Stellaris

Stellaris

Starbases/Orbital Rings Upgrades, Balances & Fixes (3.8.*)
99 Comments
Patrick Schlesier May 14 @ 5:51pm 
please update this to 4.0
初雪 Jun 23, 2024 @ 4:52am 
Finally this mod broke perfectly. It crashes the game. It's a shame because it was a good mod. I'll be back when it's updated again.
Snuggy Jun 2, 2024 @ 3:50am 
I finally find the mod im looking for and its out of date. Damn you! Update your mod!
初雪 Nov 28, 2023 @ 9:31am 
Pls update this mod break army conscription view !!
初雪 Nov 9, 2023 @ 9:05pm 
Update pls
LennyTheLing Aug 12, 2023 @ 8:58am 
It also seems this mod removes the specifications for elder race outposts and starbases. Changing the file names away from the base file name should fix the overwrite issue.
LennyTheLing Aug 9, 2023 @ 3:41pm 
After doing a bit of investigation, it appears that removing **/interface/starbase_view.gui fixes the issue.
LennyTheLing Aug 9, 2023 @ 3:32pm 
Looks like this mod disables the new army builder tab under stations. Although I am unsure if this is due to a mod conflict.
guardian1368 Jul 27, 2023 @ 4:43am 
does this have the function to mass upgrade all stations
初雪 Jul 20, 2023 @ 7:28am 
It would be helpful if you could update the interface as the batch organization tab for the Army has disappeared.
初雪 May 3, 2023 @ 7:47am 
great!!! THX!!!
Mealya  [author] May 2, 2023 @ 2:57pm 
Updated, I only tested it rapidly since I have only little time to allow on this. Any feedback appreciated ;)
Nokta Apr 28, 2023 @ 12:56am 
Thank you!
Mealya  [author] Apr 27, 2023 @ 10:46am 
Update coming in next days
初雪 Apr 22, 2023 @ 1:06am 
this mod is broken. please update.
Ovid Mar 20, 2023 @ 11:47pm 
Attention players, this mod is INCOMPATIBLE with 3.7 update. If this mod is active, the game will crash before getting to the main menu.
I'm not sure of why it's crashing, but I was testing a playset of 80-ish mods, and once I removed this one, it stopped crashing on startup.
On further testing, another Orbital Ring mod (Orbital Ring Buildings Updated) was also causing a startup crash.
And while Orbital Ring Buildings Updated seems to be reacting badly to another mod on my list (by itself in a playlist, the crash-before-main-menu issue didn't occur), when I put this mod in a playlist by itself, the crash-before-main-menu DID occur.
Nokta Mar 15, 2023 @ 8:41am 
aww, that shuks I really need this mod for like personal survival lol. But thank you anyway Mealya, if you get around finding the time to update this, it would be really great.
Mealya  [author] Mar 15, 2023 @ 5:37am 
@Immotal Zeki : I dont know. Since a few months I have very little time for Stellaris so... Sorry
Immortal Zeki Mar 3, 2023 @ 7:30pm 
Is it possible to make this compatible with NSC?
Mealya  [author] Dec 17, 2022 @ 2:59am 
@Nokta : you are welcome ! ;)
Nokta Dec 15, 2022 @ 12:57am 
Can't live without this mod. Thank you for updating it.
北内雪崩型 Nov 30, 2022 @ 11:55pm 
thx!:steamthumbsup:
Mealya  [author] Nov 30, 2022 @ 9:19am 
3.6.0 up. Since the weapon rework i'm not sure about the fact that the mod is still balanced, feedback appreciated. Not sure too that the X slots on the starbase are correctly firering at close distance like they should...
Mealya  [author] Nov 30, 2022 @ 2:53am 
3.6 is coming today :)
北内雪崩型 Nov 29, 2022 @ 6:23pm 
3.6 pls :OneeChanbaraORIGIN_AYA:
Mealya  [author] Sep 22, 2022 @ 1:41am 
3.5.2 x)
Mealya  [author] Sep 20, 2022 @ 10:40am 
3.5.1 !
Mealya  [author] Jun 25, 2022 @ 2:44pm 
@Deadles Thx for the feedback ! I'm on it :)
Deadles Jun 25, 2022 @ 11:28am 
Construction costs and maintenance are also no longer correct.
Deadles Jun 25, 2022 @ 11:10am 
I found a bug - The build time of the ion cannon is not correct when the mod is active.
Mealya  [author] Jun 21, 2022 @ 4:49am 
3.4.4 for the mod will come this evening 10:30pm/11pm, until then it should remains compatible even if not updated
Mealya  [author] May 22, 2022 @ 2:41pm 
@Alekseyev/JtL : It is a grand strategy game, more ressources + more tech = win (if we simplify the problem) so battleships are here to win in the late game. For me the problem is at the beginning with the balance of different weapon types which is not good at the moment but Paradox said they will look into it "soon". After that... You could look into the support role of other ships than battleships. But x50 zodiacs will never will against a aircraft carrier (if we talk about real maritime battle)
Alekseyev/JtL May 22, 2022 @ 12:50pm 
Interesting, do you think vanilla's balance, where only battleships are viable from the point you get them, is better balanced? I haven't used BSW extensively yet (still finishing a 3.3 game without it atm), so I can't comment on that.
Mealya  [author] May 22, 2022 @ 8:45am 
@Alekseyev/JtL : Possibly but putting my mod after them, but since they change ALL the game mecanics destroying the balance I don't think it is a good idea do have both at the same time. My choices to balance the game are based on vanilla not on a crazy mod...
Alekseyev/JtL May 21, 2022 @ 1:10pm 
Is this compatible with Balanced Space Warfare?
Mealya  [author] May 18, 2022 @ 8:20am 
*done*
Mealya  [author] May 18, 2022 @ 8:12am 
Ah yes you are right. I'm on it :)
Dekent May 18, 2022 @ 4:54am 
Ah I mean

"▶ Add shield bonus points (1000, 2000, 5000, 10000, 20000) to each level of Starbases like it is existing in vanilla for armor"

That, but for orbital rings
Mealya  [author] May 18, 2022 @ 1:41am 
@Dekent : Done ! I forgot the normal modules on rings, sorry ! +20% now :)
Dekent May 18, 2022 @ 1:10am 
Any chance of giving rings the shield bonus as well?
Mealya  [author] May 16, 2022 @ 12:17pm 
@Figaround : You may try putting my mod before NSC2 but I can't say what will be the result
Figaround May 16, 2022 @ 11:20am 
Compatible with (-NSC2 Season 6-) https://steamcommunity.com/workshop/filedetails/?id=683230077 ?
They change the starbases there too, basically increasing the number of modules and structures available.
arc361 May 13, 2022 @ 11:23am 
Apologies it was a different mod. I just noticed the icons looked different once I disabled yours but I kept going down the list and found the one
Mealya  [author] May 13, 2022 @ 2:46am 
With just my mod enabled there is absolutly no problems with hyper relays on my side. Furthermore there is absolutly no links between my mod and hyper relays...
Mealya  [author] May 13, 2022 @ 2:36am 
@arc361 I will check on that thx
arc361 May 13, 2022 @ 1:39am 
I think this mod has a bug with hyper relays. With it enabled I noticed the relay had a red mega-structure icon and they werent linking. i disabled the mod and now the icon is white but there not linking still. I build a new one and it doesnt appear to be linked to the old ones i built
Mealya  [author] May 12, 2022 @ 11:21am 
Update to 3.4.2 soon this evening or this night
Mealya  [author] Apr 18, 2022 @ 1:53pm 
@Macubus : Ah ah thx. Not having the dlc breaks the Citadel level of a starbase. I will add the dlc.
Mealya  [author] Apr 18, 2022 @ 12:07pm 
@Macubus : It's a good question. I never tested the mod without apocalypse. But I'm very confident about the fact that it is not a problem
macubus Apr 16, 2022 @ 4:17am 
As this mod adds some stuff from the "Apocalypse"-DLC ... what happens if I don´t own this ? Just asking because it is not mentioned as necessary.