RimWorld

RimWorld

[HRK] Gun Nut - Desert Tech Firearms
27 Comments
Harkon  [author] Jun 28, 2023 @ 3:06am 
Muzzle flash support is been added slowly to all my guns.
Wyrd Jan 23, 2023 @ 3:25am 
As an alternative to disabling things in the mod options or adding the style to an Ideology, the mod "Craft with Color" lets you set the style of an item in the crafting bill
g0jira Jan 14, 2023 @ 3:34am 
hi, i love your guns, any chance you could add patch for this? https://steamcommunity.com/sharedfiles/filedetails/?id=2917732219
bromanguy Nov 7, 2022 @ 10:34am 
Thank you for the update!
Harkon  [author] Nov 7, 2022 @ 4:05am 
1.4 UPDATE
- Balance pass for both in vanilla and CE.
- New DT SSR in .338 Lapua Magnum.
- New DT HTI in .408 Cheyenne Tactical.
- New settings for camo selection.
- New camo selection using Ideology styles.
- Updated mod page infoGFX to reflect the changes.
lil snood Aug 31, 2022 @ 6:33am 
finally my cannibal cultist can use a weapon made by people like themselves
Harkon  [author] Sep 29, 2021 @ 7:53am 
1.3 UPDATE
- Report any stuff that I might have missed.
- You may get some harmless errors on first load.
- Some of the weapons in existing saves may disappear (use dev mode if you want them back)
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Included .dds textures for those of you using mods like graphic settings, should improve load time, quality and performance.
- Description will be properly updated at a later date.
- All Gun Nut mods now require Gun Nut CORE to work properly.
么 ELEMENT 么 Sep 20, 2021 @ 7:35am 
1.3 plz
Firestorm🗿 Aug 2, 2021 @ 7:59am 
All of Harkon's mods have been tested by others who say that it works fine with 1.3. Harkon is apparently short on time right now but will get round to what is most likely writing the few lines of code and duplicating files necessary to not throw an inconsequential red error upon game boot.
Timou Aug 2, 2021 @ 4:05am 
Update please 1.3
jmp Jul 22, 2021 @ 6:57am 
great mod, I love the gun nut collection, wondering when it'll get 1.3 compatibility
turkler Jul 10, 2021 @ 2:33pm 
when 1.3
TheSanderDC May 21, 2021 @ 5:39am 
That's pretty much exactly what I was talking about
Harkon  [author] May 21, 2021 @ 4:32am 
@TheSanderDC The only thing I can tell you is ethier not use that many mods or use dubs mint menus or whatever the name is. Dub's UI mod.
Firestorm🗿 May 18, 2021 @ 3:33am 
I have a crapload of weapon mods and this works just fine... You obv have far too many...
TheSanderDC May 18, 2021 @ 3:32am 
Nowhere near good enough to hold the VE weapons plus these ones and other mods, even with the categories it still gets cluttered and difficult to read
TheSanderDC May 18, 2021 @ 2:40am 
I can't add this many weapon mods with the vanilla UI for the machining and fabrication benches, you should look into making a custom UI that can handle more options without them becoming too small to read.
=) May 17, 2021 @ 12:08am 
YES, another mod for my already mod bloated game. =)
GreyBandana May 16, 2021 @ 7:16am 
MP7 || F2000 || AUG please :steamthis:
levoweal May 15, 2021 @ 5:22pm 
micron is cute as hell
Wolski May 15, 2021 @ 3:06pm 
You have a fine taste in firearms my good sir. I applaud your choice.
Firestorm🗿 May 15, 2021 @ 2:31pm 
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


*SLAMS SUB BUTTON*
Harkon  [author] May 15, 2021 @ 2:18pm 
The ".223 version of the MDR" can be chambered in a multiple of different calibers I gave that one the .300 BLK to make it more spicy. As for the small appearance is a conversion kit with a new handguard and a new barrel.
Wolski May 15, 2021 @ 1:20pm 
I didn't know desert tech made a shorty .300 BLK version. I'm gonna have to check out some videos about it I guess
Bebberino May 15, 2021 @ 12:55pm 
Thank you again!
AVYK May 15, 2021 @ 12:31pm 
Damn it's hot