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Access the mod folder (system, steam apps, etc.), enter the "CG...gameplay" file and that's it.
If you prefer, you can copy and paste my values, which I think are better balanced. Then don't forget to move the modified folder to Documents, my games, civilization 6 and mods, in addition to unsubscribing to the original.
You replace this text with the one in the gameplay file, in the units section (Next comment).
Also I think you should add the resource and gold requirement not just "requires oil" to the text here so everyone can see it before they download.
If you do decide to do it, I really hope it's compatible with the "no nukes" mod D:
yes but i would like to understand if in this your mod the content of your original mod is included, or a user who wants all the complete content must use both of your mods?
or i must use also that mod if i want use icbm etc..
Thanks for making it!
ANSWER: I can create such a mod, please wait for my future mod releases. Thanks.
ANSWER: It is not possible to make the anti-air units defend against these missiles, the limitation of the game mechanics doesn't allow the implementation of such a thing yet. But, even in the real world, there is a really really small chance to defend against these cruise missiles since they are super fast (Especially the Hypersonic ones) and their behaviour is much more different than the typical ballistic missiles, and, since these missiles are not capable of carrying nuclear warheads in-game, you don't have to worry about nuclear strikes. Plus, these units need a clear vision of their targets before being able to attack.
QUESTION: "So in your previous mod the ballistic missiles ICBM,IRBM,MRBM,etc the bombard strength was too low when fighting cities in later eras is it the same for this version?"
ANSWER: No, the bombard strength has been increased. It is overall a more balanced version.
QUESTION: "Also I could use the ballistic missiles to launch nuclear warheads, Is that still possible in this version?"
ANSWER: Unfortunately, it is not possible in this version.
Thank you so much for this mod,I usually pair it up with Warfare Reloaded for optimum experience!
So in your previous mod the ballistic missiles ICBM,IRBM,MRBM,etc the bombard strength was too low when fighting cities in later eras is it the same for this version?
Also I could use the ballistic missiles to launch nuclear warheads,Is that still possible in this version?
Lastly, I've never tested this myself so I'm curious does SAM units defend in the same way when ballistic missile units launch a nuclear warhead within the SAM's defense radius ( meaning will the SAM's destroy any nuclear warheads launched from the ballistic missile units in the same way as it does against Bombers and Nuclear Submarines? )