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https://steamcommunity.com/sharedfiles/filedetails/?id=3074934318
If you have any questions or trouble with it, ask me or any of the other KP Lib contributors for help in the KP Liberation discord. It's linked in the description on this mission and mine.
1. The easy way is through Zeus
2. The difficult way:
1) unpack the PBO mission file to any location (you can go to the arma 3 profile folder, where the missions from the editor are stored)
2) open the path "mission_folder"\presets\blufor
3) open the xxx.sqf file with the desired preset using a text editor (For example, I play with SOG, I open the vn.sqf file)
4) find the line "buildings = [" in the file
5) in arma 3 editor, choose any lamppost or any other object you like
6) right-click on the object -> select "Add" -> "Add classes to clipboard"
7) open the xxx.sqf file again and insert the class of your object in the line "buildings = [" by analogy.
8) save the file
9) pack the "mission_folder" folder (you can use the ARMA 3 editor: "Script" -> "Export" -> "Export to a network game")
10) ---Profit---
Translated through a translator, so there may be inaccuracies.
Hey so i was playing this with some friends and ended up having a look at the files cause i was bored and interested in stuff. I noticed while in mission you cant purchase the TOW turret or the 105mm Howitzer. I have fixed the issue myself so if you want to do the same you have to access the .pbo folder by unpacking it. Go into the Presets folder, then blufor and go down to vn,sqf. Inside the SQF file scroll down to static vehicles and replace the 105 howitzer class name with this ["vn_b_army_static_m101_02",80,100,0], and the TOW class name with this ["vn_b_army_static_tow",80,100,0] This is because the classnames were typed in wrong. Hope you guys have fun with the Howitzer and TOW launcher now.
I didn't know it was an actual Firebase in Nam. Thanks for that. I assumed it was left over from old script, lol.