Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

292 ratings
Long Range Combat
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Tags: Mod
File Size
Posted
Updated
87.038 MB
Jun 12, 2021 @ 11:02am
Oct 21, 2024 @ 5:55pm
71 Change Notes ( view )

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Long Range Combat

Description
This mod increases all weaponranges (tanks/guns/infantryweapons) by about 1.75x the vanilla ranges.
Weapons that aren´t supposed to shoot that far, are kept at real life values.

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Vehicles:

- Tank/AT: 260 (20mm) - 400m (130mm)
- Artillery: 600 - 1000m
- Mortar: 250 - 400m
- Rocket Artillery: 500 - 600m

Infantry:

- Pistol: 75m
- Shotgun: 75m
- Bazooka: 140m
- SMG: 150m
- Rifle Grenade: 160m
- Automatic Rifle: 200m
- Semiauto Rifle: 205m
- Bolt Rifle: 210m
- Anti Tank Rifle: 210m
- Light Machine Gun: 220m
- Semi Sniper: 220m
- Heavy Machine Gun: 230m
- Sniper: 230m

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- Spotting Enemy Range is increased.
- Damage to Infantry is increased.
- View Ranges (Graphic Settings, so you can see the enemy at great distance) is increased.
- Single Player Missions adapted to work with longer ranges.

This Mod is still WIP. Values are still tweaked.
483 Comments
Wennfel May 27 @ 5:12pm 
Units textures are broken since the games update
Leozingameplays May 24 @ 7:32pm 
Seems like it breaks with maCE V2 during spawn of enemies for some reason. Just letting you know, Idk if you have any interest in solving it. It just crashes
MaGlas  [author] May 17 @ 4:17am 
@vodkamancccp
I just spawned an T-34-86 and an 85mm AAA and they both have an range of 350m for me. So they seem to work. Maybe an other mod that you have installed is messing with them?
vodkamancccp May 16 @ 8:59pm 
The ZIS-53 85mm Cannons of the T-34-86's do not have increased ranges.
Chōno Apr 24 @ 5:49am 
Why removing spotting.inc, makes the game crash? Even though you can delete the file just so you can use the vanilla spotting.inc file.
Totally agree with Wennfel. Long range fire needs a serious accuracy reduction, at least for man held weapons.
Wennfel Apr 11 @ 4:42pm 
First of all great mod, for me its essencial for gameplay, but i think a little reduction on accuracy overall on longer ranges would be great, or at least reduce a little the range of the man held AT guns, but good mod.
Allfather Apr 3 @ 11:52am 
Will this work better First Person View?
Мишка-лед Apr 1 @ 10:15am 
Can you make a version of the valor module?
MaGlas  [author] Mar 27 @ 10:09am 
The penetration values are scaled just like the ranges by around 1,75x. So it respecs vanilla.