Total War: WARHAMMER II

Total War: WARHAMMER II

Formations 2
93 Comments
InfoManiac Jan 8, 2024 @ 4:38pm 
didnt really notice that on the older one. they seemed to use them properly.
CastledCard  [author] Jan 8, 2024 @ 3:49pm 
@InfoManiac It's disabled because they'll use it to their detriment a lot of the time
InfoManiac Jan 8, 2024 @ 4:50am 
AI Empire Halberds arent using pikewall. AI Tomb King Spearmen are not using spearwall.
EDIT: seems ai use is disabled entirely. Wonder if an issue caused this. The old one the ai used the abilities without issue for the most part except for spears if i recall.
lingeringslash41 Jun 11, 2023 @ 12:01pm 
is it save compatable
ThrobbingforMorbius Apr 7, 2023 @ 11:22pm 
i love this mod, but sadly it makes Ai cavalry and spearmen kinda stupid....stupider
spearmen typically wont engage with the rest of the army, and cavaly will swap formation at the last second and the stop infront of my lines at sit there and let me shoot them
Drengr Oct 2, 2022 @ 1:20pm 
this works for dwarves. just the shield wall formation for obvious reasons. doesnt work for custom units.
LiquidThicc Aug 31, 2022 @ 10:38am 
SFO exclusive Tehenuhauin faction unit Red Crested Skinks (shields) don't have the regular shield wall ability like the normal skink counterpart
Rhys Aug 22, 2022 @ 3:15am 
what factions does this work with?
Ca Bong Aug 22, 2022 @ 12:57am 
it's a great mod, especially it's alive, lulz, Some question:|
1/ Will you port this to WH3 soon?!
2/ Could you give unit with shield or spear/halberd Iron Guard formation in order to protect artillery ?!
Gleen Cross Aug 13, 2022 @ 6:11am 
And by the way, the icons looks great, Kinggelbe is the name of the artist? If he/she releases a "icon pack" kind of mod for Warhammer 2 and 3, that will be a popular mod with the community for sure. I don't have anything against the artists at CA, but they did only a decent job with these games imo, there is potential for a lot of improvements. I wonder if they don't went too far because Games Workshop has some harsh directives that prohibits further customization
Gleen Cross Aug 13, 2022 @ 6:06am 
This looks pretty cool. I only used a shield wall mod that worked exclusively with dwarfs, if I "activated" the formation on a siege battle, at the walls, the game crashed immediately. I wonder if your mod has the same problem, most likely you assigned formations everywhere, idk if the AI can use a formation and then crash the game at siege battles
redtyrone Aug 2, 2022 @ 10:53pm 
@CastleCard any chance of getting one for Sigmar's Heirs please
Azkor Aug 2, 2022 @ 2:59pm 
@CastleCard Woohoo thanks
CastledCard  [author] Aug 2, 2022 @ 1:02pm 
@Azkor I added them. It's a mod I want to play with at some point anyways.
Azkor Aug 2, 2022 @ 10:47am 
Could we get a submod for the Legions of Nagash?
LiquidThicc Aug 2, 2022 @ 9:18am 
Wood Elves
Winterheart Guards is missing Spear Wall (Eternal Guard Spear Shield ROR)
Loec's Tricksters is missing Pike Wall (Wardancer Spear ROR)
IDK if Wardens of Cythral should have the Shield Wall (Wildwood Rangers ROR) because they are glaive infantry with shields?

WoC
Mirror Guard is missing Shield Wall (Chaos Warriors Sword & Shields ROR)

Skaven
Clan Vulkn Tailslayers missing untrained Shield Wall (Clanrat with shields ROR)
Also, should Eshin Triads and their ROR (Iksha's Triads) receive a Pike Wall ability? (They are guandao infantry)

Lizardmen
Honour Guard of Hexoatl missing Pike Wall (SFO Legendary Temple Guard)
Idk if Skink Cohorts, with javelins & shields, should have Spear Wall or Shield Wall?
CastledCard  [author] Jul 30, 2022 @ 3:31pm 
@LiquidThicc Fixed
LiquidThicc Jul 30, 2022 @ 12:53pm 
The SFO Shadow-striders - spear infantry - special unit for Nagarythe is missing the pike wall ability
Norvegicus Jul 12, 2022 @ 9:03am 
we need animation
sanguine_rex Jul 7, 2022 @ 3:05am 
This mod is awesome, was disappointed when the old one got abandoned; was hoping you could make it compatible for Sigmar's Heirs, it basically adds new variation of empire units
manolo Jun 25, 2022 @ 6:55am 
Sounds great, would be nice for The End Time (TET). cheers
Mátyás "CORVINVS" FR|HUN Jun 23, 2022 @ 2:52pm 
can u make compatiblity for radious ovn and southern realms?
redtyrone Jun 22, 2022 @ 6:30pm 
Sorry to be a pain but does this work with OVN ?
redtyrone Jun 13, 2022 @ 8:09pm 
Sorry ti be a pain but does this work with OVN ?
Elysia Felis May 26, 2022 @ 6:59am 
thanks for update,it surely be fixed,but in Custom combat test,when AI cavalry use cavalry formations and meet the spearmen,AI cavalry will circle around the first front row. Probably because AI cavalry will not attack spearmen?
CastledCard  [author] May 25, 2022 @ 6:55pm 
@Eyjafjalladele I released a pretty big update the other day that should fix these problems.
Elysia Felis May 22, 2022 @ 12:23am 
In order to maintain the formation, many soldiers remained motionless until death.Will this cause melee units to be more easily defeated than before?I have no ill will, I also like neat formations,It doesn't matter if it can't be modified.
Elysia Felis May 22, 2022 @ 12:16am 
@CastledCa I just played a custom battle test with Phoenix Guard,found that after AI used the formation, although the melee attack and melee defense values were higher, AI Phoenix Guard‘s attack frequency was too low and to lost the battle. I'm concerned if the enemy melee units will be weaker to maintain the formation during the champion.
CastledCard  [author] May 21, 2022 @ 8:44am 
@Eyjafjalladele Sure
Elysia Felis May 21, 2022 @ 6:09am 
thanks for your work,I have translated a CN version,can i upload with your mod address?
Haliaetus Mar 28, 2022 @ 8:23am 
You are my hero.
☬The Maharaja of Punjab☬ Mar 13, 2022 @ 8:15pm 
Does this work with achevmentis?
ShinShinUA Sep 26, 2021 @ 10:46am 
Spearmen would also be good to be able to use square formation (at least some of them)
DrinkEnemyBlood Sep 25, 2021 @ 12:54pm 
@XX I'm pretty sure he would have to add the units into this mod.
XX Sep 8, 2021 @ 5:49pm 
Is this formation valid for new units added by other mods?
Blackhe4rt Aug 17, 2021 @ 2:30am 
I really like the idea of this mod but im sadly using too many custom unit mods that dont have access to these formations :/
rgilsoul Aug 11, 2021 @ 1:21am 
Does the AI use any of the formations?
NoSkill Aug 6, 2021 @ 12:13pm 
Huh, that´s quite the dillemma
CastledCard  [author] Aug 6, 2021 @ 12:11pm 
@NoSkill They're base stats. The formations give them boosts, but don't effect their base stats. If I edited the file for their base stats then mods like SFO would have vanilla unit stats instead of their own custom ones.
NoSkill Aug 4, 2021 @ 3:03pm 
Just the ones that change stats of the units directly (like +2 attack/defens)or also indirectly, like changes to vigour stats?

Formations without the proper visuals are missing something , sadly :/
CastledCard  [author] Aug 4, 2021 @ 12:48pm 
@NoSkill I easily could fix the animation issue, but the problem is that I'd have to edit the values that would make it override mods that edit unit stats.
NoSkill Aug 4, 2021 @ 8:59am 
Can a animation be tied to an ability/ can the animation set for a unit be changed via an ability?
Fire™ Jul 25, 2021 @ 3:23pm 
Any plans to update this?
blackfox23 Jul 24, 2021 @ 10:41pm 
please update
NinjaBeest Jul 19, 2021 @ 12:38pm 
Appreciate the mod and your work, and yes, we now have the formations we want, but the problem is that they're not actually cosmetically performing the formations.
LiquidThicc Jul 13, 2021 @ 11:05am 
@CastledCard There seems to be issues of the units players and ai use when fighting each other. They tend to stand still or switch animations quickly and tend to struggle using more of the models in a unit when they fight.
A few other users have already posted about how the models seem to have the same issue as well
NINA rojozangre Jun 20, 2021 @ 4:04pm 
@CastledCard HELLO
The same "error" as the others the -IA- does not move when acquiring a formation. ( I cannot continue the campaign if I deactivate the MoD :steamsad: )
Any solution? 🔴
If your holding your spear/polearm in place in the ground to counter a charge or holding a heavy shield and spear, it should probably negate melee attack and make them more vulnerable to flanked attacks.

Also, -20% speed is very very low, they are practically immobile when doing this position.
Astartes Jun 16, 2021 @ 8:04am 
Making this mod works with this one could be cool and a good solution : https://steamcommunity.com/sharedfiles/filedetails/?id=2136347705&searchtext=mod+configuration
Astartes Jun 16, 2021 @ 6:57am 
This mod needs a fix, whenever ennemy units use a formation, they stay still.
Also, can't desactivate this mod and keep loading my save.