Arma 3
Straya
98 Comments
remington_700 Jul 2, 2024 @ 4:28am 
im australian and this map seems pretty cool
spp35 Jan 1, 2024 @ 3:20am 
Hi, is there anyway to port the Random Infantry Skirmish scenario to this map?
Bones Sep 9, 2023 @ 1:59am 
Hey @Vectif, please accept my steam request so i can talk to you about this map and some assets regarding ADF Re-Cut making it's own maps. Thanks!
lem0nium Feb 6, 2023 @ 11:02am 
NOOOOOOOOOO
Vectif  [author] Feb 6, 2023 @ 11:02am 
you're going to australia
lem0nium Feb 6, 2023 @ 11:00am 
please dont send me to australia
FN502 Sep 14, 2022 @ 11:51pm 
cool
Armatop Jun 28, 2022 @ 11:59pm 
we play bastek all the time and look forward to continuing your mods
Armatop Jun 28, 2022 @ 11:58pm 
upgrade this area) remove unnecessary billboard objects that conflict with your other territories. the island is nice and small. suitable for many missions such as capturing points and so on. raise the water level higher so that the coast is not so steep. and finish the abandoned airfield. Lighting, weather, etc. and there will be a thrill. we need such islands 10x10 km or more. Thanks
Vectif  [author] Sep 26, 2021 @ 10:29am 
@mqremwe hi, thanks for the pointers! Yeah, I recently learned about the way OOB stuff works in Arma, and I wasn't aware of it at the time.

The stuff with the clutter is fixed by having a good combination between objects and satellite map - however it's hard when the flora and ground are almost two opposite colours.

Mostly MSRs are painted on the satellite map (what you see from afar), but not all of them, I learned how to do that late, and had to fix and adapt things on the go.

These are all things I learned either during or after working on this terrain, that I certainly will be applying to future ones.

But yeah, thanks a lot for taking the time to write this feedback. I will definitely keep it in mind for future terrains and I'm already putting some of these things in rotation. I do not know if I'll feel like coming back to this terrain to do such changes anytime soon though as I've moved on to other projects.
woo Sep 26, 2021 @ 8:48am 
very pretty map great colors.
few things id like to say though.
maybe the limits of the map could be a bit further, so the ocean portion isnt just 100-150 meters?(idk how ai reacts to going outside map borders at sea, but on land they will walk through objects if the objects are outside map borders)

the grass, bushes, clutter looks really good up close, but as it disappears in the distance its pretty inconsistent, idk if there is much solution to this.

roads arent on the, mid/long range texture thing? you know when looking at a road from certain distance it totally disappears, some maps have a painted "road" that remains visible even after the road disappears at distance.

i like the woods and that orange sand so much i wish there were more big woods.

but really the map is great work, i couldnt do anything as good as this myself.
the cities look really nice and imo different from other maps, i like the points of interest and the mesa like things on the map are very pretty.
Tarlouze du 93 Sep 7, 2021 @ 5:53pm 
Very good map! Many thanks Vectif.
Leon Portier Sep 4, 2021 @ 3:43am 
I like the north part of the map the most, the woods!
CT Aug 29, 2021 @ 9:14pm 
dont listen to him, he thinks hes the big arma reviewer... guy is clueless
Vectif  [author] Aug 29, 2021 @ 10:43am 
@Predator14 I will gladly accept your help if you wanted to make custom assets and 3D models :wink_eol:
Predator14 Aug 29, 2021 @ 9:56am 
no personalized asset for the city? Australia looks like for the desert, the rest is zero, your map is useless.
Vectif  [author] Aug 21, 2021 @ 11:45pm 
thank you! I love working on projects. Feel free to check out my upcoming terrain in development: Bastek!
https://forums.bohemia.net/forums/topic/234508-bastek/
Grunt4life Aug 20, 2021 @ 5:04pm 
This is god tier level work, dont stop creating things 100/10! love it
Genny Aug 12, 2021 @ 2:29pm 
Great map, and nice icon @author. good music taste :steamthumbsup:
Vectif  [author] Aug 9, 2021 @ 11:38am 
thank you! Glad to hear you enjoyed it! I really appreciate it. :energystar:
ExtaaZ Aug 7, 2021 @ 3:50am 
Played 2 times on Dynamic recon, a perfect safari insertion with Oil raffenery with hills, a perfect fast-attack like a desert wars. Many thanks !
beef Jun 25, 2021 @ 2:33am 
@vectif - amazing map, thanks for your hard work and your dedication!


Also,popoff1888 doesn't even have any mods of his own uploaded to steam, just one giant modpack consisting of other mods for dayz, so his:

`Like I said, I make my own content, content that is gold and already re-uploaded`

statement is clearly delusions of grandeur from someone who doesn't do much. Don't waste your time replying to a troll.
take two... Jun 23, 2021 @ 3:37am 
Неплохая карта. Над наполнением мелких деталей надо поработать. Но в целом твердая 4.
Vectif  [author] Jun 2, 2021 @ 4:01pm 
@Brewer thanks for the insight! I'll keep it mind, I appreciate the headsup! :)
Bref Jun 2, 2021 @ 3:52pm 
@Vectif just check newly released addons on workshop every now and then, make sure no lifer repacked your terrain into his own workshop item and if they do check #ip_rights_violations for help. I also read a few mentions about something called workshop crawler, I guess it's used to find duplicate files on the Steam Workshop, I'd give it a look.

In any case, I'd ignore Popoff. At least until he repacks your work.
Bref Jun 2, 2021 @ 3:48pm 
@Vectif If you check A3 Discord #ip_rights_something_something you'll see reuploads are often DMCAd and taken down. Including if it's repacked into a single workshop item. @Popoff1888 might have a point about being able to modify and publish your work licensed under APL-SA, but that doesn't mean he can just take unmodified .pbo's and shove them into his own workshop item. Also I don't know about using BI's assets within your .pbo's make a difference, but terrain addons do NOT need (and shouldn't as far as I know) to contain BI's existing assets. The fact you have building made by BI on your map doesn't mean your addon contains the asset made by BI.
Vectif  [author] Jun 2, 2021 @ 12:18pm 
@Popoff1888 I don't get the point you are trying to make or why argue this. You are free to own up to your own actions, whatever you do may or may not have both legal and ethical consequences. Make what you will from that. I release my work under APL-SA cause I want my work, the game, and community to continue growing and creating from and beyond what I create, the only reason I make things is because I want to give back to the community and modders that gave me countless of hours of entertainment and enjoyment thanks to their work. If you don't plan to create new things and provide to the community, don't reupload. And if you care about being an ethical and good member of society, don't do legal loopholes and grey areas to get around. Beyond that, it's your decision what kind of person you want to be; you shouldn't only avoid doing things because there's a punishment - that's for animals. Ethics are for humans and society. We can drop this argument. Have a good one!
Popoff1888 Jun 2, 2021 @ 12:03pm 
except that steam must comply with the rules laid down by bohemia interactive ...

Like I said, I make my own content, content that is gold and already re-uploaded. Steam does indeed do the DMCA, but when we challenge the dmca by claiming the arma III licenses, the DMCA is null and void.

The only alternative would be to make a mod that does not contain any bohemian properties ... and therefore would not be subject to licensing, in other words it is not really possible.

I agree, is unethical... but it's legal.
Vectif  [author] Jun 2, 2021 @ 10:20am 
@Popoff1888 you have to be the rightful IP owner before you can upload something to the Steam Workshop, it is forbidden by STEAM. Even under BI and APL license, that would be valid outside of Steam, and even then; not as an "as is" reupload, it's only allowed if you have modified it or made upgrades and changes to it. You don't own it, you can't upload it to STEAM, otherwise, if you didn't work upon the material, you can't upload it anywhere else. All in all, DMCA will judge by themselves should someone choose to reupload this, then we can see who they side with. If you are planning to reupload my work, I'd advise against it. Not only cause it's unethical, but even then, such behaviours surely motivate mod developers to stop working for hours and months on end for content that you enjoy for free. Cheers and good luck.
Popoff1888 Jun 2, 2021 @ 10:08am 
@vectif Unfortunately, if a guy just wants to put everything you made into a modpack, he can. It is marked black and white in ALL licenses.

The only thing it won't be able to do is take credit for creating the mod, make money with it, or even change the license. Here, for example, it will not be able to pass that in apl-nd which prohibits the modification, but not the upload.
Vectif  [author] Jun 2, 2021 @ 9:44am 
@Popoff1888 Hello, if you read between the lines you'll see the difference. Reupload is not the same as uploading a whole different and modified version should this one get deprecated / abandoned by me or for future refference if someone wanted to port it over to A4. A reupload is not the same as a new upload. It allows you to work upon the material, not to use as is. Cheers.
Popoff1888 Jun 2, 2021 @ 9:15am 
Hello when you say "ANY REUPLOADS (STANDALONE OR PART OF MODPACKS) TO THE STEAM WORKSHOP ARE PROHIBITED AND VIOLATING THE STEAM WORKSHOP EULA SECTION 6D, REUPLOADS WILL BE TAKEN DOWN VIA DMCA NOTICE WITHOUT WARNING!"

I say NOPE"With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions..." You use APL-SA

ANY mod under licence is unsharable. The only solution to keep a mod is "don't publish"

Sorry ;)

Ps I undersand you, i do some mods too, but it's bohemia's rules...

Trevor Jun 1, 2021 @ 11:33am 
ty
Vectif  [author] May 30, 2021 @ 9:44am 
hey all, I thought I'd make a swift mention of my future projects, namely Bastek - another terrain for Arma 3 I'm working on with all the lessons I learned working on Straya. The twist is that it's a middle-eastern terrain made with vanilla Arma 3 assets. It'll be a while before it's out, but feel free to check it out here:
https://forums.bohemia.net/forums/topic/234508-bastek/
HPLovecraft May 29, 2021 @ 8:18am 
my home...
AbueloCeboleta May 29, 2021 @ 2:37am 
Congrats for the map mate.
revoi bista May 28, 2021 @ 10:31pm 
YOOOO AUSTRALIA 2A
willy_b_coyote May 28, 2021 @ 1:56pm 
Please tell me there's a foster's brewery somewhere on the map.
Vectif  [author] May 28, 2021 @ 4:19am 
That is very cool VedKay! I'm glad you are having fun with the terrain, the video looks awesome too, great job! I always love seeing people enjoy what I make and to see how people get creative with the terrains I make. Thank you! :)
VedKay May 28, 2021 @ 3:53am 
Little video flying CAS in the AH-99.
https://youtu.be/c4poSJhX3QI

This WIP COOP/SP mission will drop on the WS soon. We played Straya on the server and thought it leant itself very nicely to tank warfare.The mission in vid will be a vehicle focused mission, with an infantry focused mission to follow later.

Great work mate, we look forward to it's evolution :rockon:
Laytal28 May 27, 2021 @ 10:59pm 
nice
kam May 27, 2021 @ 8:01pm 
anybody got an emu mod
Jim Beam May 27, 2021 @ 6:19pm 
Amazing map but is the ground a tad too bright for anyone?
VedKay May 27, 2021 @ 2:24pm 
Building a few coop missions on this little gem, incoming soon!
ICEZZ May 27, 2021 @ 11:35am 
:GDNormal:
Vectif  [author] May 27, 2021 @ 10:26am 
UPDATE:
-Flattened terrain area: city of Austin and town of Ozzy.
-Minor clutter changes.
Vectif  [author] May 27, 2021 @ 10:24am 
@Jeguk thanks for the suggestion! I could definitely fill some gaps in the vast 'empty' outback areas if I come up with ideas or designs that would fit or be interesting! I'll consider adding a few minor building as you've mentioned.
@Donnie thank you! That is exactly what I wanted to do with this terrain! Hope you enjoy.
Putzak May 27, 2021 @ 10:11am 
allright mate
Jeguk May 27, 2021 @ 9:22am 
The urban areas are really good, they have that feeling that they are real cities, and not just buildings placed over the terrain.
However, I feel that the larger field which is the major part of the map lacks something, it feels too "empty". Maybe it'd need to add some varied objects here and there, some warehouse and working buildings near some road...
Zed May 27, 2021 @ 7:34am 
Just wanted to say thank you for the excellent map! We need more maps that use base game terrains. With all the Livonia and Apex buildings, there's no reason for so many map makers to have to use CUP Terrains, in my opinion. Thank you for making an awesome map!