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由于城市达到7人口以后,会限制人口增长,因而此文明需要大力扩张小型城市,
备好‘’城市管家‘’模组进行体验。
Stop having it, be closed...
1. For "Onsen Town", the skill works as in the description. The version in GS will replace what is in the R&F (instead of stacking on top of it).
2. The adjacency amenity and tourism bonus does not stack either. Adjacent to two geothermal fissure does not provide double the bonus (just like how normal aqueducts work in the game).
3. Planting woods on built districts is not possible. The game works like that too (Kongo's Mbanza for example). It is possible to enable this through extensive scripting. Though I thought doing it the same way game does it would be fine.
4. All districts provides minor adjacency bonus (+0.5) so "Onsen Town" is no exception. It also provides major bonus (+2) to industrial zones in GS (like a normal aqueduct)
Similarly, does the adjacency bonus for Onsen Towns stack? For example, if I build an Onsen Town next to two geothermal fissures, will I receive +2 amenities and +66% tourism pressure?
Given that most districts can be built on woods without removing the woods, do you know if it is possible to have a builder or naturalist use Plant Woods on top of a district after researching the Conservation technology?
Aqueducts only provide a minor adjacency bonus (+0.5). Is that the same for Onsen Towns?
由于古明地淡宵的微妙游戏理解,导致的机制强度和对数值的把控,最终成品可能会过于强大。
(画好饼了)
this is a great mod!!!
I have a question.
Is there no japanese translation about following text file??
Murasame_en_US.xml
Murasame_zh_Hans_CN.xml
Murasame_zh_Hant_HK.xml