RimWorld

RimWorld

Simple Turrets
93 Comments
DsW-4  [author] Aug 13 @ 10:04am 
@PriinceShriika Patch has been added.
PriinceShriika Aug 12 @ 10:17pm 
Any hope to get this to be compatible with Reel's Turret Pipeline?
White-Giver Jul 17 @ 11:16am 
还是有点正义
Soy Picker May 30 @ 2:52pm 
Thank you!! :steamthumbsup::er_heart:
DsW-4  [author] May 30 @ 9:24am 
@Soy Picker Bug fixed.
Soy Picker May 29 @ 11:43am 
I can build the turrets, but now if they fire my game crashes, also tried it on dev quicktest
DsW-4  [author] May 27 @ 9:49pm 
@Soy Picker has been repaired
Soy Picker May 27 @ 11:09am 
I removed combat extended and it seems to work fine now. Maybe only that turret isn't compatible?
Soy Picker May 27 @ 10:55am 
Something is bugging with the Concussive Turrets. It only lets me construct it inside stone, but even when it finishes being built it doesn't operate. It shows this as the description:

https://imgur.com/a/FcQCB1G


I tried it on the Dev mode on a new save and trying to place it down then gives me this:

https://imgur.com/a/1zVyGFk

Send help
Amon Grabmore Aug 9, 2024 @ 1:54am 
@Dsw-4 so maybe i missunderstand you here but i testet this out and yes they only attack mechs. I lookt into the data but until now didnt finde where i can change this. Anyway its not like it should be changed i just wanted to use it instead of my colonist with emp launcher ^^
Amon Grabmore Aug 6, 2024 @ 9:22am 
I have a question. Do the emp turrets target humans at all? i wanted to use them to disable shield cores in fight but i think they only shoot at mechs. If so where could i turn that off in the Mod data.
waterlily_K Apr 27, 2024 @ 7:42am 
汉化在既往版本失效了:(,应该是因为1.5改了defname
TheCafFiend Apr 23, 2024 @ 12:19pm 
Hey there, it seems at some point some defnames were changed; This now fails to apply the upgradeable tags in patches/ST_TE_Patch.xml when loaded with [XND] turret extensions. After looking at the error I just went and added _ST to the defs in that file and they seem to work, so unless I missed something that's all that is required for a fix.
DsW-4  [author] Apr 23, 2024 @ 2:52am 
@VitaKaninen The vanilla didn`t support flame turrets blueprint show radius.Anothe issue have been resolved.
VitaKaninen Apr 23, 2024 @ 1:51am 
I get 2 research tabs when I add this to my game. The right one is empty.
Also, the standard turret and flame turrets do not show a radius when I try to build them.
decom70 Apr 21, 2024 @ 2:59am 
Sorry, I couldn't have known this.
Thank you regardless for your help.
DsW-4  [author] Apr 21, 2024 @ 1:33am 
@decom70 it's not my problem.The Military sandbag wall of Fortifications - Industrial will prevent turret firing, include the vanilla turret. You'd better confirm the source of the BUG first so that you can report to the correct author.
decom70 Apr 21, 2024 @ 12:24am 
I do not see any error or log regarding simple turrets, only from other mods... I did notice while testing that they will still shoot at almost point blank, which is also wrong. Here is my rimworld_log_1000 with the other mods used stated in it. One Screenshot of the inspect tool on the turret, the save file, and a video of the bug.
https://drive.google.com/drive/folders/1cPCSxRst9bliaj-nPbuen_llihTTVYPM?usp=sharing
DsW-4  [author] Apr 20, 2024 @ 11:24pm 
@decom70 I can't reproduce the bug.Is there any red log?
decom70 Apr 20, 2024 @ 10:39pm 
The turrets are broken in 1.5! They wont shoot enemies inside of their range.
Here is a pic of it: https://imgur.com/a/xdMYdIw
MobiusOne Apr 15, 2024 @ 9:15am 
Oh okay! i think i know whats going on then maybe. Maybe CE expects it to use ammo? I dk they're just not firing. I took one of the other turrets that uses ammo and changed the ammo type to tasers as a quick work around and those fire so I think it's possibly and incompatibility with CE?
DsW-4  [author] Apr 14, 2024 @ 10:21pm 
@MobiusOne The Vortex turret is no need to reload. If your Vortex turret require reload there seems a bug,is there any red log reported?
MobiusOne Apr 14, 2024 @ 2:34pm 
I can't find the Vortex Wave (taser turret update? ammo) to produce and there's no ammo capacity on the vortex turrets to load it.
kongkim Apr 12, 2024 @ 4:42am 
thx :)
DsW-4  [author] Apr 12, 2024 @ 4:35am 
@Michiko It has been fixed.Just update this mod
Michiko Apr 12, 2024 @ 1:43am 
I'm getting a few errors in 1.5:

Could not find type named SimpleTurret.CompProperties_CurRotationLimit from node <li Class="SimpleTurret.CompProperties_CurRotationLimit" />

and

Could not find a type named SimpleTurret.Verb_Emplacements

Haven't tried starting a game yet as I'm trying to troubleshoot my mods lol. A lot of them are giving errors, not just this one. D:
kongkim Apr 10, 2024 @ 11:45am 
Will you update it to 1.5 :)?
CryoChick Mar 16, 2024 @ 11:08pm 
seemingly works with 1.5
notably the flame turret I *think* this mod adds likes to ignite itself
yanwoo Mar 10, 2024 @ 8:02am 
Intended to let those two Emplacement no need to refuel steel?
DsW-4  [author] Mar 5, 2024 @ 4:49am 
@Monkey Magic Tynan didn`t provide the relevant interfaces for this function. I have currently implemented only basic shoot angle limit because aven't had the time to refine in the near future.
Monkey Magic Mar 4, 2024 @ 3:09pm 
Could you please fix/adjust/add mod settings to this so that the rifle, and machine gun emplacements can not fire in the opposite direction? The emplacements have a N,E,S,W facing for placement, but if an enemy pawn approaches from the north, an emplacement facing south will swivel to attack if no wall is in the way.

This looks very jank - especially given the defending pawn is still facing south - and is kinda detrimental to designing bunkers with multiple emplacements ( Reinforced Walls is good for this, BTW) to defend each compass point.

Mounted gun emplacements have a fixed direction, so at best they should have an angle between 0-90 degrees, with 45 being the average maximum, not the whole 360 XD
Kerjack2 Jan 16, 2024 @ 3:41pm 
Thanks for the flame turrets! I can't wait to try them! :steamhappy:
DsW-4  [author] Jan 13, 2024 @ 6:57pm 
bug is fixed.
LoopKat Jan 13, 2024 @ 1:32pm 
The new flame turret blueprint seems to be bugged, it only shows up while mousing over existing objects (and can't be placed because that object is already occupying the space), otherwise the blueprint is invisible and can't be placed anywhere (clicking does nothing and doesn't even give the "invalid" error sound). All of the other turrets are fine
Kerjack2 Dec 24, 2023 @ 1:17am 
That would be awesome! Thanks alot! :tmntmikey:
DsW-4  [author] Dec 23, 2023 @ 10:42pm 
No, but if you want it i can add it next month when I have free time
Kerjack2 Dec 22, 2023 @ 11:03am 
is there a flamer turret in all of this? thank you!
DsW-4  [author] Nov 15, 2023 @ 4:08pm 
@1GxI7Pg It will
DsW-4  [author] Aug 16, 2023 @ 9:36am 
@Kokorocodon Mayb e, if you find any problem you can send the bug report to me
Kokorocodon Aug 14, 2023 @ 8:29am 
still working fine?
Exbuar Jan 27, 2023 @ 6:57am 
拿来狠狠的镇压越狱
DsW-4  [author] Dec 19, 2022 @ 4:53pm 
@Sinco Turret will not shooting prisoners and slaves since 1.3 .You need this mod : Prisoners Should Fear Turrets
fail2ban Dec 19, 2022 @ 11:31am 
Tazer turrets doesn't shoot prisoners
Is this intended?
DsW-4  [author] Dec 14, 2022 @ 8:02pm 
@っ◔◡◔)っ DΣППY the Stunning Cartridge require the advanced ammunition research with the CE mod
っ◔◡◔)っ DΣППY Dec 14, 2022 @ 3:29am 
I cant find recipe to craft the stunning cartiges for the non lethal turret. any idea what to do?
NECEROS Dec 12, 2022 @ 1:59pm 
love you
Jixxor Dec 3, 2022 @ 9:11am 
Thanks for bringing it back to 1.4.
Any chance you could also bring the ground turret mod back that lets these turrets go underground to save energy? https://steamcommunity.com/sharedfiles/filedetails/?id=1827776743
ProfZelonka Nov 15, 2022 @ 10:16pm 
<3 thank you for 1.4 and support!
TheCafFiend Nov 1, 2022 @ 9:51am 
Hah I thought it may have been a problem with the many name changes, from one side or another, thanks for the fix! And no problems about the comment lol
DsW-4  [author] Oct 31, 2022 @ 4:41pm 
@TheCafFiend Sry I deleted your reply carelessly:steamsad: