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The stuff with the clutter is fixed by having a good combination between objects and satellite map - however it's hard when the flora and ground are almost two opposite colours.
Mostly MSRs are painted on the satellite map (what you see from afar), but not all of them, I learned how to do that late, and had to fix and adapt things on the go.
These are all things I learned either during or after working on this terrain, that I certainly will be applying to future ones.
But yeah, thanks a lot for taking the time to write this feedback. I will definitely keep it in mind for future terrains and I'm already putting some of these things in rotation. I do not know if I'll feel like coming back to this terrain to do such changes anytime soon though as I've moved on to other projects.
few things id like to say though.
maybe the limits of the map could be a bit further, so the ocean portion isnt just 100-150 meters?(idk how ai reacts to going outside map borders at sea, but on land they will walk through objects if the objects are outside map borders)
the grass, bushes, clutter looks really good up close, but as it disappears in the distance its pretty inconsistent, idk if there is much solution to this.
roads arent on the, mid/long range texture thing? you know when looking at a road from certain distance it totally disappears, some maps have a painted "road" that remains visible even after the road disappears at distance.
i like the woods and that orange sand so much i wish there were more big woods.
but really the map is great work, i couldnt do anything as good as this myself.
the cities look really nice and imo different from other maps, i like the points of interest and the mesa like things on the map are very pretty.