Stellaris

Stellaris

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Starbases/Orbital Rings Upgrades, Balances & Fixes (3.8.*)
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May 18, 2021 @ 1:52pm
Jun 16, 2023 @ 9:36am
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Starbases/Orbital Rings Upgrades, Balances & Fixes (3.8.*)

Description



Version :


✅ 3.8.4

Note that this is not really save compatible for some aspects. If you want to use this mod or stop using it, I advise you to launch a new game.


What it does :


V1.4 12/05/22
▶ Updated to 3.4.2, this include batteries for Orbital Rings

▶ Add "Starbase Lance" less powerfull than "Starbase Lance II"
▶ Increase building time and cost for Fortresses, Citadels, Heavy Modules
▶ Add 2 more modules and 1 more building for Citadels

▶ Add more pictures for Auras on Starbases
▶ Fix some localisation

▶ Change the base layout of Starbases
- Starport : 3 1(vanilla : 1 2)
- Starhold : 2 2 3 (vanilla : 1 4)
- Starfortress : 1 2 4 6 (vanilla : 1 6)
- Citadel : 1 3 6 12 (vanilla : 1 12)
▶ Add more slots (Utilities) on Starhold, Starfortress, Citadel
▶ Add shield bonus points (1000, 2000, 5000, 10000, 20000) to each level of Starbases like it is existing in vanilla for armor (1000, 2000, 4000 for Orbital Rings)
▶ Gun battery, Missile battery, Hangar bay add now +10% Shield bonus to the Starbases (+20% for Orbital Rings)
▶ The ascension Perk Eternal vigilance now unlocks "Heavy Starbase Defense modules"
▶ Heavy Starbase Defense modules add +20% Hull points, +15% Armor points, +15% Shield points to the Starbases (+40% / +30% / +30% for Orbital Rings)
- Massive Gun Batteries : Adds two slots to the Starbase (For Starfortress and Citadel)
- Massive Missile Batteries : Adds five slots to the Starbase (For Starfortress and Citadel)
- Massive Hangar Bays : Adds three slots to the Starbase (For Starfortress and Citadel)
- Massive Beam Batteries : Adds one slot and two slots to the Starbase (For Citadel)
▶ Now only useful A slot components can be on the Starbases
▶ UI : Add one more slot to the "Core components" view in ship detail to correctly display all Starbases possibilities
▶ Add a T weapon exclusive to the Starbase
▶ Add a X weapon exclusive to the Starbase less powerfull than other X weapons but without any research needed
▶ Afterburners are possible on Juggernauts


BUGFIXES :

▶ Fix the reactor power of the Starbases by separating the Juggernaut reactor and the Starbase reactor
▶ The reactor of the Starbases is now back à 10 000 energy like it was before the Juggernaut update, no matter the level of the Starbase
▶ You can now have Dragon armor on the Starbase like it should.
▶ You can now have Psionic shields on the Starbase like it should. (If you have Dark matter shields researched)


Impact :


- \common\component_templates\ *many files*
- \common\component_slot_templates\00_component_slots_turrets.txt
- \common\section_templates\starbase.txt
- \common\ship_sizes\00_starbases.txt
- \common\starbase_modules\00_starbase_modules.txt


Localisations :


English : OK
French : OK
Russian : OK (Big Thanks to @NCTribit ! )
Others : English
96 Comments
初雪 Nov 28, 2023 @ 9:31am 
Pls update this mod break army conscription view !!
初雪 Nov 9, 2023 @ 9:05pm 
Update pls
LennyTheLing Aug 12, 2023 @ 8:58am 
It also seems this mod removes the specifications for elder race outposts and starbases. Changing the file names away from the base file name should fix the overwrite issue.
LennyTheLing Aug 9, 2023 @ 3:41pm 
After doing a bit of investigation, it appears that removing **/interface/starbase_view.gui fixes the issue.
LennyTheLing Aug 9, 2023 @ 3:32pm 
Looks like this mod disables the new army builder tab under stations. Although I am unsure if this is due to a mod conflict.
guardian1368 Jul 27, 2023 @ 4:43am 
does this have the function to mass upgrade all stations
初雪 Jul 20, 2023 @ 7:28am 
It would be helpful if you could update the interface as the batch organization tab for the Army has disappeared.
初雪 May 3, 2023 @ 7:47am 
great!!! THX!!!
Mealya  [author] May 2, 2023 @ 2:57pm 
Updated, I only tested it rapidly since I have only little time to allow on this. Any feedback appreciated ;)
Nokta Apr 28, 2023 @ 12:56am 
Thank you!