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The ONE piece of criticism I have is the barriers - specifically the Tunnel Bridge and the ones around the watchtowers in the middle. The watchtower one is especially bad since it gives you clear sight of enemies advancing towards the other capture point but you can't hit any of them because of the invisible barriers going five something feet above it.
Other than that though I'd give it two big thumbs up!
Playing this on Spec Ops mode is REALLY fun, especially with the right mutators to enhance the match (I personally used EHADS 2) and make it feel like it's own experience.
I'm not a modder so take this with a mountain of salt, but from what I can tell it is difficult to get pathfinding and sightlines to be balanced between how bots fight on bots, and how the player fights on bots. More often than not, these engagements are one sided.
But the invisible barriers that cut off access from particular areas (notably the top of the bridge in the center of the map) make it so moving and fighting with bots is easier. And the objectives are designed to be engaging for both sides.
You created a map using INVISIBLE BARRIERS and not only made it fun, but also balanced.
Bravo
Наконец - то, я готов!