RimWorld

RimWorld

[RH2] Hand-To-Hand
570 Comments
koba1864 Nov 15 @ 5:54am 
Best mod for players who wants unarmed but highly trained soldier. But i think it would be better when player manipulate chance to fail affected by three factors
kanthf Nov 5 @ 5:00pm 
lmao i just ko'd a lindwurm and used 'finish off' to kill it, the fight took 5 seconds. 0/10 balance, xDDDDDimcryin
Idk if it's possible, but having a limit based on the size of the enemy wouldn't be a bad idea.
kanthf Nov 5 @ 3:59pm 
Cool mod, shame it's mostly just knock outs tho. Knock-backs, gap-closers, and quick attacks could help fill in the other abilities. As it is, a melee pawn with 12+ skill will just insta-incapacitate upwards of 4 pawns for an entire fight potentially. Neat when it's your people kicking ass, not so great if the game throws the random high melee-skilled enemy at you early on. Getting knocked out doesn't really allow for any counter-play.
I don't know how it works under the hood, but it would be cool if the techniques could be blocked by equally or greater skilled opponents.
Overall 6/10. 9/10 for the coolness factor and 3/10 for balance.
Arielziito Oct 18 @ 4:16pm 
Some of my colonists in multiple different colonies have suddenly started attacking prisoners for no reason. Not just once, constantly. Every time they crossed paths with the one specific prisoner they would attack them. There was one time a colonist glory killed a prisoner i was trying to recruit
Husker_85 Oct 13 @ 11:26am 
Also maybe lock (or have an option to lock) glory kill behind the High Melee Damage genome, as a baseliner shouldn't be able to do it
Husker_85 Oct 7 @ 1:58pm 
Loving this mod. Just one suggestion: maybe ghouls shouldn't know kung-fu? (as funny and useful as it is to have them sweep the leg against prisoners)
oinko sploinko Sep 21 @ 9:15pm 
@mungeater999, Melee animation is compatible with this mod, unless you mean integration, in which case you should ask the creator of melee animation, not this gentleman.
7:39 PM Sep 21 @ 4:33pm 
perfect for my playthrough. Would be nice if there was a way to manually pick which moves to autocast for individual pawns. Kinda like picking a signature move for each pawn and the move their known for.
PanzerGirl Sep 21 @ 11:57am 
perfect mode:tabbycat:
Sociedad Sep 5 @ 7:41am 
One of the best f mods out there, sadly i cant use it because i like op pawns and i dont want to sum more op things lol
mungeater999 Aug 16 @ 10:19am 
id absolutely love melee animation compatability with this but thats obviously a huge undertaking
hale Aug 5 @ 10:26am 
for some reason my pawn keeps using auto cast on my slaves (?) knocking them out constantly
Comradebusman3 Aug 2 @ 10:17pm 
addendum: I was able to get around this particular instance by using an RKO on the bear. Very funny, and stunned the bear long enough to just cut it's throat, but it's still an irritation to have my commands ignored in favor of auto cast
Comradebusman3 Aug 2 @ 10:14pm 
I like this mod, however I've started noticing something irritating. The autocast function is overriding specific commands, more specifically I want my sanguophage to long jump away from danger but while setting up to do that it overrides to one of the hand to hand options. I'd rather my sanguophage stop trying to punch the rabid bear and maybe jump away or use the piercing spine, but it overrides my commands with hand to hand options every time
Mr Very Suspicious Jul 30 @ 8:44pm 
Was on the fence but the amount of Cobra Kai references has convinced me
Sauerkraut-Senpai Jul 27 @ 4:23am 
Just want to send good vibes. Bloody love that mod. So satisfying to run up to a poor smuck, rko-ing them into the ground and finishing them off. 10/10
This_Guy Jul 24 @ 1:39pm 
Take your time on updating your other mods Chicken Plucker, we wouldn't want you to get burn out.
PhoenixLabella Jul 24 @ 8:38am 
Thx a lot! :greedyHeart:
Catman1226 Jul 24 @ 8:37am 
Could you add a option that would toggle needing to be unarmed to use these?
Zandor Jul 20 @ 4:24pm 
Thank You!!!
Chicken Plucker  [author] Jul 20 @ 2:25pm 
@Gonzo - Separate mods mate, this is standalone

Also no worries guys, hope you enjoy.
Is this save to use despite having it in MSF ?
Alriosa Jul 19 @ 10:49pm 
Thank youuu!!!!!!!!!!!!
BRICKO Jul 19 @ 12:02pm 
Thank you for updating this is the best mod ever.
Suniver Jul 19 @ 9:31am 
thank you =D
nana_the_ninja Jul 19 @ 3:26am 
TY Chicken!!! ;w;
Bard Jul 19 @ 2:31am 
YEAH 1.6
Stagen Jul 19 @ 12:51am 
Thank you so much for updating the mod! I've been waiting patiently and finally that patience pays off. ^^
j.croswell Jul 17 @ 8:29am 
I need this on 1.6 !! Please!
wekus Jul 17 @ 7:09am 
1.6 PLEASE!!!!!!!!!!:steamsad:
Zandor Jul 13 @ 5:18pm 
1.6. somebody? Please!!!
Stalker_44 Jul 13 @ 10:07am 
1.6 plz
jalecar Jul 13 @ 6:35am 
Chicken is probably on vacation, just wait for the update.
Ghostmare Jul 12 @ 11:57am 
Hope he doesn't give up on modding and will update it to 1.6 and the rest of mods
ironbead505 Jul 4 @ 11:16am 
1.6 plz
Rainhesoberane Jul 3 @ 9:16pm 
1.6 plssss
Fixxel Jul 2 @ 2:04am 
Fun mod - though not really compatible with wilder mods like super hero genes, which is understandable. I had one of my supe stunned by RKO melee ability for a looong time by some random non-supe mercenary guy. RKO itself didn't even damage the supe. Following long concentrated barrage of firearms and explosives really did though, as said supe was "KO'd" on the ground :D
Mtaddict Apr 12 @ 1:46am 
This mod is has some incompatibility problems with Vehicle frame work, the cast function for this mod seems to disable vehicles completely
kenlon Mar 24 @ 9:21am 
I'm installing this just for the Discombobulate ability.
Newbie Mar 10 @ 6:34am 
Seems to work well on race mods
specifically the Ayameduki Races
Juurd Feb 25 @ 8:01pm 
Komaki Parry too
Solstice Initiative Feb 18 @ 1:58pm 
now all I need is a Komaki Tiger Drop
Solstice Initiative Feb 18 @ 1:57pm 
Me to my 16 Melee pawn after installing this: Try and remember the basics of CQC
RandomEdits Feb 7 @ 11:19am 
I just like to say, this is the best therapist mod for all your colony's mental breaks! I especially recommend the leg sweep technique! 10/10
SilkMoth Jan 14 @ 8:25am 
is there a way to remove this mod mid save? i know it will cause errors but its just annoying
Dr. Quackers M.D. Jan 12 @ 6:19pm 
after taking this out pawns cant attack I dont know what this mod was keeping at bay but removing released the Balrog on my games code
Dr. Quackers M.D. Jan 11 @ 3:56am 
so not sure if the issue is from this or not but my pawn ui disappears when i draft pawns now. This is all I can think if that effects that menu
Abu Bakr al-Baghdadi Jan 10 @ 6:47am 
Hey i have this issue where whenever I draft a pawn, the options for the melee buttons do not appear, any help?
Carfan Dec 23, 2024 @ 8:50am 
how do you get the RKO?
LetTheMossReclaimYou Dec 17, 2024 @ 3:47am 
Pawns can use these moves even without having arms. I know this because an Efreet I captured kept RKOing my Warden, so I removed her arms, and in response she simply proceeded to do it again.