RimWorld

RimWorld

Rats!
150 Comments
Mlie  [author] May 5 @ 2:31pm 
@CTM BOTTOM TEXT You should probably lower the max allowed to spawn value in the settings
CTM BOTTOM TEXT May 5 @ 2:18pm 
it was fun until the only animal on the map were rats
Deebs Mar 21 @ 4:37pm 
I love this mod and always have it installed, it adds such interesting animal behaviour and challenges with storage.

I was wondering if it would be possible to add a 'food' category of trash for compatibility with Ferny's trash/waste mod? https://steamcommunity.com/sharedfiles/filedetails/?id=3263035126&searchtext=trash

This would be like raccoons, bears, and other scavengers being attracted to trash being left out and encourage proper waste disposal.

Thank you for your consideration and your hard work!
freXampl Sep 25, 2024 @ 2:57pm 
This and cats hunt for fun adds more to the game.

Thanks mile.
TheAmericanSwashbuckler Sep 16, 2024 @ 7:18pm 
I may or may not have over 100 rats running around my colony lmao
Mlie  [author] Sep 15, 2024 @ 9:59pm 
@TheAmericanSwashbuckler My guess would be yes. I think there is a general limit on the amount of wild animals in a map
TheAmericanSwashbuckler Sep 15, 2024 @ 9:22pm 
If you get a colony fileld with rats this way, does it disable spawning other wild animals? Im a bit behind on my rat catching and the colony is full of them and I dont seem to get any other wild animals because of it
MajorityOfTheInternet Sep 8, 2024 @ 6:14pm 
Infinite food glitch mod
gRaveyard Aug 4, 2024 @ 5:44am 
Cool <3
Mlie  [author] Aug 4, 2024 @ 5:09am 
@gRaveyard Fixed
gRaveyard Aug 4, 2024 @ 2:39am 
Needs to load *after* Vanilla Achievements Expanded.
Mlie  [author] Jul 8, 2024 @ 10:30am 
@Daevinski There has been no changes that could explain it so I suggest you try with only this mod loaded to rule out a mod-conflict
Daevinski Jul 8, 2024 @ 10:26am 
I noticed that corpses of rats spawned by this mod are not getting frozen anymore. I wonder if it's because I'm using Vanilla Temperature Expanded, or if something changed in 1.5 related to rats.

Any idea?
The Bard of Hearts Jun 9, 2024 @ 12:56pm 
Awesome. Thanks for the info. And the respect biomes wasn't turned on. So that answers that. Again, Me and my wife really appreciate all your hard work.
Mlie  [author] Jun 9, 2024 @ 12:10pm 
@The Bard of Hearts In my tests, waste-rats only spawned in polluted biomes. Unless the respect biome-option was turned off.
The limits defined by the mod only affects the spawning by the mod.
The Bard of Hearts Jun 9, 2024 @ 11:46am 
I also have a small question about the functionality of some options. If I set a spawn limit on the map for the rats, does that prevent the "natural" spawning of creatures to go beyond that limit? Say if I added raccoons to the list of spawnables but set a limit to 10. Would raccoons and rats only ever spawn (even naturally) to a sum of 10? or does that limit not account for natural spawnings? :d5_prinny:

so... two questions, I guess.

Either way. Thanks for the mod work, Mlie, you are certainly a lord of the community at this point.
The Bard of Hearts Jun 9, 2024 @ 11:32am 
Not that its a big deal, in my opinion; but I thought I'd let you know that Waste Rats seem to be spawning in areas with no pollution whatsoever. Is this normal for this mod?
Mlie  [author] May 24, 2024 @ 6:11am 
@BingoBungus Yes, they are normal rats. Unless you set the scaria-probability to max ofc.
BingoBungus May 24, 2024 @ 4:35am 
Can you also eat the rats though?
L. Velociraptor May 12, 2024 @ 10:52am 
I did and at the time the only reported issue was the pawn issue on save. It looks like there's some XML Extensions bugs so I'll submit my log with the VE team thru their google doc. Thanks Mlie, for the help and the great mods. :)
Mlie  [author] May 11, 2024 @ 11:04pm 
@L. Velociraptor Did you check the VAE page? They seem to be having issues with the 1.5 release.
L. Velociraptor May 11, 2024 @ 7:40pm 
@Mlie -- That was my bad, pasted the wrong log.

Here's the correct log with only Better Log, Harmony, Vanilla Achievements Expanded, and Rats! enabled.

https://0x0.st/XKb-.log
Mlie  [author] May 11, 2024 @ 12:10pm 
@Nim Should be fixed now
Mlie  [author] May 10, 2024 @ 11:22pm 
@L. Velociraptor There are a lot of issues in that log. Can you post a log where the issue happens with only this mod and the mod you suspect is causing an issue?
Nim May 10, 2024 @ 6:47pm 
It looks like Wasterats can still spawn on tiles that aren't polluted. Normally I think they're only supposed to spawn on tiles that are 40% + polluted.
Mlie  [author] Dec 22, 2023 @ 8:37am 
@Chris_ No idea, it has some map-component but shouldnt affect jobs.
Chris_ Dec 22, 2023 @ 7:36am 
why does removing this mod from my save prevent colonists from getting new jobs? All this does is spawning more rats, isn't it?
Mlie  [author] Sep 26, 2023 @ 11:53am 
@Anduin1357 Should be added now
Anduin1357 Sep 26, 2023 @ 3:55am 
An option to make the animals spawn with 0% food need?
super_jqp Sep 11, 2023 @ 12:46pm 
There's yet another messed-up playthrough right here. Cheers.
Mlie  [author] Aug 22, 2023 @ 11:16am 
@WindUpHero7 Added a setting to define if the spawning animals should be sterile, hope it helps!
The Ducktor Aug 22, 2023 @ 2:58am 
YOOO IT CAN BE SET TO SPAWN COCKROACHES? LETS GO!
WindUpHero7 Aug 21, 2023 @ 2:52pm 
Combined with wild animal breeding, my map's rat population has boomed uncontrollably. Any way to stop rats spawned from this mod from breeding?
Mlie  [author] Jun 22, 2023 @ 12:26pm 
@Harkmagic Should be added now
Harkmagic Jun 12, 2023 @ 11:03am 
Do you think you could add an option so that certain animals will only spawn next to corpses and not food that is going rotten? This is a really cool mod and adding flexibility only makes it even cooler.
Lokiamis Jun 5, 2023 @ 11:36pm 
@mlie Awesome, thank you. I used this and another mod to crank up their hunger rates when it came time to end a medieval playthrough. The rats devoured everything and everyone.
Vartarhoz Jun 5, 2023 @ 12:39pm 
Free food in desert biome. Nice.
Mlie  [author] Jun 5, 2023 @ 11:32am 
@Lokiamis Actually they never spawned with low hunger, as they spawned with a forced eating job of the thing that spawned them. But as dessicated corpses cannot be eaten without mods, they just wandered away.
Now they should spawn hungry either way.
Lokiamis Jun 3, 2023 @ 12:03am 
It looks like the rats always spawn with full hunger meters if they appear on dessicated corpses. They should still be hungry imo.
Overkill May 11, 2023 @ 3:50am 
I feed the corpses to my turtles since they’re also listed as omnivorous grazers in their diets (I plan to at least I haven’t found a turtle yet)
MustyManureMan Oct 27, 2022 @ 7:20am 
I just realized I've been using a lot of your mods for a while now. I never realized they were all made by the same person! Thank you, they're all awesome, and so are you.:special: :praisesun:
doge Oct 8, 2022 @ 7:03pm 
finally my south park playthrough will be complete when kenny dies and the rats come
JACK Sep 19, 2022 @ 12:58am 
I'm SO excited to use this and your cats hunt for fun mod together, like genuinely so excited
J Aug 24, 2022 @ 5:53am 
Good to see it fixed, thanks for your contributions, guys.
PaZakwan Aug 23, 2022 @ 12:52pm 
@Mlie The Godlike, Thanks you :D
Mlie  [author] Aug 23, 2022 @ 12:10pm 
@PaZakwan Found the issue, tried to fetch the biome info to early after game-loading. Should be fixed now, thanks for the detailed report!
PaZakwan Aug 23, 2022 @ 10:13am 
@Mlie, first of all thanks for take your time to take a look at this.

Steps to reproduce:
1. New game with Lost Tribe scenario.
2. Have rats in the map.
3. Save the game.
4. Load the game and the error show up.

https://gist.github.com/88325b8ae44ee3f09a0f6c93d272ef1a
Line 531

I donw know if this make the diference, options in Rats Menu:
Respect Biome definitions: True.
Rats: Rat (Core), AA_DuskRat (Alpha Animals) and SyntheticRat (Synthetic Animals)
Mlie  [author] Aug 22, 2022 @ 11:43pm 
@PaZakwan Can you replicate this with a new game in any way? Its tricky to figure out otherwise
PaZakwan Aug 22, 2022 @ 11:36pm 
Hi, error log when load a save game:
Could not instantiate a MapComponent of type Rats.RatTracker: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object

https://gist.github.com/b7dfdad3a79d3a5791448352b2a907c7
line 391

Thanks in advance for your time.
Mlie  [author] Jun 29, 2022 @ 6:57am 
@Macropod Yes