RimWorld

RimWorld

[1.3] Save Maps
151 Comments
Mlie Jan 11, 2023 @ 11:24am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2916523481
Hope it helps anyone!
Восьмиклассница Jan 2, 2023 @ 6:38pm 
Please update to 1.4
Wolves Hero Dec 30, 2022 @ 7:21pm 
Dead mod, I don't want build base again when start new games, I prefer save base for new game easy quick
Turbine Dec 27, 2022 @ 3:48am 
Wish it on 1.4 someday
Alkeris Nov 23, 2022 @ 7:13am 
I just hope this mod would be revived one day :-(
fery vuta Nov 11, 2022 @ 10:49am 
I miss this mod.
Cat-Lunatic Nov 8, 2022 @ 3:35pm 
please do so if you can?
Isen Nov 1, 2022 @ 4:59pm 
Judging from the mod author's lack of update this year, this map seems to be abandoned. I would be happy to take it under my wing for the time being and commission Taranchuk for an update to 1.4. Mod author - if you ever return please let me know. I would be happy to give you ownership of any updated version of this mod (all I care is for it to be updated to 1.4).
Jet Nov 1, 2022 @ 12:45pm 
hey
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 8:02pm 
1.4?
Cat-Lunatic Oct 24, 2022 @ 4:31pm 
Please update to 1.4
Isen Oct 21, 2022 @ 4:31pm 
Also wondering the same for 1.4
GreenFreak✿ Oct 21, 2022 @ 2:14pm 
Hey will there be any plans for a 1.4 update?
TRON Oct 9, 2022 @ 3:19am 
For some reason I can't control ONE of my 12 pawns after doing the override and recruiting all my pawns back into the fold. I only have problem with that singular one. He's also the main guy of the whole colony, so that's not good.
It's highly likely because he's the only psycaster
sou Aug 9, 2022 @ 12:12am 
I'm not sure the condition, but it seems when I have a natural rock (cave-like structure) as part of the home base, when I load the save in another map, the whole ceiling comes down, even those rooms that were composed of regular wall structures, killing all the colonists that were under the roof before the save.
iradiax Jul 9, 2022 @ 7:47am 
Seems to be incompatible with some mods. After loading, few of my colonists move extremely slow, others with normal speed. And all of them refuse to go to sleep or eat and just colapse when exhausted.
Cat-Lunatic Jun 26, 2022 @ 2:58pm 
I love this, you know what would be nice? If there was a repository for people to share their bases
sgtklink Jun 20, 2022 @ 3:05pm 
Can this save colonists from a 1.2 save to a new 1.3 save?
TSense May 20, 2022 @ 2:59pm 
You are a Lifesaver. Thanks.
Jet May 8, 2022 @ 4:24pm 
https://gist.github.com/e23370c4c7e30af603892e6f9f4ac071

heres my error. it says its not deep saved??? This happens to almost everything. my pawns, unfinished crafts, etc
Object with load ID Thing_VBE_UnfinishedBook3174985 is referenced (xml node name: boundUft) but is not deep-saved. This will cause errors during loading.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear ()
Verse.ScribeSaver:FinalizeSaving ()
LocationGeneration.Dialog_NameBlueprint:SetName (string)
Verse.Dialog_Rename:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Jet May 8, 2022 @ 4:05pm 
Anyone get an issue when you load a map it gives you this screen? literally everything is gone
https://cdn.discordapp.com/attachments/319678499118120960/972997566029516840/unknown.png

Worked previously
Rouwen May 1, 2022 @ 8:15pm 
@Huge_Hard_Juicy it was in"debug action menu"->"general"
kinchnki Apr 25, 2022 @ 8:24pm 
no save maps menu
Mn Apr 16, 2022 @ 6:27am 
@Amigo
The same issue happened. There is no option at least the top of the screen.
Mn Apr 16, 2022 @ 6:25am 
where can I find save maps menu?
there is no menu on DEV mode
thanks
Lincrono Mar 12, 2022 @ 11:18am 
I must thank you for saving a great map from a broken save.
爱抚天ftianf Feb 1, 2022 @ 7:22am 
thk 太牛逼了这个mod,小人可以永生了
toeseamigo Jan 30, 2022 @ 8:43am 
where t f can I found this option? In my dev mode (at the top of the screen) I haven't any new option
logos411 Jan 23, 2022 @ 7:53pm 
I had a corrupt save file, but I was able to use this mod to salvage the colony map and my colonists and restore it to a new game. Thank you!
Velar Jan 3, 2022 @ 6:27am 
It took my PC about 1-2 minutes to load a 250x250 fairly developed map. (i7-8700k, 32gb ram, Rimworld 64bit)
WarriorLion Dec 15, 2021 @ 3:43am 
Anyone know how long it takes to load a map from a full save
NorriNovotny Dec 11, 2021 @ 8:54pm 
So when I loaded the blueprint with override, the game tells me the story is over, I kept playing and realized I didn't own any of my pawns, animals or structures, is this supposed to happen? or am I doing something wrong?
'Leetiso. Dec 11, 2021 @ 7:08am 
Anyone else experience lack of vegetation upon loading a saved map? All my trees and berry bushes disappear, only grass is left.
Hazel Horse Dec 10, 2021 @ 12:58pm 
How exactly do colonists work for this? When we import them to a 'new game' that is?
Makkli Dec 9, 2021 @ 12:58pm 
This mod is a gift. I just last night wished for a mod that did this...and here you are. Thank you!
Genaeve Dec 1, 2021 @ 6:38pm 
Thank you so much! <3
🍀clover🍀 Nov 28, 2021 @ 4:58pm 
WOOOO, literally 2 days after i find it, what a godsend
Rhaeven Nov 27, 2021 @ 5:20am 
Thank you!
Jamer70 Nov 27, 2021 @ 3:10am 
Just tried it out and it works for me. I saved a map i liked and when i started a new save, it instantly gave me the old map. Not sure if that's how it should work without loading, but i got what i wanted. So thanks this mod is a real time saver
HandsomeAwkward  [author] Nov 26, 2021 @ 11:34pm 
Update is complete. Please let us know if there's any issues in the bug reports thread.
🍀clover🍀 Nov 26, 2021 @ 1:10pm 
cool, thank u
Archon Nov 26, 2021 @ 12:14pm 
We are still waiting. Probably won't have to wait long. Taranchuk is an artist.
🍀clover🍀 Nov 25, 2021 @ 11:08am 
i'm confused, the mod is tagged for 1.2 and trying to load it in my 1.3 game absolutely screws my devmode. the comments suggest it's already been updated, are we still waiting? i dont mind waiting for a proper update but if there's a useable version now i'd like to know
Panda Khan Nov 22, 2021 @ 8:57pm 
Thank you for the update good sir, a thousand blessings upon your house.
Skele₊ Nov 22, 2021 @ 1:56am 
Awesome, thanks fam :mhwgood:

Note that it might be worth making the mod and it's code public so that people like Mlie can keep the mod updated!
Bulquerque Nov 21, 2021 @ 4:31pm 
H Y P E

to 1.3
HandsomeAwkward  [author] Nov 21, 2021 @ 4:27pm 
Hello all, my apologies for the lack of updates here. I haven't been at all interested in playing Rimworld lately and I was waiting to commission an update for a time to come when I would be actively interested in playing so that I could personally do bugtesting and ensure that everything works as intended.

I don't know when that time will come around, so I have opted instead to just commission the update anyway so that you guys can play with it while I get burnt out on the other things I'm playing.

Taranchuk is working on the update now and it will be uploaded shortly, maybe in a few days.
dptowne1 Nov 17, 2021 @ 8:38pm 
Kinda silly how this mod came out not even a week before 1.3 came out.
A brilliance of a mod that was very short lived.... This was something i needed in my life. :'(
Bulquerque Nov 11, 2021 @ 5:14am 
1.3??
Skele₊ Nov 8, 2021 @ 1:50am 
Does anyone know any alternatives? :c