RimWorld

RimWorld

Call For Intel
56 Comments
GwinnBleidd  [author] Jul 11, 2024 @ 4:35pm 
@Brooks is it possible that the mod got corrupted or partially downloaded?
I tried to make my game crash, and it works fine so far.
Can you try unsubscribing and resubscribing please?
GwinnBleidd  [author] Jul 11, 2024 @ 4:21pm 
@Brooks when does it crash, when you start the game, load the save or request a quest through a comms console?
Brooks Jul 11, 2024 @ 1:40am 
It appears your recent update is making my game freeze and crash. Reverting to the previous version has my game run smoothly. No errors in the log.
D3K43 Apr 24, 2024 @ 11:56am 
Ah, yes. I resubscribed and that seems to have fixed it. However now I have a different problem where I have accidentally duplicated the mod into its 1.4 and 1.5 versions, and can't seem to get rid of the 1.4 version. Though at this point it's out of your hands.
GwinnBleidd  [author] Apr 24, 2024 @ 11:46am 
@D3K43 then, it wasn't updated from the workshop to support v1.5.
Try unsubscribing, and removing the folder manually (if the mod manager allows that), before resubscribing again
D3K43 Apr 24, 2024 @ 10:29am 
@GwinnBleidd Hm, that's strange, there actually ISN'T a 1.5 folder in the mod's folder. I opened the mod's folder directly from Rimpy
GwinnBleidd  [author] Apr 24, 2024 @ 7:59am 
@D3K43 is there an option to ignore that warning and try it anyway?
I haven't used Rimpy Mod Manager but I don't see why it would claim that.
When you open the downloaded folder for this mod (2557139479), does it have 1.5 subdirectory and the dll?
D3K43 Apr 24, 2024 @ 6:01am 
I tried unbsubscribing then resubscribing, and the issue didn't change.
D3K43 Apr 24, 2024 @ 6:00am 
For some reason, Rimpy Mod Manager doesn't like this mod. Says its version is incompatible with the game version.
McLets Jan 29, 2024 @ 1:48am 
Since bounties aren't restricted to settler factions (in dev mode, you can enable a bounty quest without settlers or bandits and it works completely fine), is it possible to add requesting bounties from non-settler factions? I'd like to go bounty hunting pirates for spacer factions, just a request.
TurtleShroom Jan 26, 2024 @ 5:53pm 
Do you think that you could also allow us to purchase the Ballroom and Art Gallery Quests from the Vanilla Factions Expanded Empire Mod?
GwinnBleidd  [author] Jan 20, 2024 @ 5:41pm 
@Thundercraf strange crash event works only for versions 1.2-1.3.
The new version of the quest (from the AndroidTiers version 1.4) is not supported currently.

I updated the description, hopefully, now it's more clear.
Thundercraft Jan 18, 2024 @ 6:17pm 
The reason I ask is because the new version of AndroidTiers that got forked and completely overhauled is now called MH: Android Tiers (and does not even support RimWorld 1.3 anymore).

Also, that mod's author explained:
Quote, "Strange Crash is now called 'ominous meteorite' and no longer spawns the T5. Instead, it spawns the M4, which functions mostly the same."
Thundercraft Jan 18, 2024 @ 6:13pm 
Quote from the Description, "(*) Support of the strange crash event from AndroidTiers mod (was removed in Rimworld 1.4 since AndroidTiers was being reworked )"

Just to clarify if I understand:
Does that mean the strange crash event from AndroidTiers was (#1) restored back so it now works for both RimWorld 1.3 and 1.4...
...or (#2) was restored for RimWorld 1.3, but had to be removed again for RimWorld 1.4 because AndroidTiers was being reworked?
GwinnBleidd  [author] May 24, 2023 @ 7:13pm 
@Senor Sprinklesit does, it's in the description.
You can only choose a quest category though. Specific quest within the category will be random
Senor Sprinkles May 21, 2023 @ 10:36am 
Does this support VFE Vikings legendary graves and beast hunts?
GwinnBleidd  [author] Mar 26, 2023 @ 12:18pm 
@Pizzarugi got it, thank you. I'll look into adding them, though it may take some time
Pizzarugi Mar 26, 2023 @ 11:39am 
No, ancient complexes are a vanilla thing that was added in Ideology. They're places you visit in the world and have rooms with random stuff in it including mechanoids and insects, but there's treasures you can find inside.

https://rimworldwiki.com/wiki/Ancient_complex#Ancient_Complex
GwinnBleidd  [author] Mar 26, 2023 @ 8:47am 
@Pizzarugi sorry, what ancient complexes you are referring to? I know there are some added by different mods, but I barely played Rimworld recently to know if anything was added to the vanilla.

If you are asking about the ones from Vanilla Factions Expanded - Ancients, then yes, you should have a chance to get them (but it's random, you may get a different quest too).
Pizzarugi Mar 26, 2023 @ 7:14am 
Is it possible to use this mod to find ancient complexes? I imagine, considering the game can generate them randomly as a quest, that it's possible to implement it into the mod itself.
GwinnBleidd  [author] Feb 27, 2023 @ 12:22pm 
@ec#2718 on Discord, added small and medium ruins from Medieval Overhaul. I didn't add big ruins, as they were triggering errors when generating a quest due to the inability to resolve the quest description.
Quests may appear randomly under the "Locations of interest" category, depending on how many other quests you are running that may add to this category too.
ELLIOTTCABLE on Discord Feb 24, 2023 @ 2:26pm 
It'd be absolutely fantastic to see "Ruins" from Medieval Overhaul added; as they contain critical components to move past the Medieval era, but with lots of mods installed, they can actually be quite rare. )=
Jesus of Nazareth Oct 19, 2022 @ 6:34pm 
Awesome!
GwinnBleidd  [author] Oct 19, 2022 @ 5:44pm 
Updated to 1.4 and added mod options to configure most of the parameters.
Since most mods are not updated to 1.4 yet (notably the VFE series), this update was done with the assumption that their defs won't change. If they do, I will adjust after the release.
Let me know of any issues anyway.
GwinnBleidd  [author] Jul 26, 2022 @ 2:43pm 
@TTV DarkEyv can you confirm that bug consistently happens?

I tried to reproduce it using VFE - Ancients + the set of mods that I support and I didn't see any exceptions.
I suspect there may be some third party mod involved that alter incident target tags (or something like that).
Domino/DarkEyv Jul 25, 2022 @ 9:20pm 
Hey, I think a recent update to VE's Framework/Ancients Expanded mod might've broken your integration with VFE - Ancients. It was working fine the other day but now I get an error which Visual Exceptions points towards the Ancients' mod's parameters or something when a faction presumably tries and fails to give me the quest for it when I ask for a location in the comms console: https://gist.github.com/84786fcb29e7603b35a846e383daf536
Jesus of Nazareth Apr 30, 2022 @ 12:17am 
@GwynnBleidd

Awesome! I'll check it out on my next run today!
With that information, I can give you an accurate feedback.
GwinnBleidd  [author] Apr 29, 2022 @ 6:35pm 
@Moxie
@Hiroyan495 I added support for the quests from VFE - Ancients (2 quests). Since I don't use the VFE-Ancients mod, let me know if there are any issues.

Mod version has to be 1.3.0.4 to see new quests in the Comms Console. The Ancients quests have a chance to appear under the "Locations of interest" category, their selection weight = 10 for the looted vault and 5 for the sealed vault.
To compare, the regular item stash quest has a selection weight of 40, Legendary grave from Vikings = 10, Ancient ruins = 15, Castle ruins from VFE Medieval = 20, Go Explore Quests = 10
Jesus of Nazareth Apr 22, 2022 @ 9:17am 
@GwinnBleidd

Yo, that's banger.
Make sure to do your taxes first and good luck with it! :praisesun:
GwinnBleidd  [author] Apr 22, 2022 @ 9:00am 
I'm likely to add the support for ancients in a couple of weeks top (ofc only if the events/quests in that mod are defined the same way as, eg. in VFE medieval).
Sorry so the slow replies, tax season is busy
Moxie Apr 21, 2022 @ 2:48pm 
I'll have to agree with Hiroyan that VFE Support would be great. It's tough sometimes when vaults aren't easy to come by.
Jesus of Nazareth Apr 16, 2022 @ 12:34pm 
VFE ancients support would indeed be great, as I can't seem to have the vaults spawn, like, ever. My game or storyteller seems to be bugged, so I have to compensate. (must be my giant modlist lol)
Yunusoglu Apr 13, 2022 @ 11:59am 
@GwinnBleidd Hi would you consider adding the same functions and make them available when you are visiting faction bases with your caravan ? It would do wonders in terms of immersion for I am playing as a nomad bounty hunter in an early industrial world without communication devices. If you can spare some time for this, i would be grateful. Thank you for the mod either way.
Luna Feb 2, 2022 @ 2:28pm 
@GwinnBleidd Thanks
GwinnBleidd  [author] Feb 2, 2022 @ 2:08pm 
@Dimos I added the German translation you provided. Let me know if any issues
Luna Jan 7, 2022 @ 12:19pm 
@GwinnBleidd ok then I wish you all the best and see you soon
GwinnBleidd  [author] Jan 7, 2022 @ 12:14pm 
@Dimos I'm out of the country for a prolonged period of time, and as such I can't add it atm. I'll keep it in mind and will add at the 1st opportunity, though i'm still weeks away from coming back
Coolchilion Nov 26, 2021 @ 3:42pm 
Any interest on adding VFE - Ancients support and is there already a way to call for ancient complexes from ideology? Or are both of these under locations of interest call?

VFE - Medieval also added skirmishes if you are interested in adding support for that as well.
GwinnBleidd  [author] Oct 6, 2021 @ 1:17pm 
Added support for AndroidTiers mod (a strange crash event, could appear under Locations of interest, chance is low)
Gavril Sep 24, 2021 @ 11:52am 
Sweet! Thank you.
GwinnBleidd  [author] Sep 23, 2021 @ 11:23am 
@Gavril I added work sites, if you are still interested. Better later than never, I guess.
I couldn't create a separate cooldown though, as the mod uses the variable defined in standard Faction class. But I switched the shared cooldown from trade to military requests, so when quest is requested, it will trigger a military aid cooldown instead of a trade cooldown
Gavril Aug 24, 2021 @ 5:24pm 
Would it be possible to get sites as well? Also, an option of this without the shared cooldown? Dunno how hard either of those would be to implement.
GwinnBleidd  [author] Jul 26, 2021 @ 9:39pm 
@低存在感的白给萌新非酋(G.E.W.P), have you subscribed to it lol?
Also, make sure to unsubscribe from the version 1.2 if you were using it before (it uses the same package id, so it will conflict with the original 1.2 version)
I can't find this mod in my mod list,i don't now why.
苍白而蔷薇 Jul 26, 2021 @ 6:53pm 
When I re-downloaded and joined, it did work... This is the first time I encountered this situation, it seems that the file was damaged inexplicably during the transfer... Thank you for your suggestion
qwq
苍白而蔷薇 Jul 26, 2021 @ 6:46pm 
I try to download again
苍白而蔷薇 Jul 26, 2021 @ 6:45pm 
No, because I just add this mod and it will happen. (In addition, there are only two DLCs), I don't know what the situation is.
GwinnBleidd  [author] Jul 26, 2021 @ 6:43pm 
@苍白而蔷薇, also, try redownloading the mod to make sure file were not corrupted
GwinnBleidd  [author] Jul 26, 2021 @ 6:43pm 
What other mod it's incompatible with? Can you copy the full error message text plz?
苍白而蔷薇 Jul 26, 2021 @ 6:21pm 
Google Translate: I don't know why, when I added this MOD to my list. The game told me that the mod may be damaged or incompatible with other mods (but in fact I only added this one when testing) and canceled all my mods.
_(:з」∠)_