified cast is not valid.

Tested on a new map, with only this mod, Harmony, and the DLCs loaded. Using dev mode to directly give the pawn the 'Psychic conversion' hediff does work, so it seems to just be a problem with activating the serum.
Nekosempei Aug 6, 2022 @ 11:08pm 
@caz This mod was made before psylinks were a thing. it is it's own system. It should however add a status effect that is very painful to your pawn that eventually adds a 'psychic' status in the health tab, and give you the powers, so it still sounds broken.
Caz Jul 22, 2022 @ 5:14pm 
The Psychic Awakening Serum isn't working for me for some reason. I used it, didn't see mood or health changes (not sure if it creates either for the three day period or not). The pawn never got a psylink rank even though it's been well past three days. I checked for errors when using it and got none at all. I'm not sure if I'm missing something or if something isn't working?
Makk Apr 2, 2022 @ 1:49pm 
Looks like Inspiration does not work. Anyone else had this problem?
MAXIMUS, Lucius Valerius Dec 31, 2021 @ 1:36pm 
thanks!
Mlie  [author] Dec 31, 2021 @ 1:31pm 
@Pyrogonist Found an issue where it tries to look at a Royalty-stat when appying Brain Burn. Should be fixed now. Thanks for the report!
Mlie  [author] Dec 31, 2021 @ 12:13am 
@Pyrogonist Please share a log with the error
MAXIMUS, Lucius Valerius Dec 31, 2021 @ 12:02am 
Sorry, I don't understand. What I'm missing is stat, like MiningSpeed. Without it, heat from abilities is not applied at all.
pgames-food Dec 30, 2021 @ 6:27pm 
hi when i added this to my savegame it worked without royalty and without needing it.
but could it just be that some items from royalty are recognised, and give you a boost if you have them?
MAXIMUS, Lucius Valerius Dec 30, 2021 @ 3:22pm 
It's something, when you use content from mod 2 months later ;p
@Mlie This mod still requires Royalty because it calls for PsychicEntropyRecoveryRate StatDefOf which is first logically stat from Royalty and second has an attribute MayRequireRoyalty, and apparently it requires because for me it's null :(
I understand it's design error not a programming bug, so is there a possibility you could fix it(if just removing it is the only fix, I gladly take that as well)
Mlie  [author] Nov 19, 2021 @ 9:54am 
@TTV Darkeyv Could be, I think the chance is pretty low from the start. It can also be that another mod overwrites the trade-patch
Domino Nov 19, 2021 @ 8:15am 
Hmm, ever since I added a few extra mods, I haven't been finding any engrams or serums or anything added by this mod in settlement/exotic traders anymore. Vanilla Books Expanded was one of the ones I added and I noticed it adds books etc to those traders, is it possible it's taking up all the space in their inventories and keeping them from appearing?
MAXIMUS, Lucius Valerius Oct 10, 2021 @ 2:21pm 
Thanks a lot, you're amazing going through so many mods and restoring them to community!
Mlie  [author] Oct 10, 2021 @ 2:10pm 
@Pyrogonist Now I see, the original mod had references to the Royalty DLC without first checking if it was active. Should be fixed now!
MAXIMUS, Lucius Valerius Oct 10, 2021 @ 10:50am 
Maybe its important that I'm using Rimpy Mod Manager?
MAXIMUS, Lucius Valerius Oct 10, 2021 @ 10:49am 
Mlie  [author] Oct 10, 2021 @ 10:44am 
@Pyrogonist Not that I know of. Could you share the full log using the HugsLib upload?
MAXIMUS, Lucius Valerius Oct 10, 2021 @ 10:26am 
Do non active mods also may influence the problem?? Log with Harmony/Core/HugsLib/Awakening active, started a game, main menu: https://pastebin.com/bFc4DRpT
Mlie  [author] Oct 10, 2021 @ 10:18am 
@Pyrogonist Perhaps you can share the log? I tested this with the listed requirements with no issues so it seems you have some mod-conflict
MAXIMUS, Lucius Valerius Oct 10, 2021 @ 2:55am 
is there any hidden dependency?
even with minimal setup, I got errors at the main menu
Psychic Awakening (Continued)] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="PsychicDroner"]) failed
same error with `PsychicSuppressor`
shane_357 Aug 6, 2021 @ 12:18am 
Okay so you're not SUPPOSED to be able to combine psylinks and Psychic, but if you complete a blinding ritual with a pawn who's Psychic and get a high enough quality they get given a psylink. So now I have a pawn with both.
Toasterfire Aug 4, 2021 @ 6:24am 
I've always wanted to change the royalty dlc psychic powers and methods of getting them to this mod's method instead. At least with this back up and updated it gives me an excuse to go lear how to mod
Mlie  [author] Aug 1, 2021 @ 10:41pm 
@UpTheArts The world of modding is a pathway to many abilities some consider to be unnatural
pgames-food Aug 1, 2021 @ 9:14pm 
hi i think Mlie The Wise is also related to Mlie The Continuator :)
UpTheArts Aug 1, 2021 @ 8:36pm 
Did you ever hear the epic of Mlie The Wise? I thought not. It’s not a story Ludeon Studios would advertise to you. It’s a Modder legend. Mlie was a Modder of the Workshop, so powerful and so wise he could use Code to influence the Game to create more Fun.

He had such a knowledge of modding that he could even keep the mods he cared about from dying.
pgames-food Jul 29, 2021 @ 9:38pm 
i think this is one of the few early mods (along with rimworld of magic) which have character "abilities" which dont require royalty
Nekosempei Jul 29, 2021 @ 9:24pm 
Thanks. This is one of my favorite mods from back in the day. long before I discovered psi-tech, or the Royalty Dlc. I missed it.
feydras Jul 29, 2021 @ 9:15pm 
Yea!! Thank you Mlie!
pgames-food Jul 29, 2021 @ 5:31pm 
cool :)