Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grammar unresolvable. Root 'r_logentry'
you can disable same region restriction in speak up mod options it fixed social tab for me, not sure what causes this error yet.
[SpeakUp] Error processing extra rules: Object reference not set to an instance of an object
Initator: Koke, recipient: Hilarius.
Last successful rule: RECIPIENT_childhood → newborn
(string&,object,string,Verse.Grammar.GrammarRequest,string,bool,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
(wrapper dynamic-method) (Verse.Thing,bool)
Bubbles.Core.Bubble:GetText ()
Bubbles.Core.Bubble:get_Text ()
Bubbles.Core.Bubble:ScaleDimensions (single)
Bubbles.Core.Bubble:Draw (UnityEngine.Vector2,bool,single)
Bubbles.Core.Bubbler:DrawBubble (Verse.Pawn,bool,single)
Bubbles.Core.Bubbler:Draw ()
Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs:Postfix ()
sorry for the long text its just annoying for it to keep popping up when hes trying to play with the kid also i can't put all of it in
I know this is not the real form of reporting but just wanted to bring up to your attention that I had an issue when using this with RimHUD and RimHUD did the thing where it deactivates itself, I had to clean the interactionlog entries in .rws and deactivate Speak Up for the time being so I could reactivate RimHUD, cleaning the Pawn memory with dev mod didnt help. I forgot to take the error log at the time but used VS and a little copilot help to check and it was indeed something that Speak Up wrote to the char log and if I tried to show it it would cause the error.
Sorry again for the confusing error report but I got nothing of the logs, hope its still useful somehow. Thanks again for the awesome mod!
Experiencing no stutters now. Shame, I really liked the added features.
Maux and I already started a conversation. Please join our Discord and let yourself be known.
– https://steamcommunity.com/sharedfiles/filedetails/?id=3450332059
so you won't be able to read what they say without knowing the language. ideally, the more your proficiency the more symbols displays correctly.
Exception filling tab RimWorld.ITab_Pawn_Social: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 273EDE04]
at Verse.RegionAndRoomQuery.DistirctAtFast (Verse.IntVec3 c, Verse.Map map, Verse.RegionType allowedRegionTypes) [0x00000] in <ed371ab4349b419183d9be3af652e6dc>:0
at SpeakUp.Talk.Reply (System.String tag) [0x0001c] in
...
if it's not your mod, please, take a look and give a hint where's the problem:
https://gist.github.com/HugsLibRecordKeeper/1377f4b4d175e8086380de6fe3e59f95
" [SpeakUp] Wolverine tried to repeat a reply for WhatsUp while talking to Otter.
Wolverine is participating in 1 current talks"
I requested contact with Maux. If you know them directly, please warn them I'd like to start a conversation.
The interaction potential between our 2 mods is quite obvious, yet it'd need a large contribution by the community, because there'd be a huge amount of text to be written. So, yes, I'd like to try this but keep in mind that no singole human can make this happen, without communal help.
@Jane Austen that would be a good idea, but maybe out of the scope of speakup
@muad'dib I can look into this
@SanDimas This can be safely ignored, but it could be a mod conflict or an issue with our interaction defs. I haven't seen this happen in my games with friends, without more information and logs I would not be able to fix this
"but there isn't an appropriate interactionDef to respond"
is that normal or its conflicting with something or the load order, i like this mod cause makes them more alive in a way, cheers
https://gist.github.com/HugsLibRecordKeeper/cfb02efd5d5f50728131f5e934fc5b2f
The loop error happens when I open the "social" tab of a caravan. I analysed the logs with Deepseek, it said maybe the error happens in SpeakUp. May you help, dear bughunter?