Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Cruise Missile Artilleries (GS & RnF & Vanilla)
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351.926 KB
Jul 7, 2021 @ 6:28am
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Cruise Missile Artilleries (GS & RnF & Vanilla)

Description
This mod works with every version of the game including Rise and Fall, Gathering Storm, and Vanilla.

Subsonic Cruise Missile Artillery
Short-range Subsonic Cruise Missile Artillery
Available at Rocketry tech
Requires Oil
Combat Strength: 60 Bombard Strength: 90 Attack Range: 8

Supersonic Cruise Missile Artillery
Medium-range Supersonic Cruise Missile Artillery
Available at Guidance Systems tech
Requires Aluminum
Combat Strength: 60 Bombard Strength: 105 Attack Range: 16

Hypersonic Cruise Missile Artillery
Long-range Hypersonic Cruise Missile Artillery
Available at Lasers tech
Requires Aluminum
Combat Strength: 60 Bombard Strength: 120 Attack Range: 24

Note: This mod has been tested before getting uploaded to the workshop. However, if you found any bug report it in the discussion. All suggestions are welcome. Thanks for playing!
Popular Discussions View All (1)
0
Feb 19, 2022 @ 2:07am
Really neat things in ICBM game that would be cool in Civ VI
Riekopo
50 Comments
Darío Feb 7 @ 9:32am 
<Row UnitType="UNIT_CG_HYPERSONIC_CRUISE_MISSILE" Cost="1480" Maintenance="70" BaseMoves="1" BaseSightRange="3" ZoneOfControl="false" Domain="DOMAIN_LAND" Combat="60" Bombard="120" Range="10" StrategicResource="RESOURCE_ALUMINUM" FormationClass="FORMATION_CLASS_LAND_COMBAT" PromotionClass="PROMOTION_CLASS_SIEGE" AdvisorType="ADVISOR_CONQUEST" Name="LOC_UNIT_CG_HYPERSONIC_CRUISE_MISSILE_NAME" Description="LOC_UNIT_CG_HYPERSONIC_CRUISE_MISSILE_DESCRIPTION" CanCapture="False" PurchaseYield="YIELD_GOLD" IgnoreMoves="false" PrereqTech="TECH_LASERS" Stackable="false" CanTargetAir="FALSE" WMDCapable="false"/>
Darío Feb 7 @ 9:32am 
<Row UnitType="UNIT_CG_SUPERSONIC_CRUISE_MISSILE" Cost="1240" Maintenance="50" BaseMoves="1" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" Combat="60" Bombard="105" Range="6" StrategicResource="RESOURCE_ALUMINUM" FormationClass="FORMATION_CLASS_LAND_COMBAT" PromotionClass="PROMOTION_CLASS_SIEGE" AdvisorType="ADVISOR_CONQUEST" Name="LOC_UNIT_CG_SUPERSONIC_CRUISE_MISSILE_NAME" Description="LOC_UNIT_CG_SUPERSONIC_CRUISE_MISSILE_DESCRIPTION" CanCapture="False" PurchaseYield="YIELD_GOLD" IgnoreMoves="false" PrereqTech="TECH_GUIDANCE_SYSTEMS" Stackable="false" CanTargetAir="FALSE" WMDCapable="false"/>
Darío Feb 7 @ 9:31am 
<Row UnitType="UNIT_CG_SUBSONIC_CRUISE_MISSILE" Cost="1000" Maintenance="30" BaseMoves="1" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" Combat="60" Bombard="90" Range="3" StrategicResource="RESOURCE_OIL" FormationClass="FORMATION_CLASS_LAND_COMBAT" PromotionClass="PROMOTION_CLASS_SIEGE" AdvisorType="ADVISOR_CONQUEST" Name="LOC_UNIT_CG_SUBSONIC_CRUISE_MISSILE_NAME" Description="LOC_UNIT_CG_SUBSONIC_CRUISE_MISSILE_DESCRIPTION" CanCapture="False" PurchaseYield="YIELD_GOLD" IgnoreMoves="false" PrereqTech="TECH_ROCKETRY" Stackable="false" CanTargetAir="FALSE" WMDCapable="false"/>
Darío Feb 7 @ 9:31am 
Everyone: you can change the values ​​of cost, attack, range, bombardment, etc. with notepad!!
Access the mod folder (system, steam apps, etc.), enter the "CG...gameplay" file and that's it.

If you prefer, you can copy and paste my values, which I think are better balanced. Then don't forget to move the modified folder to Documents, my games, civilization 6 and mods, in addition to unsubscribing to the original.

You replace this text with the one in the gameplay file, in the units section (Next comment).
andrew.wimmer0 Feb 7 @ 4:33am 
I agree with Ryan, either adjust the maintenance and range, or make it so the AI has the ability to actually use these at full capacity. WAAAAAY to OP
manic pixie dream kitty  [author] Dec 6, 2024 @ 7:43am 
I think it is perfectly okay, Ryan.
Ryan Nov 11, 2024 @ 9:26pm 
this is too op. need a nerf of supersonic and hypersonic missiles. Needs a lot higher maintainance and lower range.
andrews94 Jul 17, 2024 @ 9:42am 
If not can they be made player only? I know how to edit HML files thanks
andrews94 Jul 17, 2024 @ 2:37am 
Is there any way to make this mod unique to say England?
Kanar Dec 2, 2023 @ 11:59pm 
Found your mod yesterday, immediately started a new warfare expanded campaign with : it's a banger so far. Too bad we can't launch em by planes ahah