Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cruise Missile Artilleries (GS & RnF & Vanilla)
50 Comments
Darío Feb 7 @ 9:32am 
<Row UnitType="UNIT_CG_HYPERSONIC_CRUISE_MISSILE" Cost="1480" Maintenance="70" BaseMoves="1" BaseSightRange="3" ZoneOfControl="false" Domain="DOMAIN_LAND" Combat="60" Bombard="120" Range="10" StrategicResource="RESOURCE_ALUMINUM" FormationClass="FORMATION_CLASS_LAND_COMBAT" PromotionClass="PROMOTION_CLASS_SIEGE" AdvisorType="ADVISOR_CONQUEST" Name="LOC_UNIT_CG_HYPERSONIC_CRUISE_MISSILE_NAME" Description="LOC_UNIT_CG_HYPERSONIC_CRUISE_MISSILE_DESCRIPTION" CanCapture="False" PurchaseYield="YIELD_GOLD" IgnoreMoves="false" PrereqTech="TECH_LASERS" Stackable="false" CanTargetAir="FALSE" WMDCapable="false"/>
Darío Feb 7 @ 9:32am 
<Row UnitType="UNIT_CG_SUPERSONIC_CRUISE_MISSILE" Cost="1240" Maintenance="50" BaseMoves="1" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" Combat="60" Bombard="105" Range="6" StrategicResource="RESOURCE_ALUMINUM" FormationClass="FORMATION_CLASS_LAND_COMBAT" PromotionClass="PROMOTION_CLASS_SIEGE" AdvisorType="ADVISOR_CONQUEST" Name="LOC_UNIT_CG_SUPERSONIC_CRUISE_MISSILE_NAME" Description="LOC_UNIT_CG_SUPERSONIC_CRUISE_MISSILE_DESCRIPTION" CanCapture="False" PurchaseYield="YIELD_GOLD" IgnoreMoves="false" PrereqTech="TECH_GUIDANCE_SYSTEMS" Stackable="false" CanTargetAir="FALSE" WMDCapable="false"/>
Darío Feb 7 @ 9:31am 
<Row UnitType="UNIT_CG_SUBSONIC_CRUISE_MISSILE" Cost="1000" Maintenance="30" BaseMoves="1" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" Combat="60" Bombard="90" Range="3" StrategicResource="RESOURCE_OIL" FormationClass="FORMATION_CLASS_LAND_COMBAT" PromotionClass="PROMOTION_CLASS_SIEGE" AdvisorType="ADVISOR_CONQUEST" Name="LOC_UNIT_CG_SUBSONIC_CRUISE_MISSILE_NAME" Description="LOC_UNIT_CG_SUBSONIC_CRUISE_MISSILE_DESCRIPTION" CanCapture="False" PurchaseYield="YIELD_GOLD" IgnoreMoves="false" PrereqTech="TECH_ROCKETRY" Stackable="false" CanTargetAir="FALSE" WMDCapable="false"/>
Darío Feb 7 @ 9:31am 
Everyone: you can change the values ​​of cost, attack, range, bombardment, etc. with notepad!!
Access the mod folder (system, steam apps, etc.), enter the "CG...gameplay" file and that's it.

If you prefer, you can copy and paste my values, which I think are better balanced. Then don't forget to move the modified folder to Documents, my games, civilization 6 and mods, in addition to unsubscribing to the original.

You replace this text with the one in the gameplay file, in the units section (Next comment).
andrew.wimmer0 Feb 7 @ 4:33am 
I agree with Ryan, either adjust the maintenance and range, or make it so the AI has the ability to actually use these at full capacity. WAAAAAY to OP
V  [author] Dec 6, 2024 @ 7:43am 
I think it is perfectly okay, Ryan.
Ryan Nov 11, 2024 @ 9:26pm 
this is too op. need a nerf of supersonic and hypersonic missiles. Needs a lot higher maintainance and lower range.
andrews94 Jul 17, 2024 @ 9:42am 
If not can they be made player only? I know how to edit HML files thanks
andrews94 Jul 17, 2024 @ 2:37am 
Is there any way to make this mod unique to say England?
Kanar Dec 2, 2023 @ 11:59pm 
Found your mod yesterday, immediately started a new warfare expanded campaign with : it's a banger so far. Too bad we can't launch em by planes ahah
SCV Nov 9, 2023 @ 2:16am 
미사일 만능주의 모드
MITI May 7, 2023 @ 12:51am 
@Cutesy Ok, thanks
Puddings May 6, 2023 @ 7:51pm 
Hi, It's been a few months since I last posted and I wanted to see if you looked into what I said yet? If you want me to help I can play-test it again and tell you exactly what to change if you're having analysis paralysis :p

Also I think you should add the resource and gold requirement not just "requires oil" to the text here so everyone can see it before they download.
V  [author] May 6, 2023 @ 3:26pm 
@MITI I'm sorry for my late response, no it is not.
MITI Mar 18, 2023 @ 11:44am 
Answer me, please. Are these missiles one-off used, just like in civ 5?
V  [author] Dec 27, 2022 @ 4:14am 
@Riekopo Yes it does have "missiles". It is pretty much the same mod with a different name which make more sense.
Riekopo Dec 27, 2022 @ 4:05am 
Does this mod have ballistic missiles like the other one?
V  [author] Dec 13, 2022 @ 9:35pm 
@Susarie Thanks! Yes, it is compatible with other mods on the workshop including Warfare Expanded.
V  [author] Dec 13, 2022 @ 9:33pm 
@Puddings Mod to be updated soon. I will make some adjustments.
V  [author] Dec 13, 2022 @ 9:32pm 
@wjdtkd1018 I will see what I can do!
Susarie Nov 21, 2022 @ 5:58am 
Hey, does this mod works with other mods like Warfare Expanded or the Expansion Mods made by JNR? It looks very nice ^^
Puddings Nov 9, 2022 @ 7:57am 
I feel like hypersonic needs to move up a bit in tech tree or simply increase its gold upkeep because there's really no reason to pick supersonic over hypersonic
wjdtkd1018 Jul 29, 2022 @ 9:38pm 
Thanks, and LOL Sylas Civ PLZ :steamthumbsup:
Sovietkotek Oct 3, 2021 @ 3:36am 
OwO Amazing work thank you so much!
V  [author] Oct 2, 2021 @ 10:30am 
@Kuhn Arashi Yes, the AI is able to use these units.
V  [author] Oct 2, 2021 @ 10:29am 
@RiceBlox Not as unfair as GDRs!
V  [author] Oct 2, 2021 @ 10:29am 
@Sovietkotek I will see what I can do!
DrStrangejove Oct 2, 2021 @ 9:10am 
Is the AI capable of making use of these, or is it too dumb to use them properly?
Ricebro Sep 17, 2021 @ 12:42pm 
this just seems a bit unfair
Sovietkotek Aug 30, 2021 @ 3:11am 
Hello mod author Cutesy, I fully second the request to produce these missiles and fire them from silos!

If you do decide to do it, I really hope it's compatible with the "no nukes" mod D:
Jeor Mormont "the old bear" Aug 24, 2021 @ 2:04pm 
awesome, thanks
PapaWutzInDerPfanne Aug 23, 2021 @ 11:03am 
Very Nice Mod
V  [author] Aug 20, 2021 @ 3:36am 
@Jeor Mormont "the old bear" Hey, the old ones are compatible with this version so you can use both.
V  [author] Aug 20, 2021 @ 3:35am 
@lyonkabel Thank you.
V  [author] Aug 20, 2021 @ 3:35am 
Malata Societa' Official Sorry for the late response. Yes, you can use both mods together if you would like to.
Malata Societa' Official Aug 8, 2021 @ 1:56am 
@cutesy
yes but i would like to understand if in this your mod the content of your original mod is included, or a user who wants all the complete content must use both of your mods?
Jeor Mormont "the old bear" Aug 6, 2021 @ 4:27pm 
i love it, but do you happen to plan to bring back the old 40 and 50 range missiles back? cause i miss 'em
lyonkabel Jul 30, 2021 @ 8:04pm 
you make very good mods
V  [author] Jul 30, 2021 @ 1:33am 
@Malata Societa' Official Hey, you can use both mods if you want.
Malata Societa' Official Jul 28, 2021 @ 6:34pm 
but in this new mod there is also inside the unit's you was made in "Ballistic Missiles (GS & RnF & Vanilla)"???
or i must use also that mod if i want use icbm etc..
V  [author] Jul 27, 2021 @ 1:34pm 
@Velaryon You're welcome. I'm glad you liked it!
Velar Jul 26, 2021 @ 8:37am 
Really enjoying the Hypersonic Cruise missiles for end game, the AI is able to use them too. It helps balance them out since they don't seem to know how to use bombers and fighters. So this gives them the ability for stronger strikes at range.

Thanks for making it!
V  [author] Jul 13, 2021 @ 4:04am 
QUESTION: "And this is a separate question, do you have any plans to make a mod for advanced SAM units like Russia's S400's or US's THAAD and Israels Iron Dome, which will not only be able to defend against all kinds of air and nuclear warhead launched from vehicles but also from missile silos?"

ANSWER: I can create such a mod, please wait for my future mod releases. Thanks.
V  [author] Jul 13, 2021 @ 4:01am 
QUESTION: "Lastly, I've never tested this myself so I'm curious does SAM units defend in the same way when ballistic missile units launch a nuclear warhead within the SAM's defense radius ( meaning will the SAM's destroy any nuclear warheads launched from the ballistic missile units in the same way as it does against Bombers and Nuclear Submarines? )"

ANSWER: It is not possible to make the anti-air units defend against these missiles, the limitation of the game mechanics doesn't allow the implementation of such a thing yet. But, even in the real world, there is a really really small chance to defend against these cruise missiles since they are super fast (Especially the Hypersonic ones) and their behaviour is much more different than the typical ballistic missiles, and, since these missiles are not capable of carrying nuclear warheads in-game, you don't have to worry about nuclear strikes. Plus, these units need a clear vision of their targets before being able to attack.
V  [author] Jul 13, 2021 @ 3:59am 
Hey @Still sane?!

QUESTION: "So in your previous mod the ballistic missiles ICBM,IRBM,MRBM,etc the bombard strength was too low when fighting cities in later eras is it the same for this version?"

ANSWER: No, the bombard strength has been increased. It is overall a more balanced version.


QUESTION: "Also I could use the ballistic missiles to launch nuclear warheads, Is that still possible in this version?"

ANSWER: Unfortunately, it is not possible in this version.
LongNeks :) Jul 12, 2021 @ 7:29am 
And this is a separate question, do you have any plans to make a mod for advanced SAM units like Russia's S400's or US's THAAD and Israels Iron Dome,which will not only be able to defend against all kinds of air and nuclear warhead launched from vehicles but also from missile silos?

Thank you so much for this mod,I usually pair it up with Warfare Reloaded for optimum experience! :steamhappy: :steamthumbsup:
LongNeks :) Jul 12, 2021 @ 7:29am 
Ok so I got a lot of questions! I am already subscribed to your "Ballistic Missiles" mod.

So in your previous mod the ballistic missiles ICBM,IRBM,MRBM,etc the bombard strength was too low when fighting cities in later eras is it the same for this version?

Also I could use the ballistic missiles to launch nuclear warheads,Is that still possible in this version?

Lastly, I've never tested this myself so I'm curious does SAM units defend in the same way when ballistic missile units launch a nuclear warhead within the SAM's defense radius ( meaning will the SAM's destroy any nuclear warheads launched from the ballistic missile units in the same way as it does against Bombers and Nuclear Submarines? )
V  [author] Jul 12, 2021 @ 3:34am 
@Belko94 Not as OP as GDRs. :lunar2019piginablanket:
bk Jul 11, 2021 @ 5:33am 
I give it a like. Dont you think this is OP ?
Gowf Jul 10, 2021 @ 3:36pm 
Great creation! and i think they need more strategic resources to keep work :steamhappy: