Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mercenary Armies
14 Comments
lowwfenrir Feb 13 @ 10:32am 
does this actually work RTR ? there is no mod conflict icon tho
pepe_silvia Jul 6, 2023 @ 3:56am 
Good Mod. Doesn't change the feel of the vanilla game and helps out other factions to deal with the romans in the early game.
Vaskonios 3 Jan 21, 2023 @ 9:55am 
Is it saved game compatible?
All Night Circus  [author] May 6, 2021 @ 12:11am 
@MSTVD no I just added existing units from different rosters to the mercenary pools. Just naked fanatics, falxmen, and the buffed Greek cav. No custom models, and only the cav has stat changes. I had a better write up but got deleted, busy with finals rn.
MSTVD May 5, 2021 @ 11:53pm 
There are entirely new units in this mod?
Javes May 5, 2021 @ 8:40am 
The recruit time could be something like 4-6 turns instead, maybe 4 for infantry and 6 for cavalry. Not outlandish, meaning youll get to recruit them if you want, but when you compare it to the 1 turn recruit time of most faction units, the ai wont go for it and mostly neither will the player. 1 mercenary vs 4 faction units in the same amount of time is no contest. However, it might allow undeveloped settlements to produce strong units right off the bat. Could also make the recruiting cost really high.
All Night Circus  [author] May 4, 2021 @ 7:38pm 
@ChrisM1A2 yeah I saw your mod, was cool to see that several of us came to different solutions to what we see as a problem

And yeah making it absurd to recruit could work, and while it would be very "gamey", I am sure many people wouldn't mind. Something to consider. I swear I thought I heard someone say before release that mercs would become retrainable in the remaster but it seems I was mistaken.
ChrisM1A2 May 4, 2021 @ 5:31pm 
Being able to retrain mercenaries can be accomplished by adding them to building's recruit list and adding faction ownership for that unit, as my mod does, but this also makes mercenaries recruitable. As far as I've seen, there's no way to be able to retrain something without also being able to recruit it (though, could set the mercenary turn build time to something excessive, like 999 turns, so that you can retrain, but it's not feasible to recruit.)
All Night Circus  [author] May 3, 2021 @ 7:03am 
@Javes I couldn't find one for RTW, only the general TW Modding discord. Do you know the name of it or have a link?
Javes May 3, 2021 @ 6:46am 
You can join the rome total war community discord group and ask for help. Tons of modders are there.
好胸好胸 May 2, 2021 @ 6:04pm 
TQ
All Night Circus  [author] May 2, 2021 @ 2:25pm 
Unfortunately I have no idea how that could be done. I would like to be able to add that but I am not knowledgeable enough to do so
Javes May 2, 2021 @ 2:21pm 
Can the mercenaries be retrained to full strength?