Crusader Kings III

Crusader Kings III

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Flogi's Buildings and Technology Mod
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30.993 MB
Jul 8 @ 8:01am
Aug 16 @ 7:32am
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Flogi's Buildings and Technology Mod

Description
Flogi's Buildings and Technology Mod for Crusader Kings III

This is the legacy mod of Flogi's Buildings and Technology Mod for CK II

Key Features
  • Added a completely new building system (50+ new buildings + changes to vanilla buildings)
  • Added 5 new resources to the game: Wood, Stone, Metal, Luxury Goods and Technology Points
  • Added 15 completely new special capital buildings
  • Added a completely new technology system to the game (added 61 technologies)
  • Added a Market function to the game, where you can buy and sell the resources (Wood, Stone, Metal, Luxury Goods)
  • Redesigned the interface for the needs of these features
  • For a more complete list of the changes check out the changelog
  • Supported languages: English & German

Having a problem?
  1. Please report bugs in the discussion on the workshop page or in my Discord[discord.gg]
  2. Having a suggestion? Use the discussion on the workshop or the channel in the discord.
  3. Make sure to check out the FAQ in the discussions.

Useful links:
Mod Discord[discord.gg]
Flogi's Buildings and Technology Mod for CK II
If you want to support my work, here's my patreon page[www.patreon.com]


Credits:
Big thanks to the creators of the free icons I used in this mod. Check them out here[www.flaticon.com]
The authors are: Kiranshastry, Freepik, Eucalyp, Smashicons, PonksakornRed, photo3idea_studio, t-rex, Icongeek26, Good Ware, Pause08, Iconixar, dDara, Flat Icons, DinosoftLabs, Vitaly Gorbachev, Good Ware & Nikita Golubev.



Popular Discussions View All (4)
24
Sep 6 @ 4:24am
PINNED: Bug Reports
flogi
14
Aug 30 @ 11:40pm
Suggestions
flogi
3
Aug 22 @ 5:37am
Mod Incompabable
Booty-Ass Fingers
< >
115 Comments
flogi  [author] Sep 28 @ 9:01am 
@Timou: You would have to translate all of the localisation files of the mod files, or what is you question exactly?
Timou Sep 28 @ 1:34am 
How can I translate your great mod?
flogi  [author] Sep 26 @ 12:11pm 
Deactivate incompatible mods.
OleRiverDutch Sep 26 @ 8:17am 
Hey, so I can't seem to find the building "Motte" therefor I can't build a "Family Holding" building, any help?
flogi  [author] Sep 25 @ 1:29pm 
Well if you are running nothing else it looks like the download/installation of the mod went wrong. Try resubbing.
Leococofish Sep 25 @ 7:09am 
Hi, I tried with only your mod on, and there is a bug for me. There is no ressource nor production of ressource (wood stone etc). I can't even build nex buildings, I have "custom ressource building cost ress wood 2 has no localization" for exemple
GreenGreen Sep 10 @ 11:02am 
Is it compatible with the mod "House Tradition"?
daunting
this seems extreme
Master of Awaken Shadows Sep 5 @ 11:33am 
Hi flogi,
Small questions here. Are tribal supposed to not have basic resources building available? Is it hidden behind feudalization decision? Thank you very much.