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The stuff with the clutter is fixed by having a good combination between objects and satellite map - however it's hard when the flora and ground are almost two opposite colours.
Mostly MSRs are painted on the satellite map (what you see from afar), but not all of them, I learned how to do that late, and had to fix and adapt things on the go.
These are all things I learned either during or after working on this terrain, that I certainly will be applying to future ones.
But yeah, thanks a lot for taking the time to write this feedback. I will definitely keep it in mind for future terrains and I'm already putting some of these things in rotation. I do not know if I'll feel like coming back to this terrain to do such changes anytime soon though as I've moved on to other projects.
few things id like to say though.
maybe the limits of the map could be a bit further, so the ocean portion isnt just 100-150 meters?(idk how ai reacts to going outside map borders at sea, but on land they will walk through objects if the objects are outside map borders)
the grass, bushes, clutter looks really good up close, but as it disappears in the distance its pretty inconsistent, idk if there is much solution to this.
roads arent on the, mid/long range texture thing? you know when looking at a road from certain distance it totally disappears, some maps have a painted "road" that remains visible even after the road disappears at distance.
i like the woods and that orange sand so much i wish there were more big woods.
but really the map is great work, i couldnt do anything as good as this myself.
the cities look really nice and imo different from other maps, i like the points of interest and the mesa like things on the map are very pretty.
https://forums.bohemia.net/forums/topic/234508-bastek/
Also,popoff1888 doesn't even have any mods of his own uploaded to steam, just one giant modpack consisting of other mods for dayz, so his:
`Like I said, I make my own content, content that is gold and already re-uploaded`
statement is clearly delusions of grandeur from someone who doesn't do much. Don't waste your time replying to a troll.
In any case, I'd ignore Popoff. At least until he repacks your work.
Like I said, I make my own content, content that is gold and already re-uploaded. Steam does indeed do the DMCA, but when we challenge the dmca by claiming the arma III licenses, the DMCA is null and void.
The only alternative would be to make a mod that does not contain any bohemian properties ... and therefore would not be subject to licensing, in other words it is not really possible.
I agree, is unethical... but it's legal.
The only thing it won't be able to do is take credit for creating the mod, make money with it, or even change the license. Here, for example, it will not be able to pass that in apl-nd which prohibits the modification, but not the upload.
I say NOPE"With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions..." You use APL-SA
ANY mod under licence is unsharable. The only solution to keep a mod is "don't publish"
Sorry ;)
Ps I undersand you, i do some mods too, but it's bohemia's rules...
https://forums.bohemia.net/forums/topic/234508-bastek/
https://youtu.be/c4poSJhX3QI
This WIP COOP/SP mission will drop on the WS soon. We played Straya on the server and thought it leant itself very nicely to tank warfare.The mission in vid will be a vehicle focused mission, with an infantry focused mission to follow later.
Great work mate, we look forward to it's evolution
-Flattened terrain area: city of Austin and town of Ozzy.
-Minor clutter changes.
@Donnie thank you! That is exactly what I wanted to do with this terrain! Hope you enjoy.
However, I feel that the larger field which is the major part of the map lacks something, it feels too "empty". Maybe it'd need to add some varied objects here and there, some warehouse and working buildings near some road...