RimWorld

RimWorld

Nature's Pretty Sweet (Continued)
406 Comments
Mlie  [author] Jun 25 @ 6:54am 
@VitaKaninen I dont have any such plans but the source is open if anyone wants to do it.
VitaKaninen Jun 25 @ 6:43am 
Do you think you could make a standalone that only has the Redwood trees, and nothing else? I love the super tall trees, but I don't want to install this mod just for the trees, and I also like them to spawn in other biomes beside the redwood forest.
Mlie  [author] Jun 25 @ 3:59am 
@sebo2203 Yes, obviously I will not enable duplicate features if the DLC is active
sebo2203 Jun 25 @ 3:53am 
What if I will have the DLC but I do not want to have two identical features running on my game at the same time? (DLC features and this mod features)

Hopefully I will be able to change that in the settings and only use this mod for all the things the DLC wont cover.
Mlie  [author] Jun 25 @ 3:51am 
@sebo2203 I will probably keep this updated, at least those features that are otherwise locked behind dlc
sebo2203 Jun 25 @ 3:38am 
@Mlie
But I am gonna miss things like the frost... the paths... and other features.
I really hope you are still going to implement some of the features of this mod into 1.6
比烧酒 Jun 25 @ 12:33am 
The various functions of the mod feel like they have been absorbed by version 1.6.
Mlie  [author] May 23 @ 9:40am 
@ewaggs99 However, I updated a mod called Simply More Bridges that lets you build bridges of any such material
ewaggs99 May 23 @ 8:39am 
@Mlie ohh well that makes sense lol thanks!
Mlie  [author] May 23 @ 8:25am 
@ewaggs99 I think the reason would be that bridges wasnt a thing when this mod was created
ewaggs99 May 23 @ 8:01am 
is there a reason you can make basalt flooring but not bridges? i can make basalt tile that has the same look but i cant make a bridge using it. i have so many basalt blocks and need bridges :steamsad:
ozfresh May 15 @ 6:51pm 
Thanks for keeping this going! I'm wondering if it would be possible for some form of flood control? maybe sandbags block flooding or something? Thanks
Mlie  [author] May 14 @ 10:04pm 
@ozfresh It might work depending on mod options. But I wouldnt recommend it
ozfresh May 14 @ 5:50pm 
I shouldnt use this with "Water Freezes", Should I?
Kill Moon Apr 26 @ 7:31am 
Whether you can provide some means to resist the damp, my pieces are difficult to move outdoors in snowy weather, and the damp makes all the clothes less effective at keeping warm
Mlie  [author] Apr 12 @ 9:52pm 
@sebo2203 Yes, the value is actually halved now
sebo2203 Apr 12 @ 3:21pm 
@Mlie
You said you made the lowest setting even lower.. but in my game it still shows 1. Did you change the setting without changing what the number shows? (I assumed it would be like 0.50 or something)
Mlie  [author] Apr 12 @ 12:35pm 
@BreBearz Its just how the game draws items, not much that can be done
BreBearz Apr 12 @ 12:02pm 
Rocks along with trees seem to clip into the big redwood trees on the redwood biome. They appear on top of the redwood trees. Unsure if this is fixable?
BreBearz Apr 12 @ 9:50am 
Does this mod work with majestic foliage?
BreBearz Apr 12 @ 9:49am 
I found a workable mod for the beatification map mod that works with this mods biomes. 1.5 https://steamcommunity.com/sharedfiles/filedetails/?id=2917260276
sebo2203 Apr 9 @ 2:42am 
@Mile thank you! In the mean time I just turned off the "ground gets dark when it rains" setting.
It seemed to fix my issue, but I am gonna see how your new fix works.

Btw, for some reason, the setting never saves when you restart the game.
I always set it to 1 but on a new game launch, it auto defauts to 6
Mlie  [author] Apr 8 @ 11:17am 
@sebo2203 The lowest setting should be even lower now. Tested it on my non-gaming computer and got no noticeable slowdown
Mlie  [author] Apr 8 @ 11:14am 
@BreBearz Springs should only spawn in non-moving water now
BreBearz Apr 7 @ 2:27pm 
No worries, I absolutely love the mod. It’s my favorite out of my 500+ to be honest.

Would it be possible to have it where the hot and cold springs don’t load in or they just load in not in a river
sebo2203 Apr 7 @ 9:48am 
I can also say that unfortunately, the terrain change from rain or water freezing tanks even my gaming PC. I even set the slider to 1 on the terrain change and I still find myself struggling at lowest game speed at 20 FPS.

I dont suppose there is any workaround? As I otherwise love this mod.
Mlie  [author] Apr 6 @ 10:00pm 
@BreBearz I dont have any gfx skill so cant do new textures but I guess them only spawning in non-moving water could be an option.
Mlie  [author] Apr 6 @ 9:59pm 
@OrAZion Works when I try the link at least, web archive takes a while to load
BreBearz Apr 6 @ 7:09pm 
I’m having issues with the cold and hot springs spawning in rivers. I use clean textures mod and it makes it look sooo out of place. Would it be possible to fix it from spawning in rivers or a texture patch to match clean texture mods plz
OrAZion Apr 6 @ 7:05pm 
The compatibility list URL is broken.
Mlie  [author] Mar 16 @ 2:41am 
@雷霆特大番薯⚡ They should be generated on map-generation as all other terrain I think
雷霆特大番薯⚡ Mar 16 @ 2:35am 
Hello. I'd like to ask when the hot springs and cold springs will be generated. Why haven't I seen them?
VitaKaninen Mar 9 @ 8:11pm 
It is listed as an Animal Product, so it would be treated the same as eggs or milk. It should probably be listed as meat, since an animal had to die in order to provide it.
niggliachia Mar 9 @ 7:44pm 
I think "Shellfish meat" is incorrectly tagged as a vegetarian ingredient item
trouter Mar 8 @ 2:28pm 
@Mlie it only occurs during terrain changes from this mod, like water freezing or soil becoming wet. Not sure what else I have that might be fucking with it.
Mlie  [author] Mar 8 @ 2:23pm 
@trouter Strange, doesnt do that on its own when I test it
trouter Mar 8 @ 2:21pm 
Seconded, I love the idea of this mod but good god does this thing cause TPS hits like nothing else on the workshop. I have an X3D CPU and it's making my game chug even on a fresh save.
LumberingTroll Mar 6 @ 9:52am 
I really like this mod but the performance impact is huge, I simply had to disable it. If this ever gets better I will for sure use it again.
Mlie  [author] Feb 21 @ 10:38pm 
@MauPow Possibly using the regen cells mod option, but I dont recommend it
MauPow Feb 21 @ 9:10pm 
Is it possible to move the springs? A cold spring spawned in the worst place and it keeps respawning when I change the tiles in dev mode. Otherwise love the mod!
Late Feb 9 @ 12:35pm 
Thank You
Mlie  [author] Feb 9 @ 10:18am 
@Late Sure, should be added now
Late Feb 9 @ 7:50am 
I am enjoying this mod a lot. Much appreciated. Is there a way to turn off the feature where things wash up? Thanks
Mlie  [author] Feb 2 @ 8:10am 
@Petabread After a while, depending on temperature and/or events I guess
Petabread Feb 2 @ 7:55am 
@Mlie, but should the lava come back after it rains?
Mlie  [author] Feb 2 @ 7:40am 
@Petabread I havent seen any issues with it
Petabread Feb 2 @ 7:22am 
@Mlie - Is there any issue with volcanic field map? The first time it rained all the lava disappeared and never came back afterwards. Or is there a map event where lava will eventually start spewing again?
Capefear56 Feb 1 @ 10:23pm 
Nature's Pretty Laggy
Mlie  [author] Jan 31 @ 9:35pm 
@Petabread I would assume so
Petabread Jan 31 @ 5:40pm 
I loaded this mod in an existing save. I see now that per the above notes, only a new save is recommended. Is this why my pawns are bugging out and just stand in place?