Crusader Kings III

Crusader Kings III

Flogi's Buildings and Technology Mod
285 Comments
Garfellow Mar 21 @ 3:04pm 
compatible?
flogi  [author] Mar 9 @ 6:55am 
You certainly require a certain tech level you might not have in 769.
Smiling Knight Mar 9 @ 6:52am 
Well, I still can't construct any dutchy builing for some cultures. For example Ireland petty kings. Do I require some technology? Can't find out
flogi  [author] Mar 9 @ 6:04am 
I transfered the unique buildings to be regular buildings. Dont know about the comp patch, have not tried it.
Smiling Knight Mar 9 @ 5:29am 
Still have one problem. For some nations I can't construct any builing except burial site. Don't know why and some of unique builings (for example Notre Dame de Paris) just dissapeared(not even unique builing slot left).
Seems some of builing mods that I use have a conflict :steamsad:
Smiling Knight Mar 9 @ 5:14am 
What if I use this compatch with your mod, RICE, Medieval Arts and Architect of Wonders? :koukoulion:
https://steamcommunity.com/sharedfiles/filedetails/?id=2980903256
flogi  [author] Mar 9 @ 3:09am 
Im not sure RICE is fully compatible, there might be buildings missing if some are added that require editing of the holding.txt file. Medieval Arts I myself use in my playthroughs, Architect of Wonders is certainly not fully compatible.
Smiling Knight Mar 8 @ 5:29pm 
Also, is your mod compatible with:
Regional Immersion and Cultural Enrichment (RICE)
Medieval Arts
and Architect of Wonders ?
I wanted to play with both those mods and yours :crusader_helmet:
Smiling Knight Mar 8 @ 5:24pm 
Thank you for your advice! Will try it out!
flogi  [author] Mar 8 @ 5:15pm 
The AI does construct, put I recommend enabling the AI building bonus via the game rule. This will give the AI a random building every x years. Its cheating but the AI is very competetive like this and the game can get pretty hard occasionally.
Smiling Knight Mar 8 @ 4:52pm 
True. The problem was in iron man. Eh I like to play that way but nvm. Have played CK3 a lot but found your mod by surprise. It's really great mod :)
But I have a question about balance. If a player can build good economy, will AI do so too? AI will construct buildings? Because in vanilla AI does absolutely nothing in doing so
flogi  [author] Mar 8 @ 4:35pm 
If you run iron man mode, deactivate that. If the problem persists try running the game in debug_mode. It looks like some systems are rejecting scripted gui windows for some weird reason.
Smiling Knight Mar 8 @ 4:24pm 
Great mod! Tho I have a problem with it. Can't acess to technologies or market(when I click - no window appears). Am I doing something wrong? Tried to play only with your mod dude but still same problem :ambitious_trait:
flogi  [author] Mar 7 @ 9:21am 
The mod is updated to the latest patch now! Pls report any issues if I missed sth.
flogi  [author] Feb 25 @ 7:59am 
@Warpeace: Yeah really curious. It does work me also when its not run in debug mode. It should still work, even if you deavtivate debug mode via the console once you are ingame, that way youll have to use the run options, but wont see the stuff you dont want to see.
Warpeace Feb 25 @ 7:56am 
@flogi: I do see the icons, its when I click them that nothing happens. I tried running it in debug mode and the icons opened up the technology and market when selected. Just wish I knew why this was the case so I could run the mod without being in debug mode.
flogi  [author] Feb 25 @ 7:29am 
@Warpeace: Not rly tbh. Maybe try running the game in debug mode? You do see the icons though?
Warpeace Feb 25 @ 7:21am 
So I have ironman disabled and tested this as my only mod however, I still can't access tech or marketplace. Any ideas why?
flogi  [author] Feb 23 @ 1:55am 
@Bit: Yes, its integrated.
Bit Feb 23 @ 1:06am 
is there a German translation?
flogi  [author] Feb 20 @ 4:02pm 
It should work with more Bookmarks and if unique buildings plus just adds new files it should work as well.
GunnerCash Feb 20 @ 10:43am 
does this work with more boolmarks and unique buildings plus?
flogi  [author] Jan 29 @ 9:18am 
@Nuka: No it doesnt. It works for me. Are you possibly running it in ironman? That breaks scripted GUI for some people.
Nuka Jan 29 @ 8:59am 
Needs an update! I can't access tech or marketplace
emanuel1982 Dec 29, 2023 @ 4:16pm 
One of the greatests mods I've ever played. Thank you and keep it up.:steamthumbsup:
flogi  [author] Dec 23, 2023 @ 3:02pm 
Merry Christmas everyone! I posted a small update fixing some stuff, rebalancing some minor things that acted up in my latest playthrough.
Check out the changelog and happy holidays!
epsilon Dec 16, 2023 @ 5:13am 
@flogi elephantries dont seem to get their stationed or knight bonuses
flogi  [author] Nov 20, 2023 @ 4:30pm 
The mod has been fully updated to the new patch now and I also added some neat stuff!
flogi  [author] Nov 11, 2023 @ 4:39pm 
The mod has been updated to a better working state for the latest patch (it was working before). New buildings and other stuff that needs reworking due to new engine possibilities are still missing though, but require some more time.
flogi  [author] Sep 17, 2023 @ 2:50am 
The mod likely changes buildings somewhat? Then it most likely would need a comp patch.
Jbfresh 102 Sep 15, 2023 @ 1:37pm 
does this work with lotr mod
flogi  [author] Aug 25, 2023 @ 4:08am 
I dont know rice, so I cannot comment on that.
牛奶大魔王 Aug 24, 2023 @ 9:00pm 
it work with rice? because rice has add some new technology
flogi  [author] Aug 24, 2023 @ 9:26am 
Its probably not going to be fully functional because of how buildings are activated in the files for holdings.
Johnny 5 Aug 23, 2023 @ 11:16pm 
Does this have any incompatibility issues with stuff like unique building us?
flogi  [author] Jul 25, 2023 @ 9:12am 
@El Prezidente M'aiq: Can you elaborate on this? What does not work? Cause this mod should not change anything there actually.

@skn043: Ironman reportedly can cause problems with the buttons not working from time to time.
skn043 Jul 24, 2023 @ 5:36am 
Everything else is good exept their is litterally no new technology system and I can't even access the marketplace
El Prezidente M'aiq Jul 20, 2023 @ 4:00pm 
Also why does this remove regency and regents from child rulers?
El Prezidente M'aiq Jul 20, 2023 @ 1:02pm 
What's with all of the akan people everywhere in europe?
Bolle Jul 13, 2023 @ 8:43am 
Thanks flogi.
flogi  [author] Jul 2, 2023 @ 4:29am 
@Paathurnaax: Yes the building info does tell you which ones produce resources.
I assume you don't have them then. Tech points can be spend in the new technologies. If you dont see the new tech icon right on the interface you are running some incompatible mod.
Paathurnaax Jul 1, 2023 @ 6:47pm 
@flogi ty for response. Does building info tell me which ones produce?

Tech points, yes. But, do they go to same vanilla techs? Not sure the point of them. Apologies if being dense.
flogi  [author] Jun 30, 2023 @ 1:41am 
@Romulus Lycanus: Sorry, forgot to check earlier. Should be fixed with the small update I just posted.

@Paathurnaax: I assume you have resource producing buildings? In general the resources should be added by a hidden event once a year. Do you get techpoints? Cause then the event does fire.
Romulus Lycanus Jun 29, 2023 @ 11:01am 
Posting here as well as the discord just for awareness. As a feudal ruler, I am unable to build city holdings, despite having the city planning innovation. As a test, I only had this mod on and played as duchess matilda of tuscany.
Paathurnaax Jun 28, 2023 @ 6:09pm 
Im playing with it, but I don't see any way to get the resources? I started in Africa and tribal and am pretty recently going feudal. Is there tech to do before the resources come on?

Is there a little more user guide info somewhere already linked I am not seeing?

Looking forward to actually using it!
ThatOneGuyL Jun 16, 2023 @ 10:32am 
ok yea ironman mode was the problem
Platonov Jun 16, 2023 @ 7:28am 
You should add it's not ironman compatible in description.
Platonov Jun 16, 2023 @ 7:27am 
yea it was ironman that disable market and technology in saves
flogi  [author] Jun 16, 2023 @ 2:10am 
@ThatOneGuyL: Are you possibly using IronMan Mode? That reportedly can cause problems.
ThatOneGuyL Jun 15, 2023 @ 5:33am 
im also having the same problem as crossfire