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Siv is the one working on it
In that case, sure sounds interesting but I have no idea what that would entail. I have no experience with server plugins
Do you mean adding a pluggable interface into the python script? Certainly it will need refactoring in that direction if more oremap editing methods are added. I'm not sure that a full "plugin" system is warranted just yet. But decoupling the responsibilities in the code is definitely a good idea if more ore removal methods are introduced.
If you're asking for permission then by all means - go for it.
If you are asking for advice on how to do it, there are several different possible answers depending on your level of comfort with modding etc.
If so, then no, out of the box this mod will not work with newly added planets.
A lot of the mod is using the "XML override" method of modifying the base game, which does not automatically extend to new planets/blueprints/etc. Some of this mod uses a better C# code-based approach which would be capable of what you ask, potentially. At some point I will convert the mod to be all C# for better flexibility.
What world are you trying to apply this to?