Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Long Range Combat
546 Comments
D0NUT Nov 2 @ 11:52am 
This crashes with IAEM when activating the mod. idk why
MaGlas  [author] Oct 29 @ 10:33am 
@ComeMyFanatics,
if MG outrange smaller field guns or anti tank guns, one of your installed other mods must override the ranges I have set for them. The smallest canons (20mm), which have a range of 260m outrange Heavy Machine guns by 25m. From there on bigger canons get more and more range.
ComeMyFanatics Oct 28 @ 4:59pm 
The MGs (tank and emplacement) outrange anti tank guns and smaller field guns. Please change this and up the range for the AT guns or field guns or decrease the MG range.
Mr. RotFuchs Oct 25 @ 8:48pm 
("standard_slope") in Panzerfaust 60/100Weapon.bak these lines but in another mod that was Loading after Long Range
Mr. RotFuchs Oct 25 @ 8:46pm 
@MaGlas Maby its another mod ive deletet two lines to make it work with
MaGlas  [author] Oct 25 @ 2:29pm 
@Le Burger,
Maybe a compatibility issue with one of your mods.
Works fine for me.
Le Burger Oct 25 @ 2:28pm 
range does not work sometimes
Le Burger Oct 25 @ 2:28pm 
Mod is outdated please update it THX
MaGlas  [author] Oct 25 @ 1:36pm 
@Mr. Rotfuchs:
They are both shooting 380 meters for me.
Mr. RotFuchs Oct 21 @ 7:23pm 
Something seems bugged with german ´´Sturmpanzer 1´´ and ´´15 cm sIG 33´´ ballistig just gone as far as Normal Range
DevilDog Oct 17 @ 3:21pm 
any hope of making this compatable wit hconquest enhanced?
CagManOneNiner Oct 13 @ 11:28am 
Mod doesn't work, instead it crashes whenever I load it
dqh1993 Oct 11 @ 7:18pm 
how about hand grenade?
MaGlas  [author] Oct 11 @ 2:52pm 
@notafed,
dont forget following: only because the units in the game can shoot up to 75/210/150 meters doesnt mean that they hit with the first shot. They are extremely inaccurate. Take manual control of an unit and take a look yourself how many shots you need till they hit the enemy infantry. Most "long range mods" for GOH go even further than my ranges.
notafed Oct 11 @ 7:57am 
my brother in christ do you know how hard it is to make a 75 meter shot with a pistol, shotgun has a 75 meter range? a rifle shot at 210 meters? a SMG shot at 150 meters? are you insane?
pvtsnafu Oct 10 @ 12:40am 
does this work for valour mod
Ike610 Oct 6 @ 9:59pm 
Uh why I can't use the iron sights on small arms anymore when using Long Range + Hawkas 1st Person + your patch? Iron sights work fine with Hawkas 1st person alone.
MaGlas  [author] Oct 5 @ 5:15am 
Well not hard, but very time consuming.
Every gun/small arm has its own file in this game. There are around 600 files you would have to take a look at.
Around 2/3 of the guns in the game are connected to an universal range file, the other are special cases which can shoot further or are more accurate than the average e.g. 20mm. You would have to set up, that this guns won´t take the values from the universal range file, but from there own file. This would be the only way, to get a german 37mm shoots further than for example an russian. But you first have to know which gun belongs to which fraction, since they are all in the same folder.
About the Spotting/Viewing range you can´t have any difference between german and russian, so the russian AI will still spot you, but won´t be able to shoot that far.
And keep in mind that if you capture russian equipment, it won´t magically shoot further by that, they will still have the reduced ranges and be pretty useless.
king George III Oct 5 @ 4:14am 
how hard would it be for me to edit the game files to make it cover only german units
MaGlas  [author] Oct 5 @ 3:16am 
Both
king George III Oct 4 @ 8:34pm 
does this affect ai too or just player
Duality Oct 1 @ 9:16am 
I hope eventually someone makes a compatibility patch for valour but either way thank you, your a real hero for this mod. <3
MaGlas  [author] Sep 19 @ 11:40am 
I just released a patch so this mod will work with Hawkas First Person mod. Important, read the description of the patch, how it is installed!
MaGlas  [author] Sep 19 @ 8:36am 
no, no compatibility with mods, that add new units, since this new units also needs there ranges changed.
nalaknl Sep 19 @ 4:31am 
Bonjour,
ce mod est-il compatible avec CODEX ?(hotmod68,west81) ?
MaGlas  [author] Sep 18 @ 10:58am 
no
mndosz Sep 18 @ 10:46am 
is this mod compatible with valour mod?
MaGlas  [author] Sep 18 @ 8:54am 
@Liminski: I played multiple rounds with this mod in mutliplayer, without any issues.
Jiminski Sep 18 @ 4:51am 
Mod have issues on multiplayer. It seems soldiers are immortal, they just not die easy. Soldier take hit and you clearly see that healt bar bilnk full and go again down.
Is this mod working even on multiplayer games?
selvodji Sep 17 @ 6:25am 
some artillery has a range of 280, and although the shell is aimed correctly, it lands only halfway to the target
Fat Patriot Sep 16 @ 9:57pm 
This mod now crashes...... with the new update, it, i guess doesn't work anymore with hawka's first person mod.... And it'll even crash when you activate it alone...
CgameTH Sep 15 @ 2:42pm 
hotmod not run
MaGlas  [author] Sep 12 @ 1:13pm 
If you still have a problem with infantry outranging machine guns you very likely have an compatibility problem. Even sound mods can screw up the ranges.
MaGlas  [author] Sep 12 @ 1:09pm 
@Ponaman
I uploaded a version where machine guns and snipers have 5 meters more range. Wont go any higher than that.
Ponaman Sep 12 @ 12:33pm 
Would it be possible to increase the range of medium and heavy machine guns? They always get outranged by infantry
LuxMolch Sep 8 @ 1:54am 
Very cool Mod. I like it. :)
tamallee Sep 7 @ 6:19am 
hi, do u fave any plans for making compatible version with Horten's Frontline 3.1 mod?
Chip "War Crimes" Jones Sep 5 @ 8:00am 
Hey OP is there any way you could add me? I want to learn how I can edit the ranges of the guns of the vehicles in the West 81 Mod, and I don't wanna bother you for a compatible version! If you have the time I would greatly appreciate a quick crash guide!!
Terence McKenna Sep 1 @ 12:45pm 
@MaGlas I just had that temporary version with the ranges extended even further (300m rifles) I actually much like that version even better, now its back to how it was (200m) is there a way I can keep that previous version? thank you sir!
Wild Beret Aug 30 @ 1:49pm 
and my opinion that optimal ranges for the sake of maps sizes should be a bit lower , so we can use them on most maps without issues with AI firing too early at player when game starts , the same goes to ai artillery , ♥♥♥♥ mortars are so annoying for such a range but I hope you know what I mean with optimal ranges that will not affect the balance.

I deleted earlier post to write in this one so I see that performance is lower with this mod so can I do something to have vanilla perfomance but with long ranges ? because there were two versions now I see the other version is gone
Strongside28 Aug 29 @ 7:25pm 
Thank you sir! This mod is a must have!
Femboy Kiki Aug 29 @ 1:18pm 
@MaGlas is it then still possible that you make a harcore version where troops have
like 20hp points since it would fit perfectly to realism?
David Mitchell Aug 29 @ 2:33am 
Is there a way for this to only work with artillery. Some kind of setting I can change
MaGlas  [author] Aug 29 @ 12:54am 
@Strongside28
Oh I am sorry, I recently made a special version of my mod for somebody who asked for even longer ranges, I uploaded the wrong folder. Now it is back to the normal values.

@Wild Beret
View ranges is, how far you troops can spot the enemy

@GhostlyBlu
you could try switching you loading order, so the first person mod gets loaded after my mod
(so my mod doesnt overwrite its changes, but will very likely revert the ranges of small arms bach to vanilla)

@Kiki
wont work that greate with mace (some units from it wont have increased ranges, some will)
GhostlyBlu Aug 28 @ 11:06pm 
This worked with Hawkas first person mod last update, what changed?
Wild Beret Aug 28 @ 8:05pm 
what means view ranges ? I Want vanilla view ranges what should I do?
Strongside28 Aug 28 @ 6:01pm 
In this last update was it meant to increase the range of everything? If it was is it possible to revert back to the old ranges? I feel like 300m range for an iron sighted rifle is just a little too much, much prefer the 200m range plus I do not like tanks being able to fire across 90% of some of the maps
Femboy Kiki Aug 28 @ 1:40pm 
@Maglas will this mod work with mace? and another question, is it possible for you
to may create an Hardcore version of this mod in like 1 shot 1 kill? it's a bit
odd when u can spray 300 Rounds of ammunition at a range around 250m but ur enemy (AI)
just tanks 40 Shots
koloret Aug 28 @ 12:44pm 
many thanks MaGlas
MaGlas  [author] Aug 28 @ 7:22am 
@koloret: Should be fixed now with the newest version.
@WIll Smith: Yes this mod doesnt work with any First Person mods, since the file that I have to edit inorder to increase the wepon ranges of rifels,mg,smg,... also gets edited by First Person mods.