Stellaris

Stellaris

Retain Leaders from Integrated Subjects & Pre-FTL Civilizations
Showing 1-10 of 27 entries
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Update: Jun 28, 2023 @ 3:43am

9.3.0 Fire the "keep leaders" logic when a pre-FTL empire's final planet is absorbed by a system's starbase owner (as if it was an integration)

Update: Jun 25, 2023 @ 3:05pm

9.2.0 Convert "keep leader" events to use the new leader recruitment window

  • Ensure all former rulers/heirs lose the Imperial Heir trait from the base game (the Former Ruler traits provide the same bonus plus more)
  • Update the post-infiltration "keep leaders" window
  • Update the post-Nanobot Diffuser and post-Necrophagic Spore Diffuser "keep leaders" windows
  • Update the main post-pre-FTL-conquest and post-integration "keep leaders" window
  • Fire the "Leader Acquired" toast when keeping leaders
  • Enhance the "Leader Acquired" toast to use the already-existing ethic/class-specific recruitment text
  • Enhance the "Promising Officer" event (leader.1) to use the new leader recruitment window
  • Enhance the "Marauder Escape Pod" event (marauder.703) to use the new leader recruitment window
  • Memory Vault empires that acquire high-level leaders via "keep leaders" events gain charges for their vault immediately
  • Gestalt empires that acquire the Caretaker or Warform via "keep leaders" events gain the corresponding node councilor trait

Update: May 20, 2023 @ 11:21am

9.1.0 Adjust leader background ethics and jobs when they transfer empires

Update: May 12, 2023 @ 7:42am

9.0.0 Update for Stellaris version 3.8 "Gemini"

  • Remove obsolete code for cloning leaders - gender can be changed without workarounds as of 3.8 "Gemini" and rulers are already a normal leader class
  • Remove obsolete code for country modifiers to add leader research production - leaders can produce resources directly now
  • Improve former ruler edicts fund/naval cap production to scale based on the levels of the relevant leaders
  • Simplify former ruler traits - one per former authority (hive, machine, regular)
  • Add all leader class versions of the former Hive Mind and Machine Intelligence traits
  • Add scripted_loc to still use the varying flavor text for former rulers

Update: Apr 22, 2023 @ 9:30pm

8.1.0 Use compatibility triggers from my other mods

  • Replace most usage of Civic: Organic Zealots validation messages and instead consume the compatibility trigger is_not_restricted_by_organic_zealots
  • Remove dummy government `gov_bureaucratic_autocracy` and instead consume the compatibility trigger has_government_bureaucratic_autocracy

Update: Mar 20, 2023 @ 8:34pm

8.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Adjust "Peerless Infiltration" to grant a bonus in the new "Infiltration" espionage operation category and to improve intel gain speed
  • Integrate underlying game changes

Update: Feb 12, 2023 @ 10:39pm

7.1.1 Add missing validation for Civic: Organics Zealots - they can prevent you from cybernetically assimilating leaders

Update: Feb 8, 2023 @ 9:38pm

7.1.0 Support cyborg deassimilation from Civic: Organic Zealots

  • Show how many leaders would be assimilated/necrophaged out of the total
  • Bugfixes where some types of empires were improperly barred from selecting some Retain Leaders options

Update: Jan 9, 2023 @ 8:32pm

7.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag

Update: Dec 28, 2022 @ 11:29am

6.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Adjust Retain Leaders (assimilation) requirements based on new ascension traditions
  • Support new types of assimilation citizenship