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specifically the Ayameduki Races
Fun fact 2, they tend to have 10+ melee
Fun fact 3, they can stun a bot from Dead Man's Switch for 15 minutes
I am ok with this, and this is absolutely hilarious as I make a frantic attempt to save my escort from a singular shambler
https://steamcommunity.com/sharedfiles/filedetails/?id=3347444003
Yeet - Throw your enemy a distance away, basically triggers a jump-pack style jump that forces them away from the one using the ability on them, as well as possibly applying damage on landing dependent on melee skill (high skill meleeist just acrobatically lands to be unscathed. Maybe nimble characters could also be immune to landing damage) and applying extra damage if they slam into a wall.
Distance depends on mass, melee skill, carry capacity or base melee damage of yeeter and mass of yeeted.
Inspired by that time my meleeist ripped and tore through a horde of child pirates. I think it would've been really funny if they'd also punted at least one of them into the mfing stratosphere.
https://www.youtube.com/watch?v=C6jZHhgBJGY
Also don't use auto cast, it cancels any of your order in order to perform it's cast. I was surrounded by mechanoids and my guy kept trying to do an WWE but got shredded instead.
Saw that comment about zombies and such from new anomaly using these abilities.... Was like Neat, NOT TOUCHING THIS COOL MOD. I am terrified, of the idea of all those humanoid creatures of the void/expansion using these abilities. Cool mod but too dangerous.
Though someone did mention you can turn NPC off from having these, a little cheesy but better then karate zombie hordes.
One thing that I feel though is that manipulation should be taken into account for success/failure chance. If you have a 30 year old bionic monster going up against a frail grandpa both with the same melee skill they’re both equal in this mods eyes. I feel like that breaks immersion.
modlist?
"nag is going to destroy legendary persona sword, final straw: stepped on a lego"-how about a roundhouse kick to the jaw. i love having this option
So two 20-melee pawns would just be locked into normal combat until one cut off an arm or something and was able to take an advantage, unless one already had bionic limbs or was some massive modded xenotype. Meanwhile either one would be able to cut through less talented humans or small animals like butter still, and either one would still have trouble doing the same for a thrumbo.
This is just tossing out ideas, I'll readily admit that I have no idea how viable this is and haven't even tried the mod in a proper playthrough yet. I just saw it in the latest Samuel Streamer video and it looks like fun so I'm grabbing it for my next playthrough.
Here are a few things:
- You somehow have a 14 year old pawn with +9 melee skill without mods (Assuming you didn't just use leg sweep). What childhood backstory are they on?
- You instantly killed a Thrumbo with another mod. Why is that my problem?
I get that having a 14 year old doing this is a problem, but you haven't exactly made it hard for yourself.
Unfortunately he hasn’t pushed a fix yet, I do note he’s got other mods to maintain and his own personal life so we can only wait till he’s available. If it isn’t sorted by wedensday I’ll try to commission another coder for it to be expedited.