RimWorld

RimWorld

98 ratings
Well Met
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.948 MB
Jul 21, 2021 @ 2:44am
Apr 11, 2024 @ 9:39am
6 Change Notes ( view )

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Well Met

Description
Hides pawns' traits until you get to know them.

Bug Reports and Feature Suggestions
If you have any bug reports or feature suggestions, please send them here[github.com].

Non-Steam Version
The newest version of this mod can be downloaded here[github.com].

Source Code
The source code can be found here[github.com].

Search terms: unknown trait, hidden trait.
122 Comments
lol May 11 @ 10:56pm 
@Lakuna
Ooh that sounds fantastic. Will be looking forward to it!
Lakuna  [author] May 11 @ 3:43pm 
@lol I'm actually doing a complete rewrite of this mod right now that will have the ability (configurable) to hide everything, including gear. I don't want to give an ETA because it'll be a while but probably it'll come out around when the next DLC drops.
lol May 11 @ 5:02am 
Would be cool to do the same with gear.
Maybe by making gear tab invisible? If it makes sense
Cat Princess Jan 17 @ 5:48am 
Please keep up the great work!
Lakuna  [author] Nov 24, 2024 @ 1:05am 
@Skissors_ Sure!
Skissors_ Nov 24, 2024 @ 12:49am 
@Lakuna Could you please add "unknown trait" and/or "hidden trait" into the mod description? Maybe it's just me, but I'm hoping it will allow Google or Steam search to actually find this mod, for dummies like me who constantly forget names of things.

Google and Steam SEO apparently hate this mod, cause they refused to find this for me, unless I specifically add "Well Met" into the search lol. Instead they prefer Stranger Danger and People Can Change! I enabled nearly 400 mods, and completely forgot what this mod was called when I wanted to disable it!
Lakuna  [author] Aug 7, 2024 @ 8:35pm 
@Rassmond Some traits have unique unlock conditions (i.e. Pyromaniac, which won't unlock until they go on a fire-starting spree). A large update for this mod is planned but it's in my backlog at the moment for a variety of reasons.
Dizzy Ioeuy Aug 6, 2024 @ 6:17pm 
some trait take a little over a half year i've noticed. some are quicker.
Rassmond Aug 6, 2024 @ 2:15pm 
How exactly you get to know them? Colonists keep unknown traits even after half year.. Switched to this mod from Stranger danger(which now "continued") that also hid skills but unknown status there was much shorter
Lakuna  [author] May 27, 2024 @ 10:08pm 
@feydras That is correct. There is an option to show them in the mod settings.