X4: Foundations

X4: Foundations

Terran Ships ModPack
40 Comments
BaldyMike Mar 14 @ 9:10am 
Same here Hermatus. Shame, hope it gets updated for 7.5
Hermatus Feb 22 @ 5:13am 
After the patch i m not able to select the menu for these ships when in Map Mode .
Anybody has the same problem ?
Deuce Feb 21 @ 5:01am 
does it work with 7.5?
shilum_nehum Jan 23 @ 2:44pm 
did you change the cargo capacity on the ships? i have noticed that the pictures do not match in game
Deuce Sep 27, 2024 @ 9:03am 
i was thinkig, new Osaka Sentinel is cool, but how about player ship Osaka? you could add two L turrets at the bottom of the ship, below top side turrets, that would give us 5 L that would make it a little bit closer to sin in firepower terms
愛子光 Jun 24, 2024 @ 4:42am 
For some reason this mod replaces the Odachi with the Katana Sentinel.
Pavlus Apr 19, 2023 @ 3:28pm 
for me the problem mod was "Terran neutral hardpoint tint"
gilthanas.alex Apr 18, 2023 @ 9:45am 
After save/exit, when i start again the game my Baldric sentinel always disappear.It doesn't exist,like i never bought it.
Seth'cor Apr 17, 2023 @ 7:24pm 
For those that had the stuck in place on " strange ship" bug it fixed when i removed a mod called " alternate equipment"
aladinaleks Apr 17, 2023 @ 1:42pm 
In order for the author to understand what can cause the error, you all mention other mods, but no one has ever thought to give a list of their mods. )))
Pavlus Apr 17, 2023 @ 1:28pm 
Uh, have the same problem as @InkTide
Also was thinking about this mod... So it's not. Wonder what caused it
InkTide Apr 15, 2023 @ 6:59pm 
Yeah, it wasn't this mod. Still got no clue what could be causing it unfortunately.
Gomboc  [author] Apr 15, 2023 @ 5:12pm 
The AI doesn't use any of the ships my mod adds to the game.
The strange ship is the research version of the Okinawa.
InkTide Apr 15, 2023 @ 4:41pm 
I think this mod might break the "strange ship" mission that introduces the Segaris Pioneers; I can't seem to get onto the ship after docking (I can still dock). For some reason, my player character freezes when attempting to step onto the dock platform, and I can't even use the spacesuit to get in because the character freezes in the transporter too. I'm not sure what mod could be causing this except for this one, since nothing else in my modlist changes the Okinawa as far as I know (I think Dr. Feynman's ship is using the Sentinel version, but I might be misremembering).

I apologize if this is an error from another mod, if it is and I figure out what's causing it I'll come back and say so - it's almost certainly a collision issue related to the physics engine change.
Deuce Apr 11, 2023 @ 2:06am 
hope its going to be updated for 6.0
Haniel Apr 6, 2023 @ 12:32pm 
The "no engine" issue is likely because you're on 6.0, I'm getting the same thing
mazrados Jul 8, 2022 @ 9:02am 
What about docks/hangars? Any changes?
Shaggy-PWN May 14, 2022 @ 3:28am 
Any chance you could get rid of those hideous spike things all over the Osaka?
Aneastin Mar 17, 2022 @ 7:03pm 
Fair enough, not sure which it is thanks for the rapid response!
Gomboc  [author] Mar 17, 2022 @ 3:27pm 
I just tested this and I have no problem adding an engine to the Kukri Sentinel, this could be a mod conflict or I don't know.
Aneastin Mar 17, 2022 @ 2:15pm 
@Gomboc The Kukri Sentinel for whatever reason does not have the option to install any engines.
Littlecaptain Jan 30, 2022 @ 6:59pm 
that syn mod cant suit vro... actually i didn't find any syn mod for vro... so... plz?
Gomboc  [author] Jan 28, 2022 @ 5:01pm 
There are some good mods for the Syn and Asgard already exists that's why I didn't include them.
Littlecaptain Jan 25, 2022 @ 6:54pm 
syn plz?
kDenos Sep 1, 2021 @ 4:00am 
Thank you
Gomboc  [author] Aug 30, 2021 @ 9:33am 
Yes, you need the Terran DLC since all ships in this mod are modified versions of the Terran ships included in the DLC.
kDenos Aug 25, 2021 @ 5:35pm 
Do I really need the DLC?
Deuce Jun 29, 2021 @ 1:32am 
fair enough, cheers
Gomboc  [author] Jun 29, 2021 @ 12:51am 
Currently I'm not planning to add more turrets, but maybe, I think about it.
Deuce Jun 28, 2021 @ 11:12am 
hi, i would change a bit Osaka and honestly "Ship Variation Expansion" did it right, any chance you add some M turrets on forward part of the HULL? i rather use your mod

cheers
Ð'jinn Jun 15, 2021 @ 7:47pm 
wax.99.9: 你把电脑上的文件放在哪里?
Gomboc  [author] May 22, 2021 @ 9:02am 
Ships should show up if the mod is enabled, maybe conflict with another mod, other than that I have no idea.
wax999 May 22, 2021 @ 7:26am 
為什麼我安裝後 去人族的造船廠 卻沒有看到以上這幾款飛船?
Lucifer69 May 8, 2021 @ 6:37am 
I love your changes more than the rest of them on Steam/ Nexus. The rest of them are maximum dakka. You just add an extra turret or two, another shield bay, or a slight bump in speed/ cargo.

For example, the "Super Asgard" that has like 32 L and 96 M turrets is just insane. Dakka baby? Jesus. Anyways, I prefer conservative changes so this mod will likely remain on my modded save for quite some time.
Gomboc  [author] May 6, 2021 @ 3:10am 
You would have to add the modified ships to the libraries\ships.xml and shipgroups.xml files and create jobs for them in the libraries\jobs.xml file. The compatibility patches won't break these additions.
Deep May 6, 2021 @ 2:50am 
What do I need to modify to allow AI to build these ships and will the compatibility patches break any modifications to the mod?
bill_king May 3, 2021 @ 2:18pm 
Thanks for this! I've been using all of these and now my extension list is just a little bit shorter! 8)
BigHammer May 3, 2021 @ 6:25am 
Nice mod !!୧(๑•̀⌄•́๑)૭
Gomboc  [author] May 1, 2021 @ 10:54pm 
Steam and Nexus version are the same, I will update both, use whichever you like.
Mittens May 1, 2021 @ 5:29pm 
I downloaded these from the nexus, which set are going to be the more up to date? should I use the steam set or the nexus set?