Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seems some of builing mods that I use have a conflict
https://steamcommunity.com/sharedfiles/filedetails/?id=2980903256
Regional Immersion and Cultural Enrichment (RICE)
Medieval Arts
and Architect of Wonders ?
I wanted to play with both those mods and yours
But I have a question about balance. If a player can build good economy, will AI do so too? AI will construct buildings? Because in vanilla AI does absolutely nothing in doing so
Check out the changelog and happy holidays!
@skn043: Ironman reportedly can cause problems with the buttons not working from time to time.
I assume you don't have them then. Tech points can be spend in the new technologies. If you dont see the new tech icon right on the interface you are running some incompatible mod.
Tech points, yes. But, do they go to same vanilla techs? Not sure the point of them. Apologies if being dense.
@Paathurnaax: I assume you have resource producing buildings? In general the resources should be added by a hidden event once a year. Do you get techpoints? Cause then the event does fire.
Is there a little more user guide info somewhere already linked I am not seeing?
Looking forward to actually using it!