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Tried with just my own modpack and only your mod unloaded and saves and loading work just fine.
To experiment my old fix, I added official ace3 mod's "ace_noidle.pbo" and "ace_noidle.pbo.ace_3.15.2.69-d1a631b1.bisign"-
dropped it right into your "@[WIP] Apricot's Enhanced Idle Animation ACE" mod folder and...
saving and loading works again.
Honestly no idea what's going on here. Maybe I'll just cut my losses and lose this mod.
Anyway, it could possibly be an incompatibility of this mod when used alongside
- ACE3 for Project injury Reaction (PiR) https://steamcommunity.com/sharedfiles/filedetails/?id=1974617455
- Anims for PiR ACE https://steamcommunity.com/sharedfiles/filedetails/?id=2411197915
and
- Project injury Reaction (PiR) https://steamcommunity.com/sharedfiles/filedetails/?id=1665585720
Could be its fixed now. Will try later.
The animation of looking into the muzzle is a remnant of that.
Originally, I included an animation that would make it dance when it becomes idle.
Ah, you had this in your modpack. OK...
What mod configurations and missions did it occur on? Although I only go with cba_a3, ace and thisMod.
However, since this is a fairly simple mod, it can be modified immediately with a little knowledge.
I am satisfied with "Apricot's Re-Enable ACE IDLE Animation".
(Originally, the other versions was a bonus I made after making "Re-Enable", and was prepared for April Fool's Day. It's not supposed to be used in normal play)
Try playing in a singleplayer mission and saving. Then load that singleplayer save and you should get the outdated ace_noidle error.
That's what I recalled long ago before going to get the latest ace's ace_noidle.pbo and dropping it in your mod.
If that doesn't bring up any errors, I guess it's on my end with some other ace mod that I've long uninstalled by now.
This mod only references ace_noidle.pbo(cfgPatchClass:ace_noidle) in @ace, so outdated shouldn't appear...
(Reason for reference, this is a load order issue)
In fact, I still use "Apricot's Re-Enable ACE IDLE Animation", which is almost the same as this except for specifying the animation, but I've never had that error.
Maybe the old ace_noidle.pbo mixed in with another mod or somewhere?
The ace will show an "outdated error" if you have an older version of their mod. Since ace_noidle.pbo is not originally included in this mod, it shouldn't be outdated in the first place.
Ace got recently updated so taking the noidle.pbo from it and pasting it into this addon's folder will fix the error that prevents starting a mission.
Thankyou. Thank all of you.
Sorry, the ACE config I used as a base was obviously wrong. I was using it as a base and it was going wreck.
Update delivery in 30 minutes or less
or your next one is free ;)
It may be necessary to rewrite the animation config of standing position as a whole.
We may be able to make an update in a few days, but ...
Crouched with pistol down: https://steamcommunity.com/sharedfiles/filedetails/?id=2553064301
Crouched with pistol up: https://steamcommunity.com/sharedfiles/filedetails/?id=2553064353
We will continue to investigate, but it may be a long time before corrections come.
The player always stands up for idle instead of the crouch idle animations.
I mean simply...
Let's try vanilla version of this.
That no needs more ace_noidle.pbo cause not includes for requirement.
I also use PIR alone from time to time, but never combined it with one with ACE.
In that case, try a non-ACE version of this mod (enh-idle). This is because this mod overrides the noidle included in the regular version of ACE.
And ... oops.
I think it can be fixed with a simple error, so I'll fix it.
Thank you for the information.
Edit: Sometimes I get "No entry 'bin/config.bin/CfgPatches/APR_enhanced_idle_ace.units'." but can continue like normal and idle animations still work.
Maybe in future update you can include ace's "no_idle" as a precaution.
I'll try loading how you suggested. I want to play with player idle animations so this is a godsend mod for me.
Crouching or for pistols and unarmed idle are currently no change from vanilla (but restored version of old idle).
This add-on does not add any new animation files.
Simply uses the original animations from Arma3 aka vanilla.
Thanks
It runs its own animations and requires complex script changes.
I've tested and it's works fine with out any changes.
In other words, I can't reproduce that problem your talks.
Make sure you load this mod after the ACE please.
If possible, load IMS after this mod as well.
IMS idle animation may have been disabled because it has a negative effect on IMS functionality.
IMS seems to disable idle animations altogether and there doesn't seem to be a way to re-enable them without outright removal of the mod.