Hearts of Iron IV

Hearts of Iron IV

EU4 Style Monuments
300 Comments
Ursinho Flinflon Sep 15 @ 6:20am 
hey man, any chance for a submod that unlocks all monuments for all nations?
LimonenZitrone  [author] Aug 30 @ 7:20am 
@konnik009: Is there a model for that in vanilla? If so I can take a look, if not the no, because I have no idea about modeling and model modding.
konnik009 Aug 30 @ 2:55am 
Could you replace the reichstag with the Volkshalle visually when you build it?
BrightSydeBill Aug 29 @ 2:29pm 
Could you add the Triumphal Arch for Berlin? It was a massive Arch planned for Berlin as part of Welthauptstadt Germania. It would have dwarfed the Arc De triomphe and even the Eiffel Tower, it would go well with the Volkshalle IMO.
Johan Jul 4 @ 8:35am 
can you add more monuments my friend?
Alexander lohengram 2003 Jun 24 @ 12:54am 
can you please do a compatibility patch for code geass black requiem
napamathguy Apr 18 @ 2:17pm 
Note to other users (and myself): There are five slots to upgrade monuments AT ONE TIME. You can serially upgrade all available monuments.
napamathguy Apr 17 @ 3:40pm 
Oh, you are SUCH a meanie! :-)

Oh, look at all these wonderful monuments... You can only have 5, YOINK!
nightshadee Apr 8 @ 1:24pm 
yknow what I think would be cool? Eu4 style hegemonies
economic hegemony could be having more factories than anybody else
military and naval hegemony are pretty obvious but it would be more divisions and ships respectively
im not entirely sure what kind of buffs would be required for this to even be remotely balancing and rewarding, but just cool idea I had
Mr.Manga Mar 12 @ 8:28am 
Something like that. I was thinking that combined with the “not restricted” rule, you could gain the bonuses of a lot more monuments without fulfilling all the requirements so long as you had cores.
LimonenZitrone  [author] Mar 11 @ 11:42pm 
@Mr.Manga: Like when you have the setting that only the owner gets the bonus and you just occupy the state, but it's your core?
Mr.Manga Mar 11 @ 9:53pm 
Would it be possible to add a game setting where you could use the monument if you had cores on the province it was in?
LimonenZitrone  [author] Mar 5 @ 3:37pm 
@Ieuan: There wasn't any functional issue, so it should have worked. I updated the version for the launcher anyway, but if you actually had issues with the mod itself, maybe try to unsub and resub in order for steam to redownload it properly.
leuan Mar 4 @ 11:36pm 
No work anymore since the paradox update of yesterday :steamsad:
LimonenZitrone  [author] Jan 31 @ 1:35pm 
@oAlvix: I haven't tested it, and since it's a total conversion mod there is a chance it doesn't work. You can try though, possibly requires to set it as dependency in the .mod file to force black ice loading before this mod though.
oAlvix Jan 31 @ 8:39am 
Is it compatible with the BlackIce mod?
Type97Chi-Ha Dec 29, 2024 @ 9:23pm 
Hello. I like your mod and I am making my own Japanese localization mod.
If you don't mind, could you please include my mod localization file?

My Mod→ https://steamcommunity.com/sharedfiles/filedetails/?id=3245139033
HAKX Dec 26, 2024 @ 11:13am 
I wish there were a gamerule I could use to make monuments able to be used regardless of tag, as I play a lot of randomizer games, so using monuments with more than incidental value would be nice. I could plan my game around some of the bonuses and it'd be cool :)
LimonenZitrone  [author] Nov 28, 2024 @ 4:40pm 
@nightshadee: Thanks, didn't notice they added states there. Should be fixed now in new saves.
nightshadee Nov 28, 2024 @ 1:08pm 
pryamids of giza and suez canal are in the wrong states now:
suez should be in.... suez state, not sinai
giza should be in cairo state, not seuz
LimonenZitrone  [author] Nov 26, 2024 @ 10:51pm 
@Herr Wolf: Seems so. So I'll have to find another matching modifier then.
Herr Wolf Nov 26, 2024 @ 8:48pm 
Oh yeah, I noticed that too but thought it was just me. So they just removed the entire Wehrmacht/SS Mood mechanic but left it all in the game?
LimonenZitrone  [author] Nov 26, 2024 @ 5:01pm 
@Herr Wolf: Thanks. The trigger should be easy to fix. But upon looking around a bit, it seems to me that PDX removed the whole mood mechanic as well (like the category still displays the values, but nothing actually changes them anymore). Do you know if that's correct?
Herr Wolf Nov 26, 2024 @ 2:43pm 
Wewelsburg castle doesn't work anymore, it doesn't recognise Himmler as being active probably because of the new inner circle system :(
Loftyzz Nov 18, 2024 @ 7:39pm 
thank you
katar3778 Sep 29, 2024 @ 8:48am 
oh ok
LimonenZitrone  [author] Sep 29, 2024 @ 8:46am 
@katar3778: Like I said, all your core states. So in case of Germany that usually is your starting states, Austria and Alsace Lorraine.
katar3778 Sep 29, 2024 @ 7:18am 
which ones?
LimonenZitrone  [author] Sep 28, 2024 @ 8:25pm 
@katar3778: You need to own all your core states.
katar3778 Sep 28, 2024 @ 9:58am 
what core states do i need for the Volkshalle
katar3778 Sep 28, 2024 @ 8:41am 
ok
LimonenZitrone  [author] Sep 28, 2024 @ 8:29am 
@katar3778: It should be visible in the UI. But it's for fascist Germany after winning against the Soviets, Britain and France.
katar3778 Sep 28, 2024 @ 8:17am 
including the core requirements?
katar3778 Sep 28, 2024 @ 8:05am 
what are the requirements of the Halle des Volkes?
SMG Guy *Ask me to throw guns* Sep 24, 2024 @ 2:16pm 
can we remove the random events for monument construction, it fires too often and there aren't ever enough monuments to build in the game to make it useful
LimonenZitrone  [author] Sep 3, 2024 @ 6:31am 
@katar3778: Yes.
katar3778 Sep 2, 2024 @ 3:37pm 
really? its it a constructible?
LimonenZitrone  [author] Sep 2, 2024 @ 3:02pm 
@katar3778: It already exists.
katar3778 Sep 2, 2024 @ 1:55pm 
Can you add the Volkshalle to this?
Ukraine-Rus Aug 24, 2024 @ 12:46pm 
add the monument Kiev Khreshchatyk 19-20 centuries
LimonenZitrone  [author] Aug 3, 2024 @ 9:21pm 
@☭Streletsky☭: If you want to, sure.
☭Стрілецький☭ Aug 3, 2024 @ 9:06pm 
I see, then I could quite translate this mod, would you mind?
LimonenZitrone  [author] Aug 3, 2024 @ 9:02pm 
@☭Streletsky☭: Russian localisation with English text. That means, you will have English texts from the mod instead of code strings. That way it's playable, even if the game is running in Russian. Though since I don't speak Russian I can't translate it.
Some strings however are grabbed from the vanilla game localisation, so e.g. the modifiers (as long as they are not new ones from this mod) will be in Russian.
☭Стрілецький☭ Aug 3, 2024 @ 8:12pm 
It seems that the description says that there is a Russian localization, but for some reason I don't have it
Divinity Jun 29, 2024 @ 9:50pm 
Any chance a submod could be developed for Old World Blues some day?
Black Jack Jun 18, 2024 @ 7:55pm 
Thanks for clearing that up. Wasn’t sure what the issue was.
LimonenZitrone  [author] Jun 18, 2024 @ 8:26am 
@Black Jack: It isn't. Sounds like you are playing with a map mod.
Black Jack Jun 17, 2024 @ 8:15pm 
Quick question. Why is Riga Castle in San Francisco?