Stellaris

Stellaris

Retain Leaders from Integrated Subjects & Pre-FTL Civilizations
36 Comments
Proxy Jan 28 @ 9:04am 
Does this apply to conquest when you won a war?
kevingboxx Jul 2, 2024 @ 12:16pm 
Does anyone know of an updated/similar version of this mod? I love this mod so much. thank you mod author for making this. I miss it.
HellPaul Apr 10, 2024 @ 2:39pm 
Is this mod still in development?
Red Sun in the Sky Dec 2, 2023 @ 5:08am 
Does it run in 3.10.2?
corsairmarks  [author] Apr 25, 2023 @ 11:48pm 
With the upcoming new DLC "Galactic Paragons" as part of patch 3.8 "Gemini," I anticipate this mod will need significant adjustments.
Sel Und Irae Mar 20, 2023 @ 9:26pm 
Now, Just need a way to marry said leaders to ruler . .
So close to the final piece of the puzzle!

All seriousness, This mod is amazing wish it existed in vanilla.
corsairmarks  [author] Mar 13, 2023 @ 8:00pm 
Awesome! Glad you found it.

Beware, this mod is probably going to break once First Contact releases tomorrow. I am committed to updating all my mods, but this one I'm certain will be affected due to the scale of announced changes to primitives.
Dova Dude Mar 13, 2023 @ 2:41pm 
I didn't expect "get subject leaders as your leaders when integrated" to turn up anything, but this is perfect. Now i get to get optimus prime when i integrate the autobots!
corsairmarks  [author] Feb 19, 2023 @ 8:02pm 
@barricadedpurifier There is no way to "conquer" an enclave, so I left them out. I'm not sure I want to dive into adding an enclave conquest system, although it is an interesting mod idea.
barricadedpurifier Feb 19, 2023 @ 2:17pm 
What about admirals from mercenary enclaves and rulers of other enclaves? I think they deserve some love too.
Patient Dec 28, 2022 @ 12:52pm 
thank you!
corsairmarks  [author] Dec 28, 2022 @ 11:30am 
Up-to-date for 3.6 "Orion."
corsairmarks  [author] Dec 20, 2022 @ 8:30am 
This mod will not work with 3.6 yet - I'm still working on it, due to assimilation changes in the base game.
Patient Dec 20, 2022 @ 4:06am 
I'm on 3.2.2 and thinking of moving to 3.6.1. Wanted to add a bunch of your mods to my list including this one. Would this work okay on 3.6.1? Thanks in advance
corsairmarks  [author] Jul 3, 2022 @ 11:47am 
I'll adjust the icon - and the one in the text, which should be edicts instead of the old admin cap icon.
corsairmarks  [author] May 23, 2022 @ 11:09pm 
@guywithpups thanks! It's always a fun challenge. Now to enjoy some Overlord content - I'm thinking Progenitor Hive.
guywithpups May 23, 2022 @ 11:00pm 
Amazing...thank you for all your hard work this past month updating your mods.
corsairmarks  [author] May 23, 2022 @ 2:54pm 
Finally updated - there's a known issue with retained Imperial rulers not getting their correct imperial name (e.g. So-and-So IV, Former Emperor of Wherever).
corsairmarks  [author] May 16, 2022 @ 9:24pm 
Cheers thanks!
Mythomaniac Gremlin May 16, 2022 @ 8:58pm 
Thank you, that's good to know. I'm still setting up my game but I will try to see if the events still fire. Either way I hope you're well!
corsairmarks  [author] May 16, 2022 @ 8:20pm 
One particular set of conflicts is how the former rulers have their names set. PDX improved how localisation works and I haven't updated that part yet. The research production from former ruler scientists needs to have its modifiers updated - the previously-used ones were removed. I've got most of this updated on my local copy.

This biggest ticket items are just retesting to ensure things still fire upon integration and other subject interactions - those have changed a lot with Overlord. I'm not aware of any direct co9nflicts there, but given how much has changed I am leery to release an update without being able to do some in-depth testing.

I support lots of mods, so I'm working through all the easier (but time-consuming) updates first. A lot changed with localisation so all of the SIlfae's series are broken too.
Mythomaniac Gremlin May 16, 2022 @ 6:39pm 
I appreciate you planning on updating, this mod is a lovely addition (that should be in the vanilla game). Do you know if any of the changes you make directly conflict with overlord, though?
corsairmarks  [author] May 12, 2022 @ 10:35pm 
Because of extensive changes to subjects in Stellaris version 3.4 "Cepheus," updates for this mod will require significant testing. Rest assured I am planning an update, but it will take longer than normal.
corsairmarks  [author] Dec 5, 2021 @ 11:13pm 
Finally updated! Please let me know if you encounter any unexpected mod behavior.
corsairmarks  [author] Nov 26, 2021 @ 7:06am 
It works, but if you change the species of leaders (for example Necrophage them) they retain their previous genders even if their new species doesn't have it as allowed.

As with Primitive Conquest, I'm working on new features:
* Using colissus weapons to take primitive planets gives you options for their leaders
* Matching the gender forms of a new species when changed
MsL229 Nov 26, 2021 @ 1:02am 
Hello! Was wondering if this mod works for 3.2? And if not, do you plan on updating it? Will be thankful for response to either question xD
corsairmarks  [author] Nov 15, 2021 @ 4:27pm 
@Terrabolista Yes the AI is weighted to make choices based on the role-play of the built-in ethics, civics, and origins. It many cases it will choose to keep some or all of the leaders. Whether they will dismiss extra leaders is up to the core AI part of the game and not something this mod touches.
Terrabolista Nov 15, 2021 @ 3:30pm 
This also works for AI? Like if an AI empire integrate a subject, will they retain the subject's leaders? Even more, will they "manually" dismiss those surplus leaders?
Kraffest Oct 6, 2021 @ 6:14pm 
okie thank you :) can’t wait to use this bad boy:steamhappy:
corsairmarks  [author] Oct 6, 2021 @ 4:29pm 
@Kraffest as noted in the description above, "The features of this mod are implemented primarily through brand new events and scripting, meaning that it should not directly conflict with most other mods."

If you encounter any specific issues, please let me know and include a link to the relevant mod(s).
Kraffest Oct 6, 2021 @ 9:10am 
is this compatible with mods like exalted domination and vassals expanded and reworked?
corsairmarks  [author] Sep 17, 2021 @ 1:25am 
Updated for 3.1.1 - please let me know if anything escaped my testing. Many vassals were force_integrated to bring you this information.
corsairmarks  [author] Sep 16, 2021 @ 8:56am 
I am wokring on updates for 3.1.1 - due to the changes allowing Necrophage Hive Minds (yay!) it will take some extra time to make sure that case is handled correctly.
Spawn Jul 22, 2021 @ 6:15am 
GREAT ! :steamhappy:
Cheesemongle Jul 21, 2021 @ 8:56pm 
count 4 for the number of things that is confusing why it isnt implemented in the base game