RimWorld

RimWorld

FCP Fallout Plants
71 Comments
Ranger Rick  [author] Aug 18 @ 6:20pm 
Its out already on the git with a lot more added smh
Ranger Rick  [author] Aug 18 @ 6:19pm 
Should really join the discord
{daNk}(Buds) Aug 17 @ 9:20pm 
"It will be here soon man "
over a year later .........

THIS MOD'S DEAD ....

Change my mind ...
FlashR0bin Jul 23 @ 8:29pm 
1.6 update?





How is this mod not dead?









Like the rest of the fallout collaboration project seems pretty dead?
Zealot-Kun69 Jun 2 @ 9:20am 
Hey Ranger Nick, no rush of course. was just curious how your 1.5 Massive update was going, any possible release date hint?
jalenick Mar 23 @ 5:02am 
1.5 update? :ops:
Ranger Rick  [author] Oct 24, 2024 @ 3:36pm 
It’ll be here soon man. Adding a lot more
Succ_d_frutt Oct 24, 2024 @ 1:12am 
Can someone update this mod to 1.5?
RbbrDucky May 6, 2024 @ 10:00am 
15
Ranger Rick  [author] Mar 17, 2024 @ 8:26am 
Join the discord and send me a dm! Really I’m adding all plants for the next update as well as plants that require certain code (spore throwers) and as I have lots to update this isn’t priority for art atm. But if you can make the art in the same style as in this mod I’d gladly accept help!
Hirisse Mar 16, 2024 @ 11:42am 
what is the real problem to make an update, what you need for doing an upgrade? I rly like fallout and I'm a graphist if it can help you
Ranger Rick  [author] Mar 16, 2024 @ 11:28am 
I agree, but I am one person sooooo I’ll do what I can when I can :)
Hirisse Mar 16, 2024 @ 6:05am 
Ok but the 1.5 come and no 1.4, it's rly sad no? XD
Ranger Rick  [author] Mar 10, 2024 @ 10:55am 
Thank you Hex! Actually this mod is getting a lot more work done! We had a donation for more plants and so more plants will be added!
Sylas Jan 28, 2024 @ 4:31pm 
I am sure ranger is updating this mod, but you need to be patient, for he has other mods to also work on too.
MangoCobra Nov 4, 2023 @ 8:16pm 
Can you please update this?
Blackspark_22 Sep 6, 2023 @ 7:49pm 
1.4? pwease? :nightmareeyes:
SwiftDeath Nov 1, 2022 @ 2:56pm 
yikes
Splaetos Jun 16, 2022 @ 2:21pm 
fuckin enablers
Ranger Rick  [author] Dec 13, 2021 @ 9:18am 
ty!
uberjammer Dec 13, 2021 @ 12:47am 
For those who are confused:

Calling Rimworld Corn "Maize" would be like calling the NCR Rangers "Desert Rangers".

Sweet Corn is not Maize, Maize is not Flint Corn, Flint Corn is not Popping Corn, Popping Corn is not Sweet Corn... and I think I'm missing one.
Bungo Nov 1, 2021 @ 5:46pm 
can they grow in toxic fallout?
Stagnu Demorte Oct 27, 2021 @ 7:04pm 
the bug with the menu was not related to this mod. a new issue i am having is that plants from this don't seem to grow at all. i tried growing them indoors with a sunlamp and outdoors in toxic fallout and the growth rate remains 0%
Ranger Rick  [author] Oct 25, 2021 @ 4:54am 
huh that ive not a clue
Stagnu Demorte Oct 24, 2021 @ 4:19pm 
I'm having a bug were hovering over any plant except FCP plants causes the window to go blank. i'm also using the dubs menu mod
Ranger Rick  [author] Sep 27, 2021 @ 10:11am 
yea. Like I said its meant for the overhaul reallllly, in that there is no corn xD
TurtleShroom Sep 27, 2021 @ 10:07am 
You can also grow... corn. At the same time.
Ranger Rick  [author] Sep 27, 2021 @ 9:32am 
Because its meant for the entire overhaul.
I only release things like this as standalones as it would be a waste not to. But yea its not corn in fallout.. Its maize so yea.
TurtleShroom Sep 27, 2021 @ 9:13am 
Why? I get having different plants, but why duplicate corn? What's the point?
Ranger Rick  [author] Sep 26, 2021 @ 7:45pm 
Not Its maize, it should have all its own defs and such
TurtleShroom Sep 26, 2021 @ 5:45pm 
When I plant a Maize Plant, I assume that I harvest the Vanilla rendition's Corn off of it? The plant is different because it survives radiation, but the end product is the same. Right?
Ranger Rick  [author] Sep 12, 2021 @ 10:26pm 
They should survive amounts of toxicness
Lucky Sep 12, 2021 @ 8:56am 
Does anyone know if these survive in the regrowth wasteland?
دانيال أيفان مولا Aug 21, 2021 @ 10:04am 
Thanks!!!
Ranger Rick  [author] Aug 21, 2021 @ 5:39am 
@I r b i s ,Its not out yet, but it is in a closed beta on our discord, should be out soon!
دانيال أيفان مولا Aug 20, 2021 @ 6:42pm 
Question, do you know in which of your mods can i find this clothes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2579958985
the first pic of that mod
Ranger Rick  [author] Aug 1, 2021 @ 2:03am 
sooo if it is the same as toxic fallout then it should work! Im also using the FCP radiation for the core mod so itll be updated to use that eventually too. Whenever I do that I could look into it if its easy to add
Mr McNificent Aug 1, 2021 @ 2:02am 
all good, just thought I'd ask since it sounds like a similar mechanic. (no clue on the actual intricacies of coding myself, though)
Ranger Rick  [author] Aug 1, 2021 @ 1:46am 
oh no clue but thats not something I personally would paatchhh at least not now sadly
Mr McNificent Aug 1, 2021 @ 1:14am 
It would be cool as hell if these plants were also resistant to the Ash Storms from MorrowRim. Is that the case? I just love playing a combined TES/FO rimworld. haha
Ranger Rick  [author] Jul 26, 2021 @ 10:44am 
has to be some sort of balance
Ranger Rick  [author] Jul 26, 2021 @ 10:44am 
so they are also usable in toxic fallout
Hound Jul 26, 2021 @ 6:07am 
I like the graphics, but it seems like 3/4 of the plants in this mod are just direct downgrades of normal plants. Whats the point of them?
CatSayInk Jul 26, 2021 @ 5:54am 
amazing
Mark McCloud Jul 21, 2021 @ 3:51am 
Yup. Error's gone. :)
Ranger Rick  [author] Jul 20, 2021 @ 8:43pm 
try nowwwwwww maybe
Ranger Rick  [author] Jul 20, 2021 @ 8:33pm 
looking into it rn
riley Jul 20, 2021 @ 8:18pm 
I'm having the exact same issue.
Mark McCloud Jul 20, 2021 @ 5:43pm 
Playing the latest version of 1.2 (rolled back from 1.3 using their recommended "betas" method). Also using BetterLoading, if that matters.

I am seeing an error involving the game being unable to load the 2d textures for raw mutfruit.

Could not load UnityEngine.Texture2D at Things/Item/Resource/PlantFoodRaw/MufruitRaw in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.ThingCategoryDef:<PostLoad>b__21_0()
BetterLoading.<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Ranger Rick  [author] Jul 19, 2021 @ 9:06am 
should be fixed now thanks to the amazing Kit