RimWorld

RimWorld

Stranger Danger
92 Comments
QraTz May 19 @ 8:55pm 
@Innocent Man Thank you bro!!!
Wozzo Jun 17, 2024 @ 3:13pm 
@Innocent Man THANK YOU for linking!! I've been subscribed to this thread waiting for a while!
feydras May 22, 2024 @ 9:29am 
Missing this essential mod!
DeluvianSenecca May 19, 2024 @ 11:04am 
Pls
Winter Apr 28, 2024 @ 1:01am 
🙏
тетеря, блин Apr 22, 2024 @ 8:35am 
🙏
Seanggag Apr 21, 2024 @ 7:20am 
1.5 plz
Winter Apr 7, 2024 @ 4:23am 
Really hoping the mod keeps going strong. I don't know how anyone can play magically knowing about every pawn detail. One thing that still bothers me is seeing the prisoner value (its so close to the prisoner actions is hard to ignore).
Limey Lassen Jan 28, 2024 @ 12:19pm 
This is a great mod. It would be cool if it also hid genes and ideo.
dyl4n Dec 6, 2023 @ 2:15am 
i cant see space refugee stats when i capture them how can i fix this?
JisPichi  [author] Nov 22, 2023 @ 6:38pm 
And a mere 3 months later, it now supports RimHUD again. Mostly. You can cheese it if you know what to look for but it's good enough for now.
lol Nov 9, 2023 @ 1:40am 
And a suggestion: same for "gear" tab. Would be great to have a "loot body" mechanic so you don't know what a body/downed pawn has until your colonist searches them
lol Nov 9, 2023 @ 1:39am 
kongkim Sep 1, 2023 @ 11:30pm 
@JisPichi Looking forward to the update ;)
JisPichi  [author] Sep 1, 2023 @ 5:36pm 
I guess I should pop in to say that I'm working on a fix. RimHUD changed how they structured a few things so it's totally incompatible with my patches for the time being.
kongkim Sep 1, 2023 @ 1:15am 
@沉默上分 Do that fix the bug we talk about below?
ttyet Aug 31, 2023 @ 10:04pm 
A guide for use with RimHUD:
Open the mod settings of RimHUD, Content -- Horizontal stack Filled -- Panel
Click on the Row above each skill in the tree view on the left half and cross out Other Humanlike below the right half.
I think it's good to add this guide to the introduction page of this mod, as many people seem to not know how to properly set RimHUD.
kongkim Aug 26, 2023 @ 4:51pm 
Fun mod, but sadly i also get red errors as below, so have disabled the mod.
SimplePhysics Aug 11, 2023 @ 12:02pm 
I have a similar error to Punisher, and I believe it's no longer suppressing the enemy traits on RimHUD, which I see below has caused problems before when it last updated.
Punisher2164 Aug 10, 2023 @ 11:06am 
Hi @JisPichi. Sorry to bother you.
I have an Error in your mod. Is that my incompatibility(350 mod on board) or not?

Log file: https://gist.github.com/punisher2164/90f559213fd45c4084de7e9c895eba08#file-error_strangerdanger-log
~zenith~ Aug 9, 2023 @ 1:50pm 
Hey, no problem! I am very happy for this update. Thank you!
JisPichi  [author] Jun 27, 2023 @ 6:43am 
It's the commented out code plus a fix for the rimhud mouseover text. I planned on getting this out just a few days after fixing it for biotech, but work and life stopped me from touching it for a while
Sopel Jun 27, 2023 @ 5:29am 
Thank you for updating the mod with the RimHUD patch! Is this the same code as the commented-out that was already included or has something in it changed?
VolatileGlitchAviator May 13, 2023 @ 7:14pm 
unless you want to pay someone to fix it dizzy cause i dont think he is around to fix it.
Dizzy Ioeuy Apr 8, 2023 @ 3:09pm 
But then your own pawns skills are not shown? No thanks... disabling this mod instead... too much.
VolatileGlitchAviator Apr 3, 2023 @ 9:27pm 
I just disabled the rimhud stuff for there skills and stuff,
~zenith~ Mar 23, 2023 @ 6:59pm 
I don't know if I am doing something wrong, but this doesn't work with RimHUD. RimHUD shows skills and passions even when I turned them off in Stranger Danger. In their regular bio tab, raiders don't show the things that I turned off (backstory, skills, passions, and traits), but on the RimHUD overview that shows things such as needs, this information is still visible. In other words, RimHUD makes this mod useless.

Are there settings that I have mistaken or are not seeing? The change notes said that there was compatibility with RimHUD, but that's obviously not the case for me lol.
d_valroth Feb 2, 2023 @ 6:18am 
Wish I had checked back sooner, thanks for the 1.4 update!
small thing Feb 1, 2023 @ 1:36am 
this is what i need. thank you JisPichi. You make a better Rimworld for me.
KemonoAmigo Jan 27, 2023 @ 11:14am 
Such a simple mechanic can make the game 10x harder because now I'll have to capture every raider to know who's worth keeping and who's gonna involuntarily donate their organs.
gravy Dec 18, 2022 @ 4:27pm 
jesus is surprisingly a great mod author
gwahl7 Dec 14, 2022 @ 3:19pm 
Thanks for a great mod.
JisPichi  [author] Dec 5, 2022 @ 2:45pm 
Thanks, I'll try to get it working together in the next update I do
SaberVS7 Dec 4, 2022 @ 6:20pm 
It appears that the 1.4 versions of VSE and Stranger Danger are incompatible with eachother at the moment - Reduced my mod list down to these two + dependencies & HugsLib and get mutual error messages from both mods.

Hugslib Log: https://gist.github.com/4656802d6f3b8907e4dcea2d786b77b1
FranCSGO Gameplays y Tutoriales Dec 2, 2022 @ 10:25pm 
thanks
Seanggag Dec 2, 2022 @ 10:24pm 
Wonderful
JisPichi  [author] Dec 2, 2022 @ 8:58pm 
:steamthumbsup:
Seanggag Nov 19, 2022 @ 10:23pm 
1.4 plz
FranCSGO Gameplays y Tutoriales Nov 13, 2022 @ 9:38pm 
broooooooo 1.4
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 7:53pm 
1.4?
Seanggag Oct 22, 2022 @ 6:44am 
Will it be compatible with 1.4?
𝓐𝔱𝔩𝔞𝔰 Aug 30, 2022 @ 11:15am 
Getting red error on start up with vanilla skills expanded:
Error in static constructor of Stranger_Danger.HarmonyPatches: System.TypeInitializationException: The type initializer for 'Stranger_Danger.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Void RimWorld.SkillUI::DrawSkill(RimWorld.SkillRecord skill, UnityEngine.Rect holdingRect, RimWorld.SkillDrawMode mode, System.String tooltipPrefix) ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Specified cast is not valid.

Logs: https://gist.github.com/d9cf781985d2760a1c03f707ddc78dd6
GrobmotoriGER Aug 23, 2022 @ 7:08pm 
Small bug: When you click on the stats (e.g. Mining Speed) for characters (whom skills should be hidden) in the information panel, the stat will be shown in the calculation.
BeardStroker Jun 26, 2022 @ 4:24am 
Hi there, loving the mod but I have encountered a interaction with the mod "Ultratech: Altered Carbon Remastered" that I hope could be adressed. It's nothing gamebreaking, but still limiting. The mod adds something called a "Cortical stack" which is pretty much a hardrive for the brain that can store a pawn on it and can be implanted into a fresh body. The issue is when you extract the chip you are supposed to be able to see the bio on it, but with this mod active it is hidden. Would it be possible to add some kind of exeption for this behavior? If it helps it seems like I can see the stats by turning off hidden stats for active enemies, but not having to do that every time I want to see the stats of a Cortical Stack would be ideal. Thanks in advance and thanks for making this mod :)
Tislav Mar 11, 2022 @ 9:50am 
Yeah i think interest makes it so the different passions and interest still show aswell as the skill bars being rendered but without numbers so it doesnt exacty hide them. Otherwise well done
Snej753 Jan 8, 2022 @ 3:22pm 
While using Awesome Inventory the gear tab shows pawns (including raiders) traits regardless of Stranger Danger's settings, not sure if this could be patched easily or not but I thought you might like to know about it regardless
QraTz Dec 4, 2021 @ 7:54am 
You have no idea how much was i looking for this specific mod yesterday. I remembered seeing it a long time ago in the workshop and but couldnt figure out its name.
God thanks i found it because its an amazing mod and really fits in my new run idea. Thank you for making and updating it!
VisseNekku Nov 28, 2021 @ 4:34pm 
Oh, for the record, there is now an option to keep things hidden! So thanks. ^^
That really puts some challenge into the game.
VisseNekku Nov 8, 2021 @ 12:56am 
I love this.
But I wonder, would it be much to ask to have an option to keep it hidden?
It would be really strange and different to never have Bio available. But I really want to try that kind of playthrough.