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type.xml files are also good, only seemsto be issue with those 2 weapons that ive currently noticed
Cheers m8! epic mod!
Also the Mando helmet says it has built in NVG but again cant seem to find a way of iether attaching or using Night vision with it
https://steamcommunity.com/sharedfiles/filedetails/?id=2746483592
NULL pointer to instance
Class: 'BO_ActionDestroyCodeLock'
Function: 'ActionCondition'
Stack trace:
BlackoutContainerScripts/4_World/classes\actions\bo_actiondestroycodelock.c:47
scripts/4_World/classes\useractionscomponent\actionbase.c:727
scripts/4_World/classes\useractionscomponent\actioninput.c:341
scripts/4_World/classes\useractionscomponent\actioninput.c:390
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:551
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:124
scripts/4_World/entities\manbase\playerbase.c:2810
this mod also as military cratesand i think my be conflicting with msp version
WTF ?
I have a problem with your mod on my server. When you exit the inventory begins to cloudy in the eyes. It is treated by switching the scope. How can I make sure this problem doesn't happen again?
However, we don't want the vests into belts setting. Where would we go for that?