RimWorld

RimWorld

RocketMan - Performance Mod
2,720 Comments
NoYamii 15 hours ago 
1.6?
Moriarty 23 hours ago 
I can say the same, the fork did break things i had to remove it from my game since it made things stop work or broke things
Alu Oct 30 @ 1:31am 
the 1.6 fork was removed as the modder found out it broke things
this version doesnt work cause its got 2-3 functions that directly conflict 1.6 optimizations
PapaFenn Oct 29 @ 5:12pm 
It does not work, I found a 1.6 version somewhere on github but am unable to find it anymore. I have the file on my main computer, DM me if you want it, the file has been working for me for 1.6.
Agent Washington Oct 29 @ 10:19am 
Does anyone know if this works in 1.6 at all, or is it gonna break something?
sturmtiger444 Oct 26 @ 8:06pm 
1.6?
Altair Oct 24 @ 7:56pm 
o7
hmje.leonard Oct 24 @ 11:34am 
1.6 please
Maestro Oct 22 @ 2:56am 
o7
BrandonVG-Español Oct 20 @ 3:18pm 
o7 :maintenanceworker:
shun the non-believer Oct 17 @ 9:40am 
o7
Elijah Oct 15 @ 4:12am 
1.6 asking but no CE asking... hmph
Zeus Oct 15 @ 3:30am 
1.6
Saren Oct 14 @ 6:37am 
1.6
Alu Oct 13 @ 6:57am 
I said core functions
Theres the alert dilation
And the world reachability fix
that would still work yes but those would be simpler if separated from the replaced functions
pawn dilation which 1.6 added in the form of vtr
Stat caching which needs redone
Glow grid optimizations which 1.6 remade
And pathfinding stability which 1.6 also remade
Cause again
Karim has as far as he told any of us
No interest in returning to rimworld
Zeroaffect Oct 13 @ 2:18am 
@Alu This is not true and there are plenty of improvements to TPS to still be gained by this mod. I have confirmed this in testing a 1.6 update that increased TPS by 20%. Please do not spread false info.
killerkek125 Oct 12 @ 4:55am 
1.6 :alphys:
Alu Oct 11 @ 5:57pm 
This mod wont save you there
This mods core functions are fully defunct in 1.6 as 1.6 implemented similar optimizations
But again
Karim has made no indication he wishes to return
So
No
Scuffed Oct 11 @ 5:35pm 
WE NEED 1.6 PLEASE! I can't run my 400 mod modpack now D:
destructor77629 Oct 10 @ 2:25am 
1.6
Alu Oct 9 @ 1:01pm 
Defer to my comment below
Barata Oct 9 @ 7:53am 
1,6 please
sitting duck Oct 9 @ 7:32am 
o7
Elijah Oct 7 @ 7:25pm 
o7
Adricyn Oct 7 @ 8:32am 
o7
Green Party Dew Oct 6 @ 12:20pm 
O7
Alu Oct 5 @ 6:34pm 
Karim is still inactive
So no
Louise Valua Oct 5 @ 12:13pm 
1.6?
Levelith_ Oct 4 @ 1:32pm 
1.6 pls!
Shard Obsidia Oct 4 @ 5:48am 
o7
BrandonVG-Español Oct 3 @ 2:38pm 
adios, vaquero
Wrath Oct 1 @ 7:00pm 
I can't figure to install the rocketman 1.6 from github (previous comments pages) Ayone managed to succeed there so far ? My game doesn't find it at launch
ProfileName Oct 1 @ 4:58pm 
Well... looks like the mod has finally reached the stars, just the way it was intended.
o7
cumlardette Oct 1 @ 1:37pm 
o7
AspecialSNWFLKE Sep 30 @ 9:28am 
o7
Triple e Sep 29 @ 5:50pm 
o7
Elijah Sep 29 @ 4:45pm 
o7
Alu Sep 29 @ 7:15am 
this wont solve your 1.6 issues
3 of this mods core functions conflict innate 1.6 optimizations now
and karim has no interest in fixing any bugs let alone a large update
☿ Filio! ☿ Sep 29 @ 2:20am 
PLEASE PLEASE PLEASE update this to 1.6 the game is literally unplayable with a bigger modlist without this
GoldenDove20 Sep 27 @ 11:22am 
Should be common sense y'all but if it doesn't say 1.6, it's likely not compatible with 1.6
Alu Sep 25 @ 4:59pm 
this version defintely conflicts 1.6s own optimizations
it ether breaks certain things or just makes certain functions worse
im not gonna bet on which
Dusty Attemborough Sep 25 @ 12:13pm 
Well, it doesn't break the game. Throws up some errors, but it plays okay. Dunno if it does anything though. *shrug*
st.rusik Sep 20 @ 3:17pm 
Does it make sense to install this on version 1.6, or does it break the game?
KurtHussein Sep 20 @ 11:59am 
@STEVE SCRIGGINS HOW! 400/700 tps with 778 mods and 25 colonists??? I get my tps drop to 200 on 1.6 everytime I get big caravans or raids even on 3-4 colonists, and I did everything I know for performance, and my modpack is 315 mods
Alu Sep 20 @ 8:39am 
prepatcher works fine for many and has since before the 1.6 steam post
we had it on discord for a while now
report all issues properly so they can be fixed
Rovstam Sep 20 @ 6:19am 
@Monbland Quite incompatible, but a great step for Lagn't.
BrandonVG-Español Sep 17 @ 8:57pm 
o7
Kush1Push1 Sep 17 @ 6:01am 
God's work
STEVE SCRIGGINS Sep 17 @ 4:01am 
point is it works for everyone differently, but trimming your modlist will help immensely