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this mod has been made vanilla
Several game systems now have a variable tick rate (VTR), which means they run less often depending on their state, and the player's view state. With this Things in the game can now easily contain delta based logic, running as slow as 4Hz (compared to the standard 60Hz update rate).
Significantly reduced game launch times.
Rewrote the glow grid to be burst multithreaded.
Optimized caching statistics.
though i started playing with that one and still haven't gotten any yet
@Mcchildhood🥵 well most features have been made vanilla
That one's got many reported issues on the discords
'til touchdown brings me 'round again to find
I'm not the man they think I am at all
I'm a ROCKETMAN
Rocketmaaaan
burnin' out his fuse up here alone....
o7
and many mods in their rush to update to 1.6
are not in a great state yet
Rechecked the full changelog : https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub
Time Dilation (throttling pawns tickrate) which was Rocketman's main improvement is now vanilla.
So yeah im pretty sure there's no need for an update
go find my previous explanation for full details
Fish requires prepatcher which didnt have a even half stable update till around 2 weeks ago
And thats a local fork only
It
is not dead
the real modder is waiting for prepatcher to be stable for 1.6
as fish requires
prepatcher
"I am not the original mod dev, this is a hackjob of ghetto crack code i put together over two days, I have no clue if it actually helps and there's a VERY good chance it might brick your save - PLS SAVE OFTEN. Anyways I need people to test it so here it is I guess, I'll fix things as they come along."
For those that are curious I've tested with performance optimizer, analyzer and smart speed and didn't notice a measurable tickrate increase.
That guy seems pretty determined to bring back fishery from the dead however, so we should all bring him some love on his git repo
We talked about it on rw main the other day
its functions conflict with 1.6s
If you would be so kind as to let us know if the mod is safe to run in this version or perhaps when it would be updated it would be very much appreciated
outdated mods break saves very very often
ve security showcases this fantastically rn
and even more
several of this mods functions directly conflict with 1.6s new additions