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It's been a pleasure.
This is great, tyvm for this now my throne room doesn't look weird.
I have all the Vanilla Expanded mods, is this causing a conflict?
Is this mod incompatible with alternative spot graphics?
And idea how to fix this? :/
Mod options -> vanila expanded framework -> next page, you should see it there.
As for the loadAfter, the load order doesn't make any difference, only the dependency.
And I can't find those three options in picture3. Where can I open?
Must go test.
Yeah I think that would be good room for improvement, like you say. It's part of the VE Framework so a bit out of my hands but I could pitch it as a feature request at least.
So, by testing your mod, I saw that the luxurious animal bed, don't show the owner name (great job, game devs...). So I found how to do the patch before looking into your mod files.
Also, you made the update too hasty, you inverted "Hide sleeping spot names" with "Hide animal sleeping spot names" ;)
__
I'm only interested in the invisible Animal sleeping spot without owner name (and correct at the same time the animal bed), and without needing the Vanilla expanded framework (really small patch as I already know how to do). I will do this mod for me, it's okay if I publish it too?
As for the second I assume you're referring to Barely Restricted Spots. I wasn't aware of that! I'll look into it and maybe make a note of caution if there's nothing I can do about it.
I love the idea of this, but I *literally* cannot see them. At all. Unless they're on completely solid background, i.e. smoothed stone or one specific kind of flooring tiles. )=
Similarly, the issue in the description re: sleeping-spots, is hugely compounded by an unrelated, long-standing bug (I suspect from a different mod) where if you click anywhere that covers an existing bed with a sleeping-spot, it instantly deletes the existing bed from existence. (Need a tending-spot next to that masterwork bed? have this mod installed? good luck! :P)